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Showing posts with label fishfillets. Show all posts
Showing posts with label fishfillets. Show all posts

Tuesday, August 30, 2011

Flightgear 2.4 plus something cuddly and something fishy

Is it a bird? Is it a plane? No, it's... wait, yes, it's a plane. The quintessential FOSS flight simulator gets updated, Flightgear 2.4 (announcement) has been released.



The FlightGear development team is proud to announce the release of version 2.4.0 of its free open source flight simulation program. FlightGear 2.4.0 reflects over one and a half years of development and incorporates several new and exciting features, as well as numerous bug fixes.




The feature list in the announcement is impressive. A summary won't do the release announcement justice (although in parts it is a bit dumbed down, but that's OK, not all of us are au fait with regards to computer game development). Still, here's an attempt:



  • Realistic weather simulation, phenomena includes are fog layers that are limited in altitude, cold fronts, thermals, cloud formation in updraft winds along mountain ridges, and many, many more.

  • Enhanced graphics including highly realistic mountain surfaces, 3-dimensional cityscapes, water moves realistically and sunlight is reflected from its surface.

  • Many improved planes/models and additional cockpit systems - a choice of nearly 500 different aircraft, from historical to bleeding edge, from ultra-lights to the ultimate flying heavy metal.


Still no combat (see open source flight combat article) but I think that's probably a bit off topic for Flightgear.





The Flightgear project has reached what I call "critical mass" in that it no longer depends on a few active developers to maintain progress. A thriving contributor community outgrows the original development crew and it becomes owned by the community. Usually when a project attains critical mass, development accelerates massively. There are more people contributing to Flightgear than has ever been the case, it is flying. Pun intended.



In fact I can't think of many other FOSS games that have attained "critical mass" status. Battle for Wesnoth of course. Possibly Freeciv and OpenTTD (I wish they'd rename that). Some projects got close but never quite made it, such as Glest and Vega Strike. Others are knocking on the door, such as Pioneer, Speed Dreams, 0AD. (If I am being dozy and missing any such projects, point out in the comments!) The vast majority of projects never get close and usually only are actively developed as long as their originators / principle supporters are motivated.



What could be cuddly? Plee the Bear 0.6 has been released (announcement, forum thread). It features the first big boss. It is a very nice looking game with a lot of potential, and seems great for a younger player.





And the something fishy? Avid readers, those worth their salt, people who are true followers of the blog, those who will enter through the gates of St Peter before all others, they will know I am a big fan of Fish Fillets NG. Somebody has made a clone called, imaginatively, Fish Fillets Clone (screenshots). Whilst I don't like that it is an outright clone, I do like that it uses vector graphics. I think there's promise there.



I'm sure I'm forgetting something. Oh, yeah, hiiii to my Cuban female fanbase!

Friday, December 22, 2006

SuperTux 0.3.0 released

SuperTux 0.3.0 was released is now out in the wild. This is a preview of milestone 2, so expect something a little rough on the edges. Still, it should be fun to play and hopefully attract a bit more community help to the project. Go grab it whilst it is hot.

My favourite game Fish Fillets got a minor update to version 0.7.4, including the final level.

SuperTuxKart development has not slowed. Recently there was the contribution of an island level. With improved physics - and wheelies! - I think the next SuperTuxKart release is shaping up to be an awesome little game.

Thursday, September 7, 2006

Review: Fish Fillets NG

Fish Fillets NG is the fan-project result of the open sourcing of the original commercial title Fish Fillets from Altar Interactive. It is a fiendishly challenging and addictive puzzle game and is refreshingly original in a genre epitomised by evolutions of popular classics.



You take on the role of two fish who are caught up in a fairly silly plot to, I think, save the ocean. The gameplay is oriented around using the two fish - one is small, the other strong - to escape a series of fiendishly difficult levels.



Clever Level Design

Lovely Graphics


You can only use your fish to move obstacles in certain ways. They can lift objects - although only the shark can lift metal objects - and push them over ground or other objects. They can't carry objects on their own though and moving an object directly over the back of a fish or dropping an object on a fish will kill it.



The level design is very clever. On many levels, not only must you perform a sequence of manoevoures to overcome obstacles but you also have to be forward thinking to make it possible to escape once the initial challenges are beaten.



The graphics are very nicely drawn, as you might expect from a formerly commercial title. The characters and levels are well animated and the fish often engage in witty banter between themselves or with other characters in a level. There are voices to accompany the subtitled text but sadly they are currently only available in Czech (the roots of the original developers). The music is palettable although repetitive after a while - and playing this game takes a good long while.



Oh so small yet so hard!

Multiple Branches


Then there is the main attraction of this game. It is hard. It is really hard. So many games are just so easy, using the same wash/rinse/repeat cycle of throwing enemies or similar puzzles at you. Not Fish Fillets. The levels vary greatly and get tougher and tougher as the game goes on. Some will take you days or even weeks to complete. It is also addictive, highly addictive. A challenging game draws you back for more and this will have you pondering over potential solutions for hours and hours. There are 70 levels to tackle and that is plenty if you consider how long some levels take to figure out. This is a game that the vast majority of players will never complete, which probably makes completing the game even more satisfying - I haven't completed it yet!



A clever thought by the original designers was to use branches for accessing new levels instead of a linear progression. Given how challenging some levels are, if there weren't other options you could easily just give up and stop playing, but fortunately there's always several levels to play at any one time.



Just in case the allure of beating the puzzles wasn't enough, there's also a global hall of fame to see who has come up with the best solutions for each level in the game. Equalling the best score for a level can often be harder than beating the level itself.



This game is released as version 0.7 at the time of writing. It is fully playable from start to finish and I haven't come across any significant bugs in probably close to a hundred hours of playing time. For immediate future development I'd like to see consolidation of existing features into the options - such as fullscreen or toggling speech. Currently you have to specify fullscreen or speech as a parameter when starting the game which is a little daunting for a novice computer user.



In the long term it would be nice to see perhaps a level editor for fanmade contributions, a transition to vector based graphics so they scale better, and voicesets for other languages - especially English. Currently the development list is a little quiet but one can always hope.



I recommend this game to anybody who fancies a challenge. It's a refreshing break from the usual 3D-fest games that you can't escape from these days. Who knows, maybe you can escape from some of the Fish Fillets levels instead!

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