Search This Blog

Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Thursday, January 13, 2011

Why Mirror's Edge is in fact, the best thing since sliced bread.



Just take a deep breath...

Mirror's Edge is DICE's 2008 foray into the unkown. Mirror's Edge is a First Person Shooter, but it breaks the mould, it extends beyond the constraints that the genre has created. In your everyday FPS, you are "soldier" trying to get from point "A" to point "B" to win a war. You'll be shooting some enemies along the way, and testing out various weapons throughout. Thats fine, i mean, if it ain't broken, don't fix it, right? So the easiest way to explain Mirror's Edge is... They broke it.

You are Faith, a "runner" in this game. A "runner" is a profession in which someone will deliver something to another person discretely. Why does this need to be done? Is Faith just a glorified drug runner? No, this is a PC gone mad world where the book "1984" really caught on. Big Brother will in fact, be watching you in Mirror's Edge land. The aim of the game is to save Faith's sister, who has apparently killed a man. But Faith, having spent 2 seconds at the crime scene, decides that her sister is innocent, and off we go! Okay, the story isn't the best story ever told, it's not even close. But i don't remember sliced bread having a story, nor do i remember pac man having a complex story, so let's just say this story is there only to set the scene. It's a light tale with which the gameplay can move around freely in.

Which brings me to the gameplay of Mirror's Edge... Contained within 10 levels, Mirror's Edge has Faith run, jump, wall run, balance on beams and use various other degree's of movement to naviagte the world, all in first person. On a console, rb, or r1 are your devices for jumping, and lb or l1 are your devices for ducking, it's as simple as that. If you jump towards a wall head on, Faith will run up the wall. If you jump towards a wall sideways, Faith will run along the wall. It's all in getting the correct execution of these moves that make the game what it is. If you don't jump at a fair angle, Faith won't do the move, so there is a learning curve here. The platforming mechanics carry over to the "trials" mode of the game where you must run Faith from one location to another, flagging down various checkpoints on the way, to beat a time. These are extremely addictive, and ultimately make the game infinitely playable because there will always be a time to beat. This mode of the game is where the men are seperated from the boys, as you'll have to know each run like the back of your hand to stand a chance of getting a good time, it's a never ending battle with the clock. Within the game's story mode you'll also encounter cops who want nothing more than for you to die, quite painfully. Thus Faith is kitted out with some combat capabilities, punches, kicks, flying kicks etc... These are all easy to pull off, again with use of triggers on the consoles, and there are just enough moves to provide a diverse fight each and every time. Faith can also disarm cops if need be, and then you have the power of a gun in your hands. The great thing about having this within the game is that you don't want the gun. The gun slows Faith down to a snails pace and takes away all your free running abilities, so whilst you may be able to take a guy down in two shots rather promptly, it's going to take a while to find him. No, it's much more satisfying to play like some sort of cargo pants wearing ninja. Pouncing out from the shadows at each unsuspecting cop and beating them down with your karate fists!

The graphics in Mirror's Edge i think to this day are superb. Each character you come into contact with in first person looks amazing, their face rendered with time and care. This really shows off the lighting engine which works wonders in this game too. The environment of this city Faith explore's is just so sleek. All the buildings will be white and possibly have one other colour to accentuate themselves, this gives each level a colour scheme, somehow also making an urban scene quite beautiful to look at. Another important thing to mention within the graphics is that there is a setting called "runner vision" which will be on by default that makes anything Faith can clamber up, or any door's she can smash through red to give the player some direction.

Mirror's Edge has no real soundtrack, the two things that define it are the Lisa Miskovsky song: Still Alive, constructed for the game, everyone should give it a listen. Then there is the sound of Faith breathing constantly surrounding you. It really is amazing that something so obvious could be so effective in immersing you within the game, but you really feel like faith is just a human within this game because of it. An easily broken person. Essentially the sound is brilliant.

Mirror's Edge breaks the mould of the FPS and creates the First Person Platformer genre, executing it brilliantly too. There is no excuse for not buying this game as it's been out for two years and is so cheap you could probably buy it instead of a coffee, and who needs an excuse anyway? This is a pinnace of innovative game design that should be admired and commended. The only thing we need to ask DICE is: "Are you going to make a Mirror's Edge 2?"

I sure as hell hope they do.

image credit: Kotaku and Zombie gamer respectively

Monday, November 29, 2010

Review - Fable III


The Game in question? Fable 3
What console did we review it on? Xbox 360
Is it available on any other formats, and if so, which? No other formats as of yet.
Who reviewed this game? Serde

So, without wishing to dilly dally... Any more, it being a month since this game hit store shelves and made me scream in pleasure as a leather bound book fell into my hands containing Fable III. I just want to briefly sum up my thoughts during my first play-through: It's good, but not as good as the second one. Take from that what you will, as Fable III is a mixed bag, there wasn't many sweets I enjoyed, but perhaps you are a fan of Bertie Basset whilst I stick to chewing on jelly tots.

The games narrative opens up on a solemn note, your brother (Who it has to be said, is a bit of a dick) Is the ruler of Albion, Fables fantasy land that is so close to England in the 19th century you could taste it, bar the magic and exceptionally cool people within the royal family (ooh, burned). But I digress, within the first half an hour of wondering around the palace you are thrust into a decision so suddenly, and so perfectly that I found myself messaging people over the globe asking advice on what to choose. This moment gave me hope for this game, however it is unfortunately the hardest choice you'll be making in III, as with all games with "choice" nowadays, the mechanics the choices work on are plain as day, and it's easy to exploit any further decision moments. Either way, this choice pisses your prince (or princess, ladies) right off. So he huffs and he puffs and his mate Walter and his Butler take him away! It's at this point you discover you are a hero, and (surprise, surprise) are destined for the throne as Peter Molyneux has been telling us from the go like a dog on speed alerting us to some bloke walking past the house.

It has to be said that the "King", or should I say "Monarch" section of the game is one of the most unique sections to be in a game within recent memory. Which is why it's so unfortunate that it doesn't last long at all. The build up over the game falls flat, as it comes down to you ruling for about 5 to 6 days before the game calls it quits and lets you roam free, which is not a good thing. However, this is a section that should be experienced by everyone, so at least watch someone going through this portion of the game.

So the game-play eh? If you've played Fable II, you know the score. There’s a melee button, a magic button and a ranged button for combat, hold the button for more powerful attacks or repeat for a combo, simple hack and slash fun. Whilst mixing the different weapons and spells together in fights can be cool, you won't be coming back for the thrill of the fight. Ever. The conversation system has taken a turn for the worse as you have to talk to each villager individually rather than gathering a crowd. This makes things slow and clunky when getting a village to like you, and whilst the meetings feel more intimate, because the mechanics are so obvious and you're limited to two to three expressions at a time, there's no fun to be had here. The likes and dislikes for each villager have also done a runner, so each villager is pretty much the same person.

The much touted Pause menu? It's even slower than Fable 2's menu's! Sure, it looks cool and it's nice to walk round, but i can't find anything! For those not in the know, Fable III's pause menu is another 3d physical environment for you to explore, if you have a weapon, it's on the sword rack in the armoury. If you have a new jacket, you'll find it in the walk in wardrobe! Literally everything you collect, money, achievements, everything will be on display in some way shape or form within the pause menu, known in game as "the sanctuary". But as i say, whilst cool, it's too much hassle.

By far the best part of this game was the voice cast. You've got John Cleese, Simon Pegg, Sir Ben Kingsley, Stephen Fry and various other British actors taking up roles. It's masterful, and the British humour, as ever in the Fable games, is funny. If there’s anything that'll keep you coming back, it's the characters these guys pour their heart and soul into.

To round-up some other points. The game will set you back 10 hours at the least and around 30 at the most in one play-through. Definitely worth the £40 but i wouldn't spring for the collectors edition especially as the dlc included is almost entirely available on xbox live now. The property market in this game is too much hassle compared to II also, as houses need repairing every 20 or so minutes otherwise people won't pay rent. So you'll have to go to the Sanctuary, find the town that person is in, the house and then repair it within the map, it's too much hassle if you own most of Albion! Thankfully though it doesn't occur with shops!

"Fable III is a game everyone should have a go at. The first half an hour is an experience in itself, and the Monarch portion is something to behold however short it may be. On the other hand, the game is very shallow and basic in game-play, and the pause menu gimmick can become tedious."

- For anyone who purchases this game -
A WARNING: DAY 120, IS THE LAST DAY. YOU HAVE BEEN WARNED.

- Serde

Image credit: www.Lionhead.com/blogs

Monday, October 25, 2010

Review - Enslaved: Odyssey to the West


Ah, Enslaved... It's a tragedy what you turned out to be... Throughout this year I thought, I hoped I'd like this game, it's come from a studio that's based nearby, and seemingly crashed into a rock with Heavenly Sword. Ninja-theory is back again, and...

It's okay. Enslaved is an odd game, that tries too hard, the graphics are intensely brilliant, with each characters emotions brimming out of their facial expressions like it was national eat all the ice-cream in the world day. The animation is amazing, the lip syncing is consistently, and extraordinarily on target, and you really get the impression this was something the actors were going all out on, like it was the next big epic film. Really, that's what it should have been, but however, after some research i came to see, that's what it was originally planned to be. Unfortunately, it was rejected, and what we're stuck with, is an extraordinarily good looking cg movie, with a game stapled on the side. It's like going to a cinema to see The Lord Of The Rings, and having someone pause the movie and make you play the corresponding level before moving on. Yes, the gameplay is awful, like a movie tie-in within the movie. What makes this so heart-breaking is that the narrative is so good.

To get you acquainted, the story is essentially a very unique re-telling of the Chinese tale: Journey to the west. The re-telling is based in an also very unique looking post apocalyptic world. You are Monkey (played by Andy Serkis of Lord Of the Rings fame) a very muscular loner. The guy has issues, and likes to avoid them. Unfortunately for Monkey, he's been caught by the robots which now litter the land. Although, this is quickly changed by Trip (played by Lindsey Shaw). Trip is a techno-whiz that's never really explored beyond her hometown. Her whole towns capture by the robots has forced her into a land she's never seen before, and using her tech escapes to freedom. Accidentally bringing monkey in tow. Once down on the ground from the giant airship the duo were being held captive in, Trip decides she needs Monkey if she is to make it home. So, she straps a device to Monkey's head that will kill him if she dies. In the games words "If i die. You die." So begins the thrilling and ultimately heart breaking tale of Enslaved.


The gameplay is broken down into two sections: platforming, and combat. Platforming is a relatively mundane re-tread of whatever platforming mechanics have been done before, with Monkey jumping and swinging from outcrops and pipes to reach his destination, and at odd times, having to pick up Trip and throw her across a gap, nothing you haven't seen before. What makes this part of the game incredibly annoying is the fact that whatever Monkey can jump on and off from is incredibly specific, it's very linear, and this makes it very annoying, as right from chapter 2 you are faced with turrets that will kill you in a matter of seconds. The correct procedure is to get Trip to distract them with her techno wrist whilst you run around and Flank them. The only problem is when the techno wrist runs out of juice and you're still visible, a lot of times when this happens I find there's no way to go, find I can't jump off a platform, or simply don't notice the only thing I can grab on to, and because of this, I'm killed. This is probably one of the most annoying parts of the game, and something that frustrated me so much i stopped playing on numerous occasions. In other words: Is not fun.

The combat is your basic 3rd person action game set-up, you have a standard attack, a heavy attack, a stun attack, a dodge, a block and a long ranged shooting mechanic. This is all good and well, apart from the dodge because Monkey takes so long to actually perform it that you'd have to be able to read the future for it to be an effective move. Combat in this game is very frustrating when combined with the camera, as the camera likes Monkey, perhaps too much as it's always zoomed right in on his back, and there's no camera control. So when enemies do swarm you, which they like to do by the way. You can't see hardly anything, and it doesn't matter how slow the enemies are to attack, telegraphing what they are going to do for ages before-hand, because the screen just becomes one big clusterfuck whilst your health goes down and you mash away hoping you get a lucky hit in, this part of the game is also: Not fun.

If Enslaved didn't have an incredible story it would be terrible, Terrible. The gameplay is a mess, i never found it fun, or challenging, just frustrating. The only thing that pulls the game out of the ashes is the vision itself, the amazing world displayed before you, seeded with incredible acting talent.

"If you don't mind trawling through a game for the sake of story, then this is definitely the game for you. In fact, i recommend this game to everyone, if only to experience it's narrative. However, be aware that gameplay is frustrating, and the camera is the worst I've seen in years."

Image credit: totalplaystation.com and scrawlfx.com respectively

Friday, October 22, 2010

Halo Reach: Second opinions.


Second opinions are articles stating other writer's opinions on a game that's already been reviewed. For the official Halo: Reach review, click here

So, the games been out about a month, Dan supplied us with a wonderful review, but i have beef. Yes, BEEF. Not the meat of a cow, but some metaphorical "beef". Yes, Halo Reach is a good game. It's pretty much at the pinnacle of the shooter genre, displaying a vast array of modes and options which make it infinitely playable, and a multiplayer component that will make you drool. In this article i'll mostly be talking campaign beef. Although I do have some more beef with a certain multiplayer map. The map in question? Sword base.


I just have a problem with this map, I'll tell you why... So, i play the "SWAT" game type which means little health, everybody uses a "battle rifle" and no grenades. It's my favorite, and in my opinion, fairest mode in the game. Now, i've been playing Reach for the past week online with no problems, I've had fellow writer Ocarina Of Lime playing alongside the whole time, all through the campaign and through tens and tens of multiplayer matches. Unfortunately, we managed to stumble across these two players we'll call... "The douches", there's a place in the map where a one way "air lift" brings you up into a small rectangular room which only has one exit on the far left upon ascension. Now, the lift fly's you right into the middle of the room, so if someone were hiding directly against the wall of which the air lift came through, you're an open target. This is where the problem lies. The douches sat either side of the air lift opening, not moving, picking off anyone who used the air lift. To make matters worse, they have a clear view of anyone passing by outside, and picked them off too. One of them had their aim on head height on the landing point of the air lift for an instant head-shot there, and the other had their aim focused head height on the door out, essentially, they were un-killable through lack of any grenades to flush them out of these positions. The thing that annoyed us about this was not the fact that they were winning because of this tactic, but because there was certainly no fun involved for those players, they weren't moving, and clearly weren't enjoying playing the game so much that they wanted to put any effort in, and once the games stopped being fun, why keep playing? So you can ruin the fun of other, newer players like me and Lime? I dunno, but it was certainly not something I wish to repeat, as it just sucks the fun out of the game, which is a reason I don't understand camping, but I'll leave that for another time.


The campaign... Eh, i liked the overall feeling of the campaign, and it certainly made me think about and explore the lore of Halo by the end, especially inspiring me to play through Halo: CE again, however, it was "meh". I mean, really "meh". Other Halo campaigns have stuff you remember, stories to tell, set pieces - like in Halo 2, when you're trying to take down the scarab, or in Halo 3, when you're escaping Halo in a warthog whilst the place is collapsing around you. These were moments i would want to play again and again, and Reach is really lacking in this area. The only "set piece" i can really remember was the space segment, but I found that lack-luster, and the end of the level melodramatic. The only moment I'd go back for would be the absolute last level after the credits, but that's essentially the same as a certain other mode. It needs more epic moments, it's lacking them, much like ODST, my least favorite in the series.

As for the narrative... It makes me shudder, i mean, it's cool what they did at the end, and the whole hopelessness of the situation is cool. But the whole story just seems to serve up as each member of the "noble" team sacrificing themselves in a "noble" way as if it's some ironic statement. I mean, one guy who stays behind for the better of his crew is enough for any film, comic, TV show or game, whatever. But... Three!? Come on! The voicework on anybody but the character you play as is also so bad that even if the deaths were sad they'd come off melodramatic. Probably my last gripe would be that nothing actually seems to happen until about mission 6, more than half-way through the game. Me and Lime played a level a day because they were so dull until that level, and then we blasted our way through to the end because we began to actually enjoy the game. Nothing can beat Halo 2 though, in my opinion, Halo campaign wise.

Overall, i agree that this game does get all it deserves, but it's surprisingly poor in some area's, like narrative and voice work. As always, multiplayer douches can, and will, piss you off. However, it's definitely worth the money, and if you still don't own Reach, go get your copy!

Image credit: www.venturebeat.com, www.wedonetwork.com and www.thegate.ca respectively

Tuesday, October 5, 2010

Mafia II Review





Game: Mafia 2
Reviewed Platfom: Xbox 360
Other Platforms: Playstation 3, PC

It's 1945, world war 2 is raging on seemingly infinitely, thousands of men are dying in dank pits and... What are you doing? Drinking fine wine, wearing the latest fashion and driving the best cars money can buy. For this is the life of the Mafia, as the game sets out to present through the protagonist Vito Scaletta, an Italian American who scrubs up nice and his best buddy Joe's, an Italian American who's a bit chubbier, optimism of the lifestyle. To them the mafia is money, cars, women and most importantly, power. This leads onto one of the best and most involving storylines i've partaken in within a game.

It is impossible not to at least reference grand theft auto within the review. The mechanics are essentially the same for most of the game. It's a third person game in the same vein, You run to cover before the enemies shoot you and pop out to get them whenever you can. The difficulty is definitely alot higher however, i found myself turning around corners to be killed in one shot. However, this is usually because i'm moving too fast, and will only occur later in the game when alot of enemies have magnums, and the enemies with shotguns throughout the game. This brings me to the checkpointing system, checkpoints in missions are a very important ingredient in a game where you have to traverse a large environment to get to and from the mission, Mafia 2's checkpoint spacing was very good throughout. There was one moment very late in the game where it seemed as though they had missed a checkpoint in the middle of a fight. You start on some docks, fighting your way up to a warehouse. This bit is hard within itself, but after this you enter a warehouse. This is where the bullshittery of the game is, the only defining, stand out, bull shit momment. You are trapped in an enclosed enviroment with about 10 guys with guns that'll kill you in 2-3 shots, and a man chucking molotov cocktails which have some sort of ultimate area affect damage because they drain your life so fast it isn't funny, and to make matters worse, you go back to the start of the docks if you die. The only way i could find to do this was to, as soon as i entered the warehouse, sprint to the other side, under the balcony the guy with molotovs on and camp the stairs. It felt cheap, but on hard difficulty anything else was suicide.

Not to say the gun segments aren't fun, the last little segment especially. In which you have to drive to the planetarium, it's raining and the building looks ominous from the car lot. The situation and setting were so epic i decided to change from my summer shirt to proper Mafia garb and buy a tommy gun to suit the situation. Because the story had become so involving i knew i'd regret it if i didn't dress for the occasion. However, this gun segment made me feel like Tony Montana in Scarface, walking down the hall with my machine gun, gunning fools down. I was powerful because i was angry at the people i was shooting, and it was fun as hell.


As anyone who has played GTA will know, the missions become monotonus, drive somewhere, shoot some fools, drive back, Piss. Get's boring fast though, and whilst GTA breaks this up with things like darts, arcade games and some side missions. Mafia does something i think GTA could learn from. Every mission you do advances the narrative, you have one mission at a time, and the variety is brilliant. At the start of the game you'll be having fist fights with people, a simplified mechanic, but one that keeps the combat intense. Hold a to dodge, b for a light hit, and y for a hard hit. Timing is everything, and when you learn to counter punch later, things become even tenser. There are also a few segments to break up the shooting where you have to sneak around metal gear style, usually with a no kill bonus. Typical Mafia tasks are also at hand like extorting money from people, which, whilst not at the height of entertainment, really helps to show how things are run. The variety of the game kept me playing through in one sitting. I couldn't say this for GTA IV, which i still have not finished, Mafia 2 is helped in this department as the campaign in around 8 hours long, which is fine, as this is NOT a free form, free roam game. It is an action adventure title in a GTA vein. This is the only xbox 360 game i have played through twice, and i think there is replayablility to be had from the game-play alone.

The collectibles. Yes, they're playboy magazines, no, it's not tasteful, but theres nobody complaining. In no other game can i try to open a door by pressing x and instead pick up a picture of a topless woman. There are 50 "playmates" to collect, along with 159 wanted posters. You also unlock more artwork by playing through on different difficulties. So if collecting things is your thing, or you want to see some topless 60's chicks, Mafia 2 has some more stuff for you to do!

The best aspect of the game is probably the setting. The game has...4 setting changes within it. One chapter you're in world war 2, another you're in snowy 1945 and halfway through the game you're in 1951, theres even another setting which is very unexpected. But one of the best settings in the game. The music and colours in these periods really represent the time. In 1945 everything is snowy, and theres a sort of depressive feeling overhanging the world. Whilst 1951 has you driving around listening to "rock and roll" with bright colours everywhere. You just need to play it to feel the vibe.

Overall, this game is not the greatest, however, the narrative is movie worthy. More specifically a great movie. The game is fun, and it actually includes things that gta could learn from, it's not as good as red dead redemption gameplay wise, whilst better in a narrative sense.

"If you have the money to spare for a game, get Mafia 2, it's got some of the best atmosphere out there, and an ending that'll stay with you for a while."

Image credit: 2nd image: Coventry-telegraph.co.uk

Monday, October 4, 2010

Halo Reach Review




Halo Reach Review

by Rundas


Halo is a confusing series to play. So much is happening at once and you learn very little as the plot progresses. Do not get me wrong, the games are good and the story is phenomenal but it just takes a toll on your brain when you try to figure out what just happened in that last cutscene. For those of you who played the original three halo games and did not read the books, Halo Reach should clear up SOME of the questions you may have.

You play as a newcomer to the team of Spartans, Noble, that has been placed on Reach. You go around the planet to a bunch of different terrains fighting the covenant...yay creativity. I would be a little more detailed about the plot but I do not want to be the one to ruin the hours of thinking and question asking to find out what happens in the game.

Lets get onto the gameplay itself. It is pretty similar to the original halo games, but for those of you who haven't had the opportunity to play it, I shall explain. It is your basic shooter with a Sci-Fi twist. You have your shield and health, which can be depleted by getting shot, blown up, punched, and all the other fun stuff. You also have a motion tracker which acts as your radar to find nearby enemies and companions. Other than that, you have your gun and you go and shoot evil aliens.

Now I bet all of you are dieing to hear about the multiplayer. It cannot be an Xbox 360 game unless it has a frustrating mode to go online and play with others, now would it? This game, once again like the others, allows you to customize your spartan or elite(not as much) with many different armor parts and colors. As you climb the ranks, you gain credits that you can use to purchase that nice looking helmet. You have your usual gametypes like Slayer, Infection, Invasion, but they all share the common goal of defeating your enemy. Unlike the other Halo's you can choose what classes you want, but you cannot change them to your liking as you can in games like Call of Duty. Most of the time they have the same guns, but the difference is in the newly added armor ability. Abilities like Sprint, Armor Lock, Bubble Shield, Jet pack, and several others are now at your command to use as you see fit to aid you in demolishing the other team. Most of the weapons return to the game as well. Assault Rifle, Spartan Laser, Rocket Launcher, you name it and it's probably there. Some others were added as well. DMR, which is like the Battle Rifle from the other games, but is now single shot. Needler Rifle, which is the Covenant version of the DMR. There are others, but it would take a long time to list 'em all.


Overall, I would give the game a 9/10. The plot is pretty good and not as confusing as the other games. The gameplay is pretty smooth and solid. Multiplayer is enjoyable and not that hard to just pick up and play. In my opinion, it is defiantly worth it to give the game a shot, especially if you are tired of Modern Warfare 2.

image credit: turbo.inquisitir.com

Sunday, January 25, 2009

Online 3d Games Mania

A lot of web sites offer entertaining and sophisticated 3D online games with superb graphics to have fun. The racing playoffs include games like the luxury cars, spaceships, boat games and barrels. The online racing 3d games which can be played via online are gaining more and more recognition and becoming very complex as the internet speeds is mounting which allow a very high resolution of the 3d graphics.
3d Games
A very simple and easy search on the internet can find a lot of 3d racing games and other simple 3d games which are very easy to download or play online also. A lot of these online 3d games have very creative kind of racing games which include racing in a huge barrel down a road, running into numerous cars at a time. A game which is very popular among the online games lovers is where your pals and you race without any means of transportation. You need to run though a different terrain along with a guideline or map. The person who successfully reach the place is announced the winner.

Thus, enjoy the superb online 3d racing games now and support the grass roots online games makers or the designers. Numerous novice online game makers get a lot of great experience via creating their personal online playoff. In fact, a lot of games which are very well known than the racing games are sold with the much known video games consoles.

Saturday, December 20, 2008

Xbox 360 - The Next Generation Video Game

Xbox 360 is a next generation video game which may play both the DVD movies and the games also. This form of video game system is the modern way of playing the games or listening to the music and watching movies.

XBox 360

The features which attracts us more and more towards the Xbox 360 includes DVD playback kits, controllers, cables, adapters, wireless gears and the whole load of superb accessories. An USB camera can also be added to it which has been specially designed for this subsequent generation system. 

The placates: Two different systems are offered by the Xbox 360 which has different prices. The Xbox 360 Elite System is costlier which is offered at about $400 and the Xbox 360 Core System is very inexpensive which is offered at $300. 


1. The Elite System: It offers everything which can ever thing off for your system. It has a control system and a very big hard drive. The control system is black and has no wires. The headset is a bit weird which has a great black finish.



2. The Core System: It comes with a plugging in comfort. It is mainly a stripped bones system for the people ho merely wish to play the video games. This system is best for the younger children who just play her or his video games.
Related Posts Plugin for WordPress, Blogger...