Search This Blog

Showing posts with label scummvm. Show all posts
Showing posts with label scummvm. Show all posts

Thursday, June 21, 2007

ScummVM gains AGI support

There is a new release of ScummVM out. The adventure game engine that brought classic Lucasarts titles to Linux and other modern operating systems, now supports Sierra and other AGI based games through the latest version 0.X.0 (or 0.10.0 in standard numerical format). This brings a plethora of freeware titles, that previously could only be run on Windows or through WINE, to Linux.



There are a lot of AGI fan games out there. A lot. Of course not all are high quality but there are some gems out there. Since the games themselves don't tend to be open source I'm not going to delve too much into it so if you know any cool AGI games please comment and share them.



I was under the false impression that AGD's King's Quest remakes were AGI games, when they are actually AGS games. So you won't be playing those natively on a non-Windows system any time soon. :-(



Too many AG* acronyms... anyway, briefly back to the AGI stuff and here's an article giving an overview of AGI code. It looks pretty obvious so any budding adventure game makers - and there are few around, this is a dying genre :-( - might want to look there.



Somebody challenged themselves to come up with an original game mechanic/concept per day for 300 days. Some of the ideas are dubious at best but still a good source of inspiration.



Finally, Julius in the FG forums posted a few more sound resource links, so there's no excuse for creating quiet Free games any more since there's so many options for you to give your game some ear candy.

Friday, June 30, 2006

Like a Phoenix!

No, Free Gamer has not met a premature demise! I am merely temporarily really, really busy.



Still, there were a few notable releases in the last week. ScummVM hit version 0.9.0 which brings GUI enhancements and support for [at least] two [new] games.



Legends jumped 0.0.0.1 versions to 0.4.1.40, and you should see the changelog. I've already ranted about discussed versioning debacles issues.



Warsow bumped out another release and really seems to be picking up momentum both as a game and a community. They have started up a development blog. This is a great idea and it would be cool for every major Free game to have one; then we can have Free Game Planet!



I spotted yet another 3d engine on Freshmeat: Nelit2. Information is sparse but the screenshots show off some fancy features. It has a long way to go to compete with the heavyweights of this division like OGRE and Crystal Space.



I also saw Carworld as well. It looks like it could be a very cool driving simulator if the author got a bit more motivation (or a bit of help).



Speaking of driving games, VDrift looks to be gearing up for another release. Improved GUI, car handling, graphics, and more cars and tracks are part of what seems to be emerging as the leading Free Software driving game.



There's great news for Mario fans with updates to Mega Mario and Secret Maryo Chronicles.



Finally, a couple of updates sourced from the Game Tome - SEAR and Runescape have been updated. The former is a major component of the ambitious Worldforge project and the latter a popular Java-based MMORPG.



I hope I didn't miss much and I'm in too much of a rush to plagiarise organise screenshots. Next week normal service should be resumed, as well as the forthcoming layout update that will build on the current list. Enjoy your games in the meantime!

Saturday, June 17, 2006

Open Source Game Engines

ScummVM



FIFE



OpenTTD

Today is a game engine special on Free Gamer. These are the projects that take your favourite [old school] titles and provide not only a native port but also fix all the nasties that had you saving and loading or even resetting your PC in the past. I remember the days of autoexec.bat and making every byte of that 640k count. Well these won't give you that fun but at least you get to play your old games!



Let's start with the exciting FIFE: Flexible Isometric Fallout-like Engine. Started as an attempt to make a Fallout engine, it is becoming more ambitious and there are even rumours of a FIFE-based game in development. It should be able to run fan-made Fallout mods like the aptly named Fan Made Fallout.



I have a pet favourite among RPG engines - GemRB. (I respect the steady progress on a difficult project.) This Infinity Engine emulator aims to be able to run the Baldur's Gate titles and even improve the experience they offer. The development version is advancing nicely and hopefully the next release will give BG fans something to clamour about even if it still won't be quite capable of playing a full game.



Let's not forget ScummVM, one of the grand daddies of Free Software engines. This enables a host of old-school adventure games to be playable in a modern environment. Since it's inception, some of these adventure games have even been made freely available by their publishers, notably Beneath a Steel Sky and Flight of the Amazon Queen. Sadly they show their age. As fickle as it is, the low resolution makes it harder to enjoy the game when we live in an increasingly detailed and beautiful digital world.



FreeSCI is another adventure game engine for the many old Sierra titles out there. Like ScummVM, it boasts an impressive list of supported games with more added each arbitrary period of time that goes by.



Moving on to RTS games, we start with the evergreen TA Spring. I gave it column inches yesterday and it's thriving community doesn't need the publicity so I move swiftly on.



The classic project of the open source RTS engines is Stratagus. Once named FreeCraft, it has survived a blizzard and been made stronger for it. The available games, not counting Warcraft support through Wargus, are still a little rough around the edges but the future looks good.



Speaking of snow stormy games, we come across SCSharp, a C# adaptation of Starcraft. It's not yet capable of much more than loading a few game objects but it's worth watching out for.



Of course no RTS-related round-up is complete without a mention of something C&C (or should I say Dune 2 reincarnate). The main effort here is FreeCNC. Or should I say FreeRA, as it appears FreeCNC development has ceased so somebody has taken on the codebase under another moniker.



We finish with OpenTTD. This has breathed life into an excellent old-school game. Transport Tycoon is addictive and OpenTTD (partially inspired by TTDPatch) fixes the old problems such as vehicle limitations and then adds even more features to the game. However they are still working on the crazy railroads the AI tends to create! They are working on a hires replacement graphics set which will make OpenTTD a game in it's own right, hopefully by the end of the year.



I can only mention so much so left out the various engines ID have open sourced. However, if I missed any other cracking open source engines please comment below!

Related Posts Plugin for WordPress, Blogger...