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Showing posts with label bitfighter. Show all posts
Showing posts with label bitfighter. Show all posts

Sunday, December 5, 2010

Quoting releases: Bitfighter, Love2d, OpenClonk

Bitfighter

There's a new version of the retro-style multiplayer top-down action game Bitfighter and a well-readable changelog:
This version features new Soccer rules, and a verified user name system protected by your forums password. Many other improvements, including important stability fixes and enhancements for all platforms.

love2d 0.7 no-game-screen

LÖVE 0.7 "Game Slave" has finally been released! This is a Lua 2D game engine also known as "love2d". Oh, and it's on Indie DB. Oh, and Indie DB allows to sort engines by license!
Framebuffers, for rendering to places other than the screen. Threads, for true multithreaded programming. New callbacks, like love.quit and love.focus. A text-origin change from lower- to upper-left. And about a million different bugs have been squashed!
You'll find games and toys and demos to try out in this forum and you can give my stupid little game a try too.

"The Guardians of Windmills" OpenClonk scenario

OpenClonk 1.0 hass been released and I just noticed that I love how their main page contains all the info important to people who don't know the project.
This milestone focuses on some fast paced melees, races and a few experimental scenarios to choose from. All scenarios are meant to be played multiplayer through the internet. It features completely new controls, a new HUD and many weapons and tools to choose from. Also included are four tutorials that guide new players and veteran clonkers through the new controls.
I feel like giving OpenClonk a try soon and hope the tutorials are any good. Here's a game description, if you never took a closer look at the project like me.
OpenClonk is a free multiplayer action game where you control clonks, small but witty and nimble humanoid beings. The game is mainly about mining, settling and fast-paced melees. OpenClonk is also not just a game but also a versatile 2D game engine that offers countless possibilites to make your own mods.

Thursday, April 1, 2010

ERROR 42: DEPRECATED DIMENSION; RESOLUTION NOT SUPPORTED

NOTE! YOU SHALL NOT FEED FROM THIS MESSAGE! REDIRECT BROWSER COURSE TO OUR INTERNET WEB PRESENCE NOW! CONTINUE

GREETINGS HUMANS WE COME IN PEACE AS LONG AS YOU OBEY! YOUR IRRELEVANT INHABITANCE OF THE SUPERFLUOUS THIRD DIMENSION WILL COME TO AN END! COLOR SPECTRUM REDUCTION WILL TAKE PLACE! CONTINUE

YOU HAVE THE CHOICE OF A MULTITUDE OH ANCIENT MODERN HISTORY. PROCEED! CONTINUE




WE HAVE COME TO LEARN ALSO! YOU MUST LEAD US TO 2D VECTOR AWESOMENESS IN THE COMMENT SECTION! vvv END

ps: you probably missed it.

Sunday, February 7, 2010

Contributors, contributors, contributors

The development structure of FOSS game projects can be a one-man show, it can be semi-closed by having a fixed team and little web presence, it can have lots of tasks without anybody knowing what needs to be done, or it can be plain frozen until a developer decides to pick it up.


Today, I will try to pick some of the open development ones that provide some kind of ordered task list and provide instructions in the case of media creation being the job.



Programming





Rocket Race in Syntensity [more]

Syntensity has some open tasks (having played the game helps understanding :) ), which involve tinkering with the Sauerbraten-based engine and JavaScript.




latest UFO:AI world view
I just found out on #ufoait that UFO:AI is soon to release the first version that allows you to win the game. This will make the squad tactics game be eligible to a line on our list of complete foss games! There are still a few tasks to complete before 2.3, a humble list compared to all the open issues.



PARPG developers wants to ship the first tech demo on 10th of March but could use some Python programmers' help. The engine used by PARPG, FIFE, just released 0.3.0, introducing internationalization as one of the features. One plan for a forthcoming version is to improve rendering performance.


Never mind the sidetracking, regarding PARPG programming: here's the first step (chat) of involvement and the second (forums). :) In case you're worried about setup complications: being on Arch Linux it has been no effort for me to install fife-svn and test the svn version of PARPG many times.





Current PARPG status


I told you about the problems of getting Bitfighter to run on my x64 system. Others suffer from the same and now the development team is looking for someone willing to take a look at our errors and their code in this thread. Should you happen to take a look and have an idea of what the problem is but are too laz.. busy to register at yet another forum, please do comment on this post. :)



Assets/Media/Art




Get the flash player here: http://www.adobe.com/flashplayer

Racer r242 screenshots


Racer is getting prettier and prettier and hopefully the instructions for making cars, using the editor and creating visual themes will let some race track artists do their magic. I recommend the racer-dev group for getting in touch with the developer.



A list of wanted voice lines for NAEV was compiled. For brainstorming, a PiratePad was used, which is based on the FOSS collaborative web text editor etherpad.



jClassicRPG recently received a new voice pack but is still looking for more voices. If you are or you know someone who likes to put their voice to use and has a way to record it, go to/direct them to the updated voice acting instructions.



irrlamb documentation now features a wiki page on level editing. For questions and feedback use this thread.

Thursday, January 14, 2010

Bitfighter, "Cat Sokoban", JVGS, pseudoform, Gun-Fu Deadlands, Hex-a-Hop, racr.. and YouTube overkill

All subscribers to the FGD Planet feed (RSS/Atom) probably would want to add this feed. We split the planet into a game news planet and a development news planet. The latter contains game developer blogs and game engine news.

Bitfighter is a no-gravity multi-player 2-D combat game with a cool name, cool looks, good controls and a quick way to get started. I like the visual style a lot too. (Which reminds of Word War vi by the way.) Unfortunately I was unable to compile on my 64-bit desktop so far (only on my 32-bit netbook).

The video recording qualities of my portable device are weak, so the video I recorded is .. broken. It plays 3x faster than it is supposed to. What you see in it is me flying on an empty server at 500ms latency, trying out the the "mines" and the "burst" weapons.

A game with an even more awesome name is The Villany of Cat Food Inc., which introduced on our forums as a little puzzle game, which I found to be a sokoban-like with interesting and weirdly cute story.

JVGS is the latest game brainchild of the author of Fall of Imiryn. It is a black and white "poem platformer" meaning you (sometimes) jump on platforms made of words -_-. The style is based on xkcd while the levels are based on .svg files - they are pre-rendered for use in the game though. The feeling is melancholic.. The controls are... not polished.. The video has been recorded...

Pseudoform.. aka portalized. aka Open Source Portal. It looks impressive! The game relies on non-free physics and sound libraries but the developers wish to change that. They are also thinking about using the Cube2 engine (although Cube2's main developer considers adding decent physics to his engine as equally challenging as creating an own engine).

Ah Gun-Fu Deadlands (GFD), you are pain, but even more pleasure, simple and forgiving but non-forgiving also. It is a specimen of retro 2D graphics wild west keyboard-move, mouse-aim game. One shot and you die but you also have unlimited lives and unlimited bullets. The lovely piece uses LÖVE. (Version 0.5, so watch your back!) It Is pretty much fantastic and well-received, according to the comments made on GFD's forum.

Do you like to stalk? Gun-Fu Deadlands' dad can be spotted in this photo!

Two years have passed since this blog last mentioned Hex-a-Hop. The project now has new developers (the original author disappeared it seems) and some sounds have been added to the game. The following might be the first recording of the game with sound/music! Who knows, maybe it will convince you to try it if you have not yet...

Are you a fan of Trophy and/or Racer and sad about these two not developing further [BEEP Racer's last release was 24th Dec 2009, shame on my research!] or do you just like top-down racing games? Maybe the new, early-development racr will give you hope.

I have something rather off-topic for you: a 5-headed team that is working on a audio editor and a video editor is looking for #6 in San Francisco, USA. Both their products are rather minimal so far. Let's call this news content-creation-related. :)

By the way: Having problems with the YT videos? I found youtube-dl to be an excellent tool for downloading videos for off-line/no-lag/no-flash-crash-risk watching of videos. `youtube -bt URL1 URL2 ...` will download the best quality and use titles in file names.

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