Tuesday, March 8, 2011
Blender Game Engine Air race
And believe it or not, but it is made with Blender3d 2.49b's game engine (update to 2.5/2.6 planned at some point)! Another video with a nice terrain you can find here (beware crappy sound). And an in-game track editor is under development too!
You can have a look at the development of it and download some old versions of the .blend over at the Blender artists thread. But don't expect visuals like above, as the awesome Blender artist Martinsh just recently started to overhaul the graphics like that.
So where is the catch? Well licensing is a bit unclear... in a recent BlenderNation news posts the main developer stated: "This air-race related project is a non-commercial open -source freeware and source .blend file will be released for common good", but I am not sure in how far this will extend to the new art assets, and a clearer commitment to a Creative Commons license and an actual release of the source .blend would make me feel more confident about the licensing status ;)
But hey... at least I assume it was completely done with FOSS software (e.g. Blender3D)!
Friday, March 4, 2011
Maratis - Simple 3D Game Editor
Maratis is a simple and visual game development tool designed for artists and developers. Tested on Windows, Mac and iPhone. [full feature list]Simple is good and Maratis' Interface is very pleasantly simple. I suspect the same thing (without iOS support) could be achieved by providing a simple blender UI setup and a few instructions. The default Blender interface is quite intimidating for beginners after all.
Friday, February 11, 2011
Ripping off Open-Source-Engine Games: Lugaru
Recently, scammers sold the game Lugaru on Apple's App Store. They had this to say:
"we have every legal right to market and sell the software"
"the license we were granted allows for non-exclusive redistribution of the source code or the compiled product, modified or unmodified, for a fee or free of charge."
Wolfire wrote a blog post when they found out about this and another one when the cloned product was finally taken down.
The implication, according to Wolfire:
"While released source code in no way makes it legal to sell someone else's game, it is apparently enough to make scammers think they could get away with it, and that may be enough to discourage other developers from risking it."
SuperTuxKart is the project I first knew about is being sold by third parties although I can't find any discussions on that topi any more (see comments for info from their side). SuperTux' archives contain a bit of reading material about what problems they had.
Blender is also having problems with scammers. (Thanks to Peragro Tempus for the info)
Quite a few foss software on ebay too. This seller seems to be specialized in selling foss games and apps while trying to hide their name. Assuming all they do is sell open source software for $6.65, then they earned $14,277.55 in at least 2147 sales since November 2009 (about $950/month). That'd be kind of lame.
Side note: I just found a Lugaru fork, which claims the animation data is CC-BY-SA'd, which according to file size (didn't do a diff check) is the original data. The original Lugaru repository's license file states no such thing.
I wonder though, would have Lugaru's incident have happened, if they did not put code and data in the same repository? What do you think? And do you know of more incidents of this kind?
Saturday, November 27, 2010
A little bit of everything
Before you look at the pictures: I can only recommend following the FGD Game Planet and Dev Planet. That is all ;).
Games
CONS is a NOOB FRIENDLY!!! roguelike written in Lisp. It is 'friendly' because the amount of possible actions is low and they are all tooltip-explained in the main window. I also like the color scheme and simple look. Follow the developer on his blog. I know I do.
Xenowar is a simple-gfx squad tactics game and it runs on Windows and Android. Didn't try it yet.
skunks is a "3D game with cars, stunts and software rendering, based on Open Dynamics Engine" by Matei Petrescu, who also brought us simple3d/simcar.
Contests
SDLTutorials.com is hosting a little top-down car racing game contest (runs until 31. Dec)Game On 2010 is an open web game contest started by Mozilla Labs. Deadline: January 11, 2011. [Rules]
Assets
OpenGameArt is getting bigger and bigger and nicer and nicer and their forums cover more and more topics. Hopefully one day they (the forums) will have a better usable design :) (this probably depends mostly on Drupal and Drupal extensions).BlendSwap on the other hand is not getting that much attention as I imagined it would after finally introducing free licenses.
UFO:AI wants to legalize it! They seek freely-licensed textures and images to replace their "license unknown" files. And they have statistics and graphs! Also their latest news cover changes to their level editor in screenshot form.
Engines
Burster is bringing Blender into the browser. Not stable.jMonkeyEngine's team is working towards a visual SDK. They recently released alpha 3.
The developer 2D LWJGL engine Slick is making first Steps of porting to Android. Meanwhile the developer of Android platformer Replica Island blogs about development for that platform.
SDL Multi-touch, gestures and android port are some features added during Google Summer of Code. [source]
PixelLight [videos] is a new, LGPL3-licensed 3D engine on the block.
- In development since 2002 (released in August 2010)
- Runs on Windows and Linux, a prototype for mobile devices exists
- The free libraries ODE (physics) and OpenAL (sound) are supported
Monday, March 29, 2010
Weaver: Magic FPS, OpenArena 0.8.5, Evidyon, Code Summers and web findings
Weaver
Weaver [introduction] is an objective-based ("invade checkpoints") team fps with a simple gesture sequence spell casting system. It uses the XreaL engine and is currently in an early development stage. Maps are under construction and a few spells are in place. Code is GPL-licensed, "Media will aim to use Creative Commons licenses."The level work I was able to witness is impressive. TRaK is the designer, which explains it.
Weaver's introduction includes a simple game design document. Compilation instructions are located here, communication happens over forum and IRC.
OpenArena 0.8.5
OpenArena has a new website look and a new patch release. It provides new or improved weapon effects, player skins, menu UI (video, compare to old), icons......and maps. For example:
Even though OpenArena is supposed to be a freely licensed Quake3 clone (with an anime theme) it also adds new weapons and game modes. I recently tested some of them, for example the Overload game mode, in which you have to destroy the enemy's base crystal:
Evidyon
The Evidyon MMORPG's developer expressed their interest for making the game run on Linux and finds it to be relatively simple task. More info in this thread.Don't have much to add to that. I'm glad to hear that it's possible and I hope that somebody will want to take such a programming job. Here's the latest gameplay video of the game to make completing this task more desirable: :)
Google and Ruby Summers of Code
Battle for Wesnoth, Blender, Crystal Space, FreedroidRPG, Thousand Parsec, Tux4Kids and WorldForge take part in GoogleStudentsOpenCash.EDIT: I was just informed, that NeL will share WorldForge's GSoC permission.
By accident (I wanted to get on the Rigs of Rods IRC channel but found myself on a ruby one) I discovered the existence of the RubyStudentsOpenCash. Any FOSS game projects besides Rubygame that could benefit from this? :)
And.. some websites
Blendswap, the new blender file sharing site will probably use CC0, BY and BY-SA as available licenses [2] and that makes me glad..
I discovered SampleSwap (via this post), which has a CC-licensed music category. It is impossible to filter by license (non-free CC flavors are supported), but at least it is easy to identify it, if you care about the terms. It uses yahoo's handy proprietary flash audio player and lists individual tracks instead of the ancient album-model that Jamendo chose. This makes it much nicer to browse for me.
Last bit of info: GameBoom is a site that wants to bring foss games to the people. It tries to do so not by covering only foss games but by allowing gratis games, while promoting the free as in freedom ones.
They are looking for bloggers/game reviewers, so if you are not on a strict foss diet, maybe there's a game you would like to introduce over there? Always remember though, that guest posts are welcome on this blog as well. ;) Just contact us via forum, irc or email (I'm sure you'll be able to find the links up there :) ).
EDIT: Remember GameJolt, another games-thing, where open source games are given attention.
Tuesday, November 3, 2009
Blender Game Competition 2010
Ok now to the really important stuff: Blender (everyones favorite GPL 3D modeling application) also has a build in game engine. And what would be nicer than having a nice competition for game creation?
Here is a video of one of the winners from last year (not open-source!):
So why not join in that get a chunk of the $500 prize?
Why Blender game engine (BGE)?
Wasn't the game engine always the stepchild of the project? Slow, bloated and buggy?Well things change, and with this years open game project Yo Frankie! things have taken a leap towards greatness!
Speed has been greatly improved, physics are completely integrated and you can do great eyecandy with the OpenGL 2.0 GLSL shaders (here are some more features).
And things look even better with the upcoming Blender 2.5.
Getting started with the BGE
So what can the BGE actually do for aspiring FOSS game developers? Well it is a "game-maker" for grown-ups... so if you want to make games and not learn how to become the the next John Carmack (tm) the BGE is for you. On a low level you need no programming at all, much can be done with the "logic blocks". And for more ambitious projects the BGE is fully scriptable with Python (which is one of the easiest and most comfortable programming languages).And did I mention that games created are completely multi platform? Linux and MacOSX ports are just one click away!
A good first step would be to head over to blenderartists.com and surf a bit on their game engine sub-forums. There you will find free (some GPL or PD even if the license is not always 100% clear) templates (f.e. FPS or network) and many great tutorials.
And most people there will freely share their .blend files with you which include all art assets, scripts and so on in neat package (open them in Blender, press "p" and the game starts). However not all of it is really licensed in a FOSS way, but at least you can use these as great tutorials. Overall one could say that this is a great way of distributing the "source" of complete FOSS games (code, art, music etc).
Other sites worth noting are GameBlender and maybe the new Blender Games. And of course for all your Blender news: Blender Nation!
So my excuses for these more game development related news... but you will find some nice games to play (done in Blender) in the many links I provided :p
But next time there will be more traditional gaming news!
Update: Some seriously nice eye candy!
This was just released and looks really nice!Head over to the Blenderartists thread for more info (and .blend download!).
Oh and yes you are free to use it in your own projects!
Tuesday, April 7, 2009
Commerce & Open Source Games: Libre Music, Tremulous Shirts
Here is some commercial free software gaming news, which I partially failed to deliver on time.
Paul's Music Liberation Experiment is a product of jClassicRPG's lead developer following his passion for composing music. He releases music tracks under the gratis but non-free BY-SA-NC license and visitors can donate to specific tracks, which in return will be released under the free BY-SA license.
The money earned from this will be covered to cover Paul's expensive music software purchases and hopefully a proof that at least small bucks can be made with freely licensed media. It's called "experiment" after all. :)
I am a big fan of this project! I detest the non-free Creative Commons licenses, but this method is perfect to illustrate just how many people think that being free is more important for media rather than just being gratis.
Ministry of Frag (MoFrag) sells a Tremulous T-Shirt and 25% go to the Tremulous team. That's the short story.
The long story is that the project was first thought of 2006 and finally realized in December 2008. It started on the wish to «find some way to support open source games». Most of the people behind MoFrag are from the Tremulous scene.
Powered by the visual awesomeness of Plutocracy's [remember?] lead developer Garoth, it's sure to make you feel sexy about supporting the open source game development.
The MoFrag definition of "open source" is slightly loose: «If your game "feels" open source to us, that is pretty much the only requirement» I was told on IRC. Also I feel a tiny bit insecure about supporting Tremulous, as there might be issues regarding the legality of some of its assets.
Never minding that, I hope that it will thrive and get involved with lots of cool projects (qubodup's list of cool open source game projects still pending). Do you have any suggestions? My instant thoughts are "LÖVE" (Which by the way has a Merchandise discussion going on) and "SuperTuxKart" (by the way, did you know that the project has an awesome new homepage look?) although last time I checked out STK, this little bit |___| of polish was missing for me to call it "polished enough for merchandise".
EDIT: Supposedly, the Blender Game Engine (BGE) will receive development support from a company using it to develop a commercial title.
I was super skeptic at first, due to Entertainment Arts Research Inc.'s flash page and its subsidiary Twilight 22 Studio's empty page. I Couldn't find anything online but the same press release and compared it to the EVO console scam. Now I'm just confused. Time will tell.
So this turned out to not be a commercial blender update, eh? Aaanyways, about the Blender Game Engine (BGE).. I always thought the BGE was a weak, slow placeholder. I appear to be wrong: its power has recently been shown off in this sunrise thread. Note that this is not a Blender render, it's real-time Blender Game Engine action! Though I bet it's real slow. But hey, I haven't checked it out live yet. ;P
Thanks to Lamoot for the heads up!
Newfound Room is Scott's continuation of the Low Poly Cooperative blog.
part of the intention of this blog will be to make some money for me and my family. I’ll be trying out any number of different ways of doing this, but the core of what I am doing here is providing you all with free stuff. The more I make off of it, the more time I can devote to making more.
So far, no sight of any revenue-gaining measures and no post for three months. Ads would make some sense, though not create much profit. Paul's "release-gratis, pay-to-free" method could be used. Although it does have an unfortunate non-free element in it.
Good night! And remember to brush your vaporware-sensors boys and girls!
Wednesday, October 15, 2008
Eying Eisenstern And Eye Candy
I had a few links collecting that I wanted to get off my chest. Nothing is worse than having a folder full of old links that would have been interesting, but are now out of date. That's a lie, I accidentally drank off-milk this morning - that was worse. Still, I'm digressing!
Significantly better than off-milk, is the activity burst on the new Eisenstern development effort. Basically the lead Sauer devs, who had been creating Eisenstern as a side project from their work on Sauerbraten, have turned it over to the community. The community has regrouped using Sourceforge and now (with 24 registered team members) it is one of the most active projects on the whole of Sourceforge. Using the rapid collaborative level creation abilities of Sauerbraten as well as all the other features that hard work has delivered over the years, I predict good things for Eisenstern - to finally fulfil that void of a good Free Software single player first person role playing game. Or, if you love acronym overload, a FOSS SP FPS RPG. Or FSFR if you love acronym acronyms. I'm digressing again... it's a bad habit!
The Apricot Project is coming to the final stages of it's effort, and thus the game Yo Frankie! nears it's official release. It looks really, really good. The graphics are fantastic and the gameplay looks fun too. Here's the video:
Blender 2.48 just got released, and it includes many improvements contributed by the Apricot Project during it's development of Yo Frankie!. (That '!' messes with my grammar, but I'll resist the temptation to digress.) It looks like a real boost to the Blender Game Engine as a platform for creating games:
Blender 2.48 includes all the work done on the Blender Game Engine and the Apricot Open Game "Yo Frankie!", with much better functioning game logic editing, character animation, and Blender Material based real-time shaders. And as last minute surprise a Bullet physics update with Softbody support.
Warzone2100 2.1-beta5 came out at the end of September, but I haven't seen it mentioned anywhere. Well \o/ it just got mentioned here! Erm, but, back on topic, WZ 2.1 is approaching "super stableness" which is always a good thing. Check it out if you love your 3D future war RTS games and open source. :-)
And to round off, lately there have been some awesome contributions to Vega Strike. There's some real eye candy to be had here. This alien space base or this massive space ship are two intimidatingly beautiful examples. There's plenty more to be found. (Disclaimer: I may have posted some of this before, I'm a big fan of the project.)
Friday, July 11, 2008
Apricot's aim, Battle Tanks and FreeCol map editing
There was a change of focus in the Apricot project: From create full functional industry quality game prototype to create a full functional level in the Crystal Space engine, focused on visual quality, speed and character-environment interactions and create several levels in the Blender Game Engine, focused on artistic quality and game play prototyping.
Now this may sound worrying, as "some levels" are only one of many parts of "a game". And to be honest, I am a bit worried that the project will not prove the "you can make awesome open source games" theory, and instead be a demonstration of how nice-looking things made with Blender can be.
The apricot team members come from Blender and Crystal Space backgrounds, which means that they are likely to be most interested in visuals. So perhaps my expectation of "an awesome game" was wrong and should have been "an awesome looking game" (which is actually the only thing able to make the industry pay attention to Blender and Crystal Space. ) Nobody cares about story and depth and such after all, right?
However, the svn repository will be opened this weekend and who knows? Maybe with some community help, the project will reach a higher level of what is now intended before it's deadline of 31, July?
FreeCol 0.8.0-alpha has been released. It features displaying of settlement names, soft unit movement and main menu music.
FreeCol and it's editor are both written in Java, which saved me some compilation minutes. The map editor is pretty simple and unproblematic to use.
Battle Tanks 0.8-rc1 has been shipped! Capture the flag! Team deathmatch! Internet play! The few existing servers are empty though, so why don't ya go and fill them up? Get it here in Windows-binary or source flavor! The team asks for feedback, which is pretty common with open source projects and might be even superfluous to tell, but it always gives me a good feeling when teams ask for criticism on their products.
In case you have never before seen Battle Tanks in action, I recorded a video of AI-aided defend-the-base-style cooperative gameplay.
Battle Tanks' maps can be edited via Tiled, as demonstrated below. The editor is a general-purpose tile-based map editor written in Java, which means that it's cross-platform and relatively easy to run. It's feature-rich but also pretty simple to use : there are layers and you draw tiles on them. Effective! It resembles RPG Maker in some ways, but as a map editor it is far more advanced.
Item placement in Battle Tanks is being done via a specialized, also pretty simple editor, which has no documentation as far as I can tell and which tends to crash a lot.
Monday, June 2, 2008
News salad
In case you're one of those who use youtube as a music player, now you can use it to listen to Wesnoth music.
The one-year-old, made-for-university, one-man game project Heroes of Wesnoth has a new release. There's not much to see yet and it's not the first and certainly not the last HoMM clone but I wish it the best of luck. Whatever it will turn out to be, at least it will have great Battle for Wesnoth art. :)
Last post I told you about Ardentryst. There's a mute gameplay video, I recommend you to take a look at what the game is like as I see some freshness in it.
A new version of the young platform game Plee The Bear has been released. The code has been cleaned and some images were added. It also features the new level editor called "Bear Factory". The next release has been promised for end of June. I think the level editor will make this project much more interesting, especially for game developers of other platform games.
l-echo, an open source clone of the abstract puzzle game Echochrome, is now 0.1.0 versions old. I haven't given it a try yet. I will. Because it does look very nifty.
The 1000 USD expensive tank simulator game is stuck at 52.8% of it's financial goal. I think sooner or later some generous comrades will throw their pennies in.
No sign of apricot opening it's repository yet, but in a recent video some features of apricot's blender branch are shown off: object snapping and shadow map baking. These improvements are supposed to ease game/level-design and are likely to find their way into the main blender branch sooner or later. You can get pre-built blender builds of all kinds and colors on GraphicAll.
There's also this YA2DGE LÖVE. What is impressive about it is the homepage's look and it's realistic roadmap. A clean look and decent sense of humor sure are a good way to catch my attention. LÖVE made me find Face Me and Scream. Thanks, LÖVE.
Oh by the way, have you noticed the blog's new look? :) Let us know what you think.
PS: (How could I forget?) jClassicalRPG has had it's first birthday! Paul aka Timong delivered a grand speech! (Worth reading!) The project is in "urgent need of 3d Mythic Monsters!!" though!
I also want to thank everyone posting to our game announcements forum! I wasn't expecting to provide news for more than 3-5 games today but then took a second look in said location..
PPS: OpenArena 0.7.7 for hardcore bug fixing is in the house!
PeeEss: Charlie just mentioned that I forgot to serve the news of Glest's new website and new 3.2 alpha 1 patch, which finally features scripted maps aka missions! Yehaw!
Monday, February 19, 2007
New Freeciv Beta
Also yesterday Blender 2.43 was released with a very impressive list of new features. Now FOSS game developers no longer have an excuse to have rubbish art in their games. ;-)
Anyway, back to my holiday, Ciao!




















