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Showing posts with label Nintendo 64. Show all posts
Showing posts with label Nintendo 64. Show all posts

Friday, January 7, 2011

Top Five British Video Game Innovations


For Queen, Country, and Cartridge.
What have the Brits done for video gaming?

In the globalized world of video game industry, it's increasingly difficult to say that a game is from any given country, considering the decentralized and open marketplace that currently makes up the video game business. With developers working from studios in all corners of the globe, the days of “English” games or “American” games are over. Looking back on the history of gaming, though, our friends across the pond have provided us with quite a few innovations and great games. In honor of their advances, today, we count down the top five video game developments to come out of Britain.

  1. Isometric 3D

    It may seem hard to believe, but there was a time when rendering in full 3D was a amazing thing. Yes, back in the stone age, in the year 1983, Ant Attack for the ZX Spectrum computer was the very first game to feature a fully rendered 3D game in an isometric perspective. While that might not seem like a big deal, if you think of the games that have followed in Ant Attack's footsteps, the game's import starts to come into perspective. Everything from Age of Empires to Diablo owes a debt of gratitude to Sandy White, the programmer behind this gem. It may not have lined his pockets, but Ant Attack certainly cemented his place in video game history.

  1. Starfox on the SNES
“Wait,” you may be saying, “Starfox is a Nintendo game, right?” You would be correct; Starfox was developed by Nintendo, but it never would have been possible without a little British company called Argonaut. The SNES by itself would never have had the processing power to deliver the polygonal goodness of Starfox, it was only through the power of the Super FX processor chip created by Argonaut that Nintendo was able to release Starfox in 1993. Other games featuring incarnations of the Super FX chip include Doom on the SNES and Yoshi's Island. A number of games began development on using the Super FX chip and were then moved to the Nintendo 64, most notably, Starfox 2, which was nearly finished before it was scrapped with some of the ideas being transferred to Starfox 64. The Super FX chip was also nearly the host of what went on to become Super Mario 64. While the development was switched to the N64 early on, the idea is tantalizing enough as it is.

  1. Rareware
Rare ltd., formerly known as Ultimate Play the Game and Rareware has developed and published some of the best games of the 1990's. Killer Instinct, Perfect Dark, Goldeneye 007, Donkey Kong Country, Banjo Kazooie, and Battletoads are all the from the minds of Rare, and if those games don't convince you of Rare's importance, I just don't know what to say. Though Rare may not have have done much in recent years, they were the kings of the Nintendo 64, and for that, they will never be forgotten.




  1. Grand Theft Auto
DMA Design was a little Scottish developer until they released Lemmings in 1990, and while it was a big success at the time, Lemmings hasn't had the same amount of legacy as the game they released just a few years later: Grand Theft Auto. A top down shooter/RPG for DOS, PC, and Playstation that evolved into one of the biggest franchises of all time. Now known as Rockstar North, DMA (which stood for Doesn't Mean Anything) has gone on to develop the Manhunt games, every iteration of the Grand Theft Auto series, and Red Dead Redemption. Alternately brilliant and tasteless, Rockstar North continues to wow as one of the foremost developers
from the British Isles.

  1. First-Person Shooters
What's this? Surely first-person shooters were the doing of Id Software, right? Wrong. While Id was behind the most famous of the early first-person-shooters, Wolfenstien 3D, Doom, etc., It was UK developer Core design that brought us one of the first games of that genre. Corporation is a game that predates the release of Id's shooters, and while it's hard to pin down exactly which game is the first in this billion-dollar style, Corporation is really the first to feature a recognizable first-person shooter gameplay experience. Without the efforts of Core design (which also developed the Tomb Raider series), the video game industry would certainly be very different today.


And that really goes for all games and all developers. The greatest of artists are the best of thieves, and as with other areas of art, each new game stands on the shoulders of the games that have come before it. As Americans, we might be apt to overlook the achievements of European game companies in favor of a focus on US and Japanese games. These are just a few of the thank you's we owe to other countries, if we weren't already too busy playing their games.
--Tom

San Francisco Rush 2049 - Review


Careening Through The Future

What Constitutes “Good” Anyway?

When I think of San Francisco, I don't usually think of fast cars and explosions. Apparently, though, in the year 2049, the citizens of the Southern California city well known for its Castro neighborhood and flamboyant gay community have all decided to buy ridiculous cars and catapult themselves across the skyline. Released in 2000 for the Nintendo 64, San Francisco Rush 2049 is an arcade racing game set in the future, which gives it the excuse to play fast and loose with things like architecture, physics, and, apparently, the fundamentals of logic. I quite enjoy a dash of fast-paced arcade racing, but it is important to stress that not every game in that genre is created equally well. That said, sometimes first impressions are deceiving. A juicy tidbit, eh? Read on, dear listener.

As one of the first 3-D consoles, it's hard to say a lot about the graphics in comparison to other games. The first generation of a new technology is always an awkward adjustment, and the graphics of 2049 reflect the Nintendo 64's primitive visuals, but, that said, I don't think that the graphics detract from the game in any way. In general, you're not going to be going around the tracking thinking to yourself, Oh, these graphics are god awful, I wish I were playing Gran Turismo 5. If you're going to play a ten-year-old game, you know what you're in for, and 2049's graphics are no worse than other games on the N64, but if things like that bother you, this might not be the best game to play.

Graphics may not make the game, but gameplay certainly does, and 2049 delivers an unusual brand of racing. I'm used to games that are easy to learn and difficult to master, but this game almost flips that hackneyed saying on its head. The controls are standard, but are complicated by the flawed physics system that the game uses. Cornering, breaking, jumping, these are all fairly standard mechanics for over the top racing games, but these are all handled in way that isn't much like any other I've played. Once you can get around the tracks without blowing up, you'll have to spend a lot of time getting to know the courses. Unlike a lot of racing games you may have played, you won't be able to breeze through the tracks on your first play through. To get ahead, you've got to cheat, and that means scouring the road for shortcuts and secrets to launch yourself into first place.



Given the strangeness of the way the gameplay works, I was about ready to give up on San Francisco Rush after my first couple of hours with the game. In that time, my car exploded a few hundred times, I spun out every few seconds, and I never placed higher than fourth. It would be an understatement to say that I was vexed by my complete lack of success with the game. I even started to write this review, completing the first couple of paragraphs before deciding to go back and play the game for a little while longer. When I returned, with a clear head and a fresh mindset, I found that I liked the game much better. This is the sort of game that you've got to play for a while before you're even close to being good. Once you know how to get yourself around the tracks and once you've got the shortcuts memorized you've got a fair shot at gold, but you might not have a lot of fun up until that point.

Another weakness of is the way that the game allows you to unlock items. You don't get anything by winning races, and, to be honest, I'm not really sure how you unlock things. There are coins tucked in out of the way corners of the tracks, but collecting them doesn't seem to correlate to getting new items any more than other factors. For all I know, it might just be random, the game certainly doesn't do a good job of explaining how to progress. You start off with four tracks unlocked, and I haven't been able to attain any more than that. As far as I can tell, though, there are supposed to be two more, but I've spent a good four or five hours without getting them, so I think it's safe to say that the path to them is well hidden.

It may not be the most fully featured, and it may not be best racing game to be had on the Nintendo 64, but it has character and it's quite fun. If you're willing to get used to it and allow yourself to get good, I would recommend it, but if you just want to sit down, turn it on and have a good time, I would have to point you to some other game. All in all, it's solid, but not spectacular. I'm really not sure how I feel about this one: in technical terms, it's not good, on paper it doesn't work, but the more I play it, the more I'm hooked. It is, unfortunately, not one of the cheapest games you'll ever see: you can have it for around $10, and for that price, there might not be enough to warrant a purchase, but if you find it for a smaller price, I don't have many hesitations recommending San Francisco Rush 2049: a shoddy but lovable game for the Nintendo 64.

--Tom
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