Search This Blog

Tuesday, June 30, 2009

Review: The Passage

The Passage is a little indie game by a video game artist Jason Rohrer. Before I delve into what the game proper is about, I need to explain what I mean when I say video game artist. It isn't a term used to refer to the straightforward designer who works on video games, but the kind of artist, like those that use paint and music and such to create expressions of life/humanity/nature, etc. The ones that have works displayed at art galleries. That kind, and not the video game character/scenery illustrator kind. It's a relatively new kind of art, but video games, virtual reality, programming can also bring about forms of creative expression that do not always have to be about play.

So with that in mind (bear with me, it'll all make sense), I give you The Passage. Although the game was actually released in '07, this game is, to me, a classic that should be played well into the centuries to come.



I have to be wary when writing this particularly review because of the purpose of the game for the audience. I can't give away a synopsis of the story, because there isn't one exactly. The players control a single man on a pixellated strip that moves from left to right. As he moves, mellow midi plays in the background, with a strange rhythm and ominous organ-like music. All the whilst, the background, or the patterns on the floor of the character changes to denote changes in scenery or perhaps, time. A woman is encountered pretty early on, or not, depending on where you move across the strip. After awhile, if you have been paying attention enough, something will hit you.

This something is a realization, a revelation of sorts, and it ties into the title of the game, and the music, and the changes that can be seen taking place across the simplistic pixellated graphics. It is beautiful or meaningless as you make it to be. And some people will get a profound experience out of it, whilst others will turn away and go "WTF. What a waste of 5 minutes." Whatever the response, The Passage is a new kind of game.

It's a game that doesn't require you to collect coins, jump platforms or shoot hordes of monsters. And yet it challenges you to think harder about grander themes in life, then just survival or kleptomania. Not enough games do that yet, and understandbly so when the profit happens to be the bottom line for most of the big video game corporations. Most people don't want to have to think about the bigger things, they want to lose themselves in something enjoyable. That's why we have indie games, I guess, as a counter-balance.

I could rant forever about the bigger picture, and I realized this post is as much Thinky Stuff as it is a Review, but at the end of the day it is a recommendation for all of you to play The Passage. I think it's mind-blowing, not just for what it says, but what it can do. Now go see what you think. It's free and downloadable from Jason Rohrer's site.

Toolbar, now with advanced translation

If you saw this text on a webpage, how would you figure out what it means?

Если вы читаете этот текст, вы, вероятно, уже говорите по-русски. Однако миллионы людей не знают русского и не могут прочитать миллионы русскоязычных веб-страниц.*

You would likely need to translate manually via our language tools or in Toolbar. Today we're excited to announce that translations will be even easier with the newest release of Google Toolbar for Internet Explorer. We have been working with the Translate team to make translations a faster and more integrated part of your browsing experience.

The Translate feature automatically detects if the language of a webpage you're on is different from your default language setting and allows you to translate it. With one click, you can now instantly translate the page and all of its text will appear in the new language.


Language detection happens only on your computer, so no information is sent to Google until you choose to translate a page. You can find more details about how the feature works in our help center.

If you go to another page in the same language, you will continue to see translations rather than have to translate one page at a time. And if the page has dynamic content, like Google Reader, you will get translations in real-time. Finally, if you frequently translate pages in the same language, Toolbar will let you translate that language automatically without any extra clicks in the future.

The new Translate feature is available in all international versions of Toolbar, including English, and the translation service supports 41 different languages: Albanian, Arabic, Bulgarian, Catalan, Chinese, Croatian, Czech, Danish, Dutch, English, Estonian, Filipino, Finnish, French, Galician, German, Greek, Hebrew, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Latvian, Lithuanian, Maltese, Norwegian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish, Swedish, Thai, Turkish, Ukrainian and Vietnamese.

Download Google Toolbar for Internet Explorer to try it out for yourself. We'll add this feature to Toolbar for Firefox soon, too.

* In case you don't speak Russian, we translated the paragraph above for you using our translation engine:

If you are reading this text, you probably already speak in Russian. However, millions of people do not know Russian and cannot read the millions of Russian-language webpages.

News: Max Payne 3 looking fat, bald, and badass

Hello one and all, the prodigal son has returned from an awesome vacation in Germany. Where the beer and bratwurst is good, the people love video games, but bizarrely, the government there don't likey no gorey and violencey. So now, when you kill someone in a video game in Germany, no blood spurts out. Where's the fun in that?

But that's not as bad as what's happening over in Australia, where their government is banning all games that do not hit the 15+ age rating (they don't have an 18+ age rating), but more on that story in a later post.

If you ask me though, the worst news are the turmoil down in Iran and the death of legendary Michael Jackson. Our virtual reality hearts go out to the victims of the mess in the Middle East.

On a lighter note, I shall talk about the arrival of Max Payne 3. Yes, the guy best known for bringing bullet time to video games, and to me, having the best storyline in a game ever (for Max Payne 2) is back. Not much is known about the storyline, but apparently Max Payne is no longer a hard-boiled detective, and have moved out of rainy America and is living in sunny Brazil. As a bootyguard. But he is one ugly bootyguard. What happened to the chiselled, handsome grimace that you used to make Max Payne as you dove sideways across the floor guns blazing?

Check out the photos below. Nice graphics though, using a souped-up version of the one that GTA4 was blessed with, and by gawd, THAT was a beautiful game. I sincerely hope they don't use a cover-system though, I'm tired of that hide-behind-conspicuously-placed barrel/wall/rock.




Celebrating Gay Pride 2009

All around Google, we're proud of our work, our culture and, most importantly, our people. In the spirit of celebration, this spring and summer Googlers have participated in Pride celebrations in Tel Aviv, New York, Zürich, San Francisco and many other cities around the world. Pride is a time for the LGBT* community along with families, friends and supporters to stand up for equality, and to honor those who paved the way for us to express sexual orientation and gender identity openly.

In the U.S., this year's celebration is historically important: it's the 40th anniversary of the Stonewall riots in New York City, a response to what was then routine police harassment of LGBT people. Some 75 Googlers, family members and friends marched with several hundred members of New York's Lesbian, Gay, Bisexual and Transgender Community Center. Hundreds of Googlers also joined other U.S. celebrations in Pittsburgh, Chicago, and San Francisco.

Earlier this month, around 50 Googlers and friends gathered to celebrate at Europride, Europe's best-known Gay Pride celebration. This year it was in Zürich, Switzerland. After weeks of sunshine, on the morning of the parade it began to storm, but that didn't deter our intrepid Googlers from being out at 6:30am turning a 28-ton truck into a rainbow-colored nightclub on wheels. Hundreds of nuts, bolts and gallons of helium later, the truck was transformed, the sun came out and we were ready to march through the city streets, cheered on by a crowd of 50,000.

Google is a company that supports its LGBT employees, taking a public stand on issues that are important to our community. This is not the first year that Google has supported Pride, and it will certainly not be the last. We hope you enjoy this photo album of our global celebrations.




*LGBT stands for lesbian, gay, bisexual or transgendered people and is also intended to include people who identify as queer, asexual or intersexed, amongst others.

Google heads to grade school: New resources for K-12 teachers and students

We use the Internet all the time: at home, at work (especially at Google!), on the move, and, increasingly, at school. We believe that the Internet and cloud-based tools are a key part of a 21st century classroom, helping students learn and teachers teach in collaborative and innovative ways. Students use Google Docs to work on group projects; classrooms use Google Sites to show off their work; and teachers use Forms in Google Docs for instant grading and Google Calendar for lesson planning. Google Apps Education Edition is helping schools build online communities for students, teachers and parents, and we now have 4 million students using Google Apps Education around the world.

This week the Google Apps Education team is launching a few new ways to make it easier for K-12 schools to use Google Apps, and attending the National Education Computing Conference (NECC) in Washington D.C. To help address schools' email security needs, Google Message Security (GMS) will be offered free to current and new eligible primary and secondary schools globally that opt in by July of next year. GMS filters out email messaging threats, and education IT departments can customize the filtering rules and group messaging lists to suit their schools. We're also launching the Google Apps Education Community site for educators and students to share tips and ideas for using Google Apps in their classrooms, as well as the Search Education Curriculum and a Google Apps Education resource center with more than 20 classroom-ready lesson plans for teachers. We'll be adding more to these resources going forward.

If you're at NECC this year, come visit the Google team in booth #3148. If not, the teaching and learning continues with some cool presentations and lesson plans on the Google Apps Education Community site, or you can learn more at google.com/a/edu.

Monday, June 29, 2009

Media and citizens meet in the YouTube Reporters' Center

This is the first of a series of posts from YouTube's news and politics blog, Citizentube. -Ed.

YouTube is the biggest video news site on the Internet, and at no time in our site's history was that more apparent than in these last two weeks of the crisis unfolding in Iran. As hundreds of thousands of Iranian citizens took to the streets of Tehran to protest the national elections, the government kicked out foreign journalists, leaving citizens themselves as the only documentarians to the events unfolding there. We've been highlighting many of these videos and keeping track of the latest developments on our YouTube news and politics blog, Citizentube.

Though the circumstances in Iran are unique, this isn't the first time that citizens have played a crucial role in reporting on events around the world. Burmese citizens uploaded exclusive video footage to YouTube during the protests in Myanmar back in 2007; people in China's Sichuan province documented the devastating and historic 7.8-magnitude earthquake of 2008 in real-time; and eyewitnesses to the shooting of young Oscar Grant by Oakland police forces captured the event on their cell phone cameras and uploaded videos to YouTube for the world to see. Citizens are no longer merely bystanders to world events. Today, anyone can chronicle what they see and participate in the news-gathering process.

Though it's the phenomenon of citizen reporting that YouTube is probably best known for, we also have hundreds of news partners who upload thousands of videos straight to YouTube every day. You can see lots of these on our news page at youtube.com/news. Many of these organizations have used YouTube in unique ways, like asking the community to submit questions for government officials, providing a behind-the-scenes look at traveling with the Obama press corps and accepting video applications for a reporting assignment in West Africa. We believe the power of this new media landscape lies in the collaborative possibilities of amateurs and professionals working together.

And so today, we're launching a new resource on YouTube to help citizens learn more about how to report the news, straight from the experts. It's called the YouTube Reporters' Center, and it features some of the nation's top journalists sharing instructional videos with tips and advice for better reporting. Learn how to prepare for an interview; or how to be an investigative reporter from the legendary Washington Post journalist Bob Woodward; or how to report on a global humanitarian crisis from Nick Kristof of the New York Times. All of the videos are available on the YouTube Reporters' Center channel.

Extending Google services in Africa

At Google we seek to serve a broad base of people — not only those who can afford to access the Internet from the convenience of their workplace or with a computer at home. It's important to reach users wherever they are, with the information they need, in areas with the greatest information poverty. In many places around the world, people look to their phones, rather than their computers, to find information they need in their daily lives. This is especially true in Africa, which has the world’s highest mobile growth rate and where mobile phone penetration is six times Internet penetration. One-third of the population owns a mobile phone and many more have access to one.

Most mobile devices in Africa only have voice and SMS capabilities, and so we are focusing our technological efforts in that continent on SMS. Today, we are announcing Google SMS, a suite of mobile applications which will allow people to access information, via SMS, on a diverse number of topics including health and agriculture tips, news, local weather, sports, and more. The suite also includes Google Trader, a SMS-based “marketplace” application that helps buyers and sellers find each other. People can find, "sell" or "buy" any type of product or service, from used cars and mobile phones to crops, livestock and jobs.

We are particularly excited about Google SMS Tips, an SMS-based query-and-answer service that enables a mobile phone user to have a web search-like experience. You enter a free form text query, and Google's algorithms restructure the query to identify keywords, search a database to identify relevant answers, and return the most relevant answer.












Both Google SMS Tips and Google Trader represent the fruits of unique partnerships among Google, the Grameen Foundation, MTN Uganda and local organizations*. We worked closely together as part of Grameen Foundation's Application Laboratory to understand information needs and gaps, develop locally relevant and actionable content, rapidly test prototypes, and conduct multi-month pilots with the people who will eventually use the applications have truly been a global effort, and created with Ugandans, for Ugandans.

We're just beginning. We can do a lot more to improve search quality and the breadth — and depth — of content on Google SMS, especially on Tips and Trader. Google SMS is by no means a finished product, but that's what's both exciting and challenging about this endeavor.

Meanwhile, if you're curious about what Google is doing in Africa, learn more at the Google Africa Blog.

Update: Corrected link to YouTube video for "rapidly test prototypes".
____
*BROSDI, (Busoga Rural Open Source and Development Initiative), Straight Talk Foundation, Marie Stopes Uganda.

Posted by Joe Mucheru, Head of Google Sub-Saharan Africa, & Fiona Lee, Africa Project Manager

Friday, June 26, 2009

Outpouring of searches for the late Michael Jackson

At Google, we are moved by the life and untimely passing of Michael Jackson. As word spread of his death, millions and millions of people from all over the world began searching for information about the pop icon. The following chart shows the meteoric rise in related searches around 3:00pm PDT:


Search volume began to increase around 2:00pm, skyrocketed by 3:00pm, and stabilized by about 8:00pm. As you can see in Google Hot Trends, many of the fastest rising search queries from yesterday and today have been about Michael Jackson's passing (others pertained to the death of another cultural icon, Farrah Fawcett). People who weren't near a computer yesterday turned to their mobile phones to check on breaking news. We saw one of the largest mobile search spikes we've ever seen, with 5 of the top 20 searches about the Moonwalker.

The spike in searches related to Michael Jackson was so big that Google News initially mistook it for an automated attack. As a result, for about 25 minutes yesterday, when some people searched Google News they saw a "We're sorry" page before finding the articles they were looking for.

Michael Jackson led an amazing and controversial life in the public eye. Many of us have a "Michael Jackson story." Mine is that he actually taught me how to moonwalk — thanks to many an hour I spent in front of the television trying to mimic his performances. Regardless of your story or personal opinions about this astounding performer, global interest in the King of Pop is undeniable.

We have a winner for the Google Photography Prize

Huge congratulations to Daniel Halasz from Hungary, who was awarded the Google Photography Prize this week. This was a global student competition to create themes for iGoogle. More than 3,600 students from across the world entered, and a couple of weeks ago we asked you to vote on the shortlist. The six finalists who got the most public votes were Amelia Ortúzar (Chile), Fahad AlDaajani (Saudi Arabia), Matjaz Tancic (U.K.), Mikhail Simin (U.S.) and Vesna Stojakovic (Serbia) — congratulations to all of them! From that group, a jury of respected art critics and artists chose Daniel as the winner. They also gave a special commendation prize to Aliyah Hussain from the U.K.

You can see the work Daniel and the other finalists submitted at the Saatchi Gallery in London until Sunday, June 28th. Come by if you're in town, or have a look at their photographs on google.com/photographyprize, where you can also add them to your iGoogle homepage.

Thursday, June 25, 2009

Google Voice invites on their way

A couple of months ago we announced Google Voice, a service that gives you one phone number to link all your phones and makes voicemail as easy as email. We are happy to share that Google Voice is beginning to open up beyond former GrandCentral users. If you requested an invitation on the Google Voice site or previously on GrandCentral, keep your eye out for an invite email.

Once you receive your invitation, just click on the link and follow the instructions to setup your new Voice account. To help you find a Google number that is personalized to you, we've added a number picker that lets you search by area code and text. See if you can find a number that contains your name, a specific word or a number combination.


To learn more about Google Voice, check out the video below. If you haven't signed up for a Google Voice invite, make sure to get on the list by leaving us your email address at www.google.com/voiceinvite.



Wednesday, June 24, 2009

Some Puzzle Games

FreeTumble is yet another "destroy adjacent same-color bricks" puzzle game but one of the better-looking and -sounding ones. Three modes of gameplay are provided, they can be seen as variation of the same game for different types of puzzle players or different hardness modes.



FreeTumble - I much like that there is a credits screen


Biniax-2 is an original puzzle game in which colors also play a role and which also is stronger on the visual side than your typical open source Tetris clone. It features a turn-based and continuous mode. The latter can be played with two players in a versus-game.



Biniax-2 (no sound)


Simon Tatham's Portable Puzzle Collection will help you if you're bored at the office or similar.



CreepSmash is a java-based multiplayer tower defense game. Have some videos of it too!



26 June 06:09 UTC PS: RubyWeekend #3 with the theme "A Tiny World" started a few hours ago. It's a 3-day open source ruby game programming competition.

Announcing the AdSense for Mobile Applications beta

You don't have to be a mobile expert to see how smartphones are revolutionizing our daily lives. Lower prices, faster network speeds and unlimited data plans mean that people often reach for their cell phone rather than their computer when they are seeking information. As a result, mobile applications have become more and more popular, helping people find music, make restaurant reservations or check bank balances — all on their phone.

We want to contribute to the growth of these mobile applications, which is why we're happy to announce our beta launch of AdSense for Mobile Applications. After all, advertisers are looking for ways to reach potential customers when they are engaged with mobile content, and application developers are looking for ways to show the best ads to their users. We have already had a successful trial of this service with a small number of partners, and are excited that we can now offer this solution to a broader group.

AdSense for Mobile Applications allows developers to earn revenue by displaying text and image ads in their iPhone and Android applications. For our beta launch, we've created a site where developers can learn more about the AdSense for Mobile Applications program, see answers to frequently asked questions and sign up to participate in our beta. Advertisers can also learn about the benefits of advertising in mobile applications.

We're excited to open up this beta to more developers, and look forward to offering new features for our mobile advertisers and publishers in upcoming releases. We also want to say a big thank you to the partners who worked with us on the trial stages of this project including Backgrounds, Sega, Shazam, Urbanspoon and more.

Check out this short video of Howard Steinberg, Director of Business Development at Urbanspoon, discussing his experience with AdSense for Mobile Applications.



The Day in the Cloud Challenge has begun

Today, we invite you to take part in the Day in the Cloud Challenge, an online scavenger hunt that's being played simultaneously on the ground and in the air aboard Virgin America flights across the U.S. The Day in the Cloud demonstrates how people can use Google Apps to stay connected with friends, family and co-workers when they're away from their homes — even at 35,000 feet in the air.


The online game will be available until 11:59pm PDT today, so find a quiet spot, do some finger stretches, and take the challenge.

Tuesday, June 23, 2009

Let's make the web faster

From building data centers in different parts of the world to designing highly efficient user interfaces, we at Google always strive to make our services faster. We focus on speed as a key requirement in product and infrastructure development, because our research indicates that people prefer faster, more responsive apps. Over the years, through continuous experimentation, we've identified some performance best practices that we'd like to share with the web community on code.google.com/speed, a new site for web developers, with tutorials, tips and performance tools.

We are excited to discuss what we've learned about web performance with the Internet community. However, to optimize the speed of web applications and make browsing the web as fast as turning the pages of a magazine, we need to work together as a community, to tackle some larger challenges that keep the web slow and prevent it from delivering its full potential:
  • Many protocols that power the Internet and the web were developed when broadband and rich interactive web apps were in their infancy. Networks have become much faster in the past 20 years, and by collaborating to update protocols such as HTML and TCP/IP we can create a better web experience for everyone. A great example of the community working together is HTML5. With HTML5 features such as AppCache, developers are now able to write JavaScript-heavy web apps that run instantly and work and feel like desktop applications.
  • In the last decade, we have seen close to a 100x improvement in JavaScript speed. Browser developers and the communities around them need to maintain this recent focus on performance improvement in order for the browser to become the platform of choice for more feature-rich and computationally-complex applications.
  • Many websites can become faster with little effort, and collective attention to performance can speed up the entire web. Tools such as Yahoo!'s YSlow and our own recently launched Page Speed help web developers create faster, more responsive web apps. As a community, we need to invest further in developing a new generation of tools for performance measurement, diagnostics, and optimization that work at the click of a button.
  • While there are now more than 400 million broadband subscribers worldwide, broadband penetration is still relatively low in many areas of the world. Steps have been taken to bring the benefits of broadband to more people, such as the FCC's decision to open up the white spaces spectrum, for which the Internet community, including Google, was a strong champion. Bringing the benefits of cheap reliable broadband access around the world should be one of the primary goals of our industry.
To find out what Googlers think about making the web faster, see the video below. If you have ideas on how to speed up the web, please share them with the rest of the community. Let's all work together to make the web faster!



Monday, June 22, 2009

All for Good: Bringing search, scale and openness to community service

While many organizations are doing great work to enable community service locally, it's not simple to search across opportunities from a variety of places to find what's right for you. We have some experience finding relevant information from among many scattered sources, and when we learned that President Obama and the First Lady were making community service a top priority even before taking office, we thought we could help make a difference.

With our mission in mind, a group of "20%" engineers, designers, and program managers from Google and other tech companies began work on All for Good, a new service to help you find volunteer events in your community, and share those events with your friends.

All for Good provides a single search interface for volunteer activities across many major volunteering sites and organizations like United Way, VolunteerMatch, HandsOn Network and Reach Out and Read. By building on top of the amazing efforts of existing volunteer organizations like these, we hope to amplify their efforts.


And in the spirit of open data, All for Good has a data API that anyone can use to search the same data displayed on the All for Good site. All for Good was developed entirely using App Engine and Google Base, with the full code repository hosted on Google Code Hosting. We'll be inviting developers to contribute to the open source application soon, so stay tuned.

Just as releasing the Maps API led to an surge of independent and creative uses of geographic information, we've built All for Good as a platform to encourage innovation in volunteerism, as much as an end product in itself. We hope software developers will use the API or code to build their own volunteering applications, some even better than the All for Good site!

And if you want to volunteer your video-creating skills to make a difference, check out YouTube Video Volunteers, a new platform designed to make connections between non-profits with video needs and skilled video makers who can help broadcast their causes through video.

All for Good is a new kind of collaboration between the private, public and nonprofits sectors to build free and open technology to empower citizens. Similar to the Open Social Foundation, we helped create a new organization called Our Good Works to make sure that the API, the platform, and social innovation that they inspire are supported for the long term. The leadership includes Reid Hoffman, Chris DiBona, Arianna Huffington and Craig Newmark on the board, and the organization aims to build support volunteerism services like All for Good.

Today the First Lady is in San Francisco calling on Americans to improve our communities by rolling up our sleeves and putting our time and talent towards doing good. You can learn more at serve.gov, where we're proud to power search.

A new landmark in computer vision

Science fiction books and movies have long imagined that computers will someday be able to see and interpret the world. At Google, we think computer vision has tremendous potential benefits for consumers, which is why we're dedicated to research in this area. And today, a Google team is presenting a paper on landmark recognition (think: Statue of Liberty, Eiffel Tower) at the Computer Vision and Pattern Recognition (CVPR) conference in Miami, Florida. In the paper, we present a new technology that enables computers to quickly and efficiently identify images of more than 50,000 landmarks from all over the world with 80% accuracy.

To be clear up front, this is a research paper, not a new Google product, but we still think it's cool. For our demonstration, we begin with an unnamed, untagged picture of a landmark, enter its web address into the recognition engine, and poof — the computer identifies and names it: "Recognized Landmark: Acropolis, Athens, Greece." Thanks computer.

How did we do it? It wasn't easy. For starters, where do you find a good list of thousands of landmarks? Even if you have that list, where do you get the pictures to develop visual representations of the locations? And how do you pull that source material together in a coherent model that actually works, is fast, and can process an enormous corpus of data? Think about all the different photographs of the Golden Gate Bridge you've seen — the different perspectives, lighting conditions and image qualities. Recognizing a landmark can be difficult for a human, let alone a computer.

Our research builds on the vast number of images on the web, the ability to search those images, and advances in object recognition and clustering techniques. First, we generated a list of landmarks relying on two sources: 40 million GPS-tagged photos (from Picasa and Panoramio) and online tour guide webpages. Next, we found candidate images for each landmark using these sources and Google Image Search, which we then "pruned" using efficient image matching and unsupervised clustering techniques. Finally, we developed a highly efficient indexing system for fast image recognition. The following image provides a visual representation of the resulting clustered recognition model:


In the above image, related views of the Acropolis are "clustered" together, allowing for a more efficient image matching system.

While we've gone a long way towards unlocking the information stored in text on the web, there's still much work to be done unlocking the information stored in pixels. This research demonstrates the feasibility of efficient computer vision techniques based on large, noisy datasets. We expect the insights we've gained will lay a useful foundation for future research in computer vision.

If you're interested to learn more about this research, check out the paper.

Friday, June 19, 2009

Add Star ratings widget to your blog posts & get instant feedback from readers



Are you curious about what readers are thinking about your posts? then, you can add this beautiful looking outbrain 5 stars rating button to your blogger,wordpress,typepad,etc.You can also use this ratings button in any webpage.By adding this,you will automatically get the beautiful five stars rating widget just below every post.This was very simple,easy to use,free and you don't need to register to grab this widget.By adding this widget,you will get instant feedback by your readers.
Most of the visitors feel a bit lazy to write a comments,so with this widget,they will help them and rate your posts as easy as 123.
You can get this rating widget here.Thanks to outbrain for providing this great widget Be Sure to Leave Your Comments!

Thursday, June 18, 2009

Google translates Persian

Today, we added Persian (Farsi) to Google Translate. This means you can now translate any text from Persian into English and from English into Persian — whether it's a news story, a website, a blog, an email, a tweet or a Facebook message. The service is available free at http://translate.google.com.

We feel that launching Persian is particularly important now, given ongoing events in Iran. Like YouTube and other services, Google Translate is one more tool that Persian speakers can use to communicate directly to the world, and vice versa — increasing everyone's access to information.

As with all machine translation, it's not perfect yet. And we're launching this service quickly, so it may perform slowly at times. We'll keep a close watch and if it breaks, we'll restore service as quickly as we can.

We've optimized this service for translation between Persian and English. But we're working hard to improve Persian translation for the additional 40 languages available via Google Translate. If you see something you think is incorrectly translated, we invite you to click on the "contribute a better translation" link and we'll learn from your correction.

The web provides many new channels of communication that enable us to see events unfold in real-time around the world. We hope that Google Translate helps make all that information accessible to you — no matter what language you speak. So please visit Google Translate and try it out.

China clarifies web filter plans




The cartoon Green Dam Girl has been used to mock the filtering plan.
Protests have forced China to clarify whether net-filtering software has to be used on every new PC.
From July, every PC sold in China was supposed to be supplied with the Green Dam Youth Escort software.
The software was created to stop people looking at "offensive" content such as pornographic or violent websites.
But widespread disapproval inside China, legal challenges and overseas criticism have forced the Chinese government to clarify its policy.
"The use of this software is not compulsory," an official with China's Ministry of Industry and Information Technology (MIIT) told the AP news wire.
The state agency that created Green Dam has said it was possible to uninstall the program. But it was unclear whether those that did so would face prosecution.
In its ruling this week, China said anyone removing or refusing to use it would not face official sanctions.
Green Dam busters
The change comes thanks to growing criticism from Chinese people about Green Dam. A legal challenge has been filed to MIIT demanding a public debate on the legitimacy of making computer firms put the software on PCs.
Petitions calling for Green Dam to be scrapped have circulated widely and analysis shows that it does a piecemeal job of stopping pornographic sites and inadvertently blocks sites dealing with sexual health issues.
A website set up to challenge Green Dam has gathered tens of thousands of comments from those who say the filtering system is crude and blocks many legitimate sites.
The China Daily newspaper, which typically backs the government, has written stories critical of the filtering policy and reported that many PC makers were refusing to install it.
Some critics have drawn a manga-style cartoon of Green Dam Girl to mock the software's aims.
China has the largest net-using population in the world and many have turned to the web to publicise issues such as corruption that would otherwise go unreported.
Tests carried out on Green Dam outside China also showed that it left PCs open to many different security risks.
Analysis by Scott Wolchok, Randy Yao, and J. Alex Halderman at the University of Michigan found weaknesses in the URL, text and image filtering system and vulnerabilities in the software that makes machines susceptible to being hijacked.
"Green Dam makes frequent use of unsafe and outdated programming practices that likely introduce numerous other vulnerabilities," they wrote in a paper placed online. Be Sure to Leave Your Comments!

GoogleServe: Thinking globally and serving locally

What do painting murals, teaching tech classes, and gardening have to do with Google? These are a few of the activities Googlers have participated in over the past few weeks as part of our second annual GoogleServe — a chance for Googlers to give back to their local communities through service projects. Over the past couple of weeks about 5,000 Googlers from 60 of our offices took a break from their regular jobs to participate in volunteer opportunities. We've found that community service helps to revitalize and deepen our connections with the communities where we live and work, as well as bring us closer together as a team. This year we partnered with nonprofits, schools and local governments across the world on a wide range of activities. Here's a glimpse at some of the projects that we recently participated in:
  • We cleaned beaches with the Surfrider Foundation in Santa Monica, California and with the Irish Seal Sanctuary at Balbriggan Beach, Ireland.
  • We removed graffiti in Zurich, Switzerland with Beautiful Zurich.
  • We removed non-native plant species with Hands on Bay Area and the California State Parks Department in Half Moon Bay, California.
  • We painted murals with Team Up For Youth at the Edna Brewer Middle School in Oakland, California and with Ruach Tova at community centers in Tel Aviv and Haifa, Israel.
  • We prepped, packed, and sorted food for soup kitchens and homeless shelters with Resala in Cairo, Egypt and with the Greater Chicago Food Depository in Chicago, Illinois.
  • We led computer skills classes for NGOs in Beijing, China for senior citizens in Dublin, Ireland and for teens from orphanages in Krakow, Poland.
  • We refurbished computer labs at the Westview Middle School in Goose Creek, South Carolina and Schule Steinfeldstrasse in Billstedt, Hamburg, Germany.
Take a look at the photo album below to see Googlers in action. And if you're looking to give back to your community, websites like All For Good can help you find volunteer opportunities.



Blogger is turning 10

Google's about to have its second tenth birthday. In late August, Blogger will officially turn 10 years old. As our birthday draws near, we thought it would be interesting to share some fun facts about Blogger:
  • Every minute of every day, 270,000 words are written on Blogger
  • Millions of people worldwide use Blogger to publish to their blog each week
  • Almost two thirds of Blogger's traffic comes from outside North America (What's the #2 country after the U.S.? Brazil, followed by Turkey, Spain, Canada, and the U.K.)
  • The most popular sport for our bloggers? Soccer (that's football to the rest of the world), more than four times larger than the #2 sport, baseball
While we're really excited about this milestone, we want the focus to be on you and the remarkable stories that you and millions of people around the world document on Blogger. After all, blogs are one of the true building blocks of the web, constantly updated not only with news and personal stories, but any kind of information you can imagine. Just this week, there's an Iranian student documenting the minute-by-minute proceedings in Iran, while a British woman is uploading nightly blog posts from her satellite phone while rowing solo from Hawaii to Australia, while an American college student is running from Amsterdam to Athens with nothing but the pack on his back. There are literally millions more.

What's your story? Did your blog help you find a job? Learn a language? Interact with your fans? Master a new skill? Battle an illness? Turn a hobby into a career? We read as many blog posts as we can, and what we do read is often brilliant. But we want to know more — we want to hear from you about what Blogger has meant to you over the past decade.

Do what you do best: tell your story. Write a post, and then let us know about it by filling out this form. Keep an eye on Blogger Buzz, where we'll be sharing some of our favorites over the coming weeks.

To the millions who have depended on Blogger to help you tell your story, thank you. To those of you who have yet to tell your story, creating a blog couldn't be easier: just visit blogger.com to get started. We can't wait to see what the next ten years bring — and stay tuned for details about the tenth birthday itself.

The next edition of Google Books

Today, we're launching a host of new features in Google Books that give you more ways to browse and share the content from the Google Books collection. For example, we've added a feature that allows you to embed previews of books in your blog or website, so you can share pages of your favorite books as easily as you would a YouTube video. We've also added a thumbnail view of full book and magazine pages and an improved way to search within books.

To read more, head on over to the Inside Google Book Search blog for a tour of these updates.

Turn up the juice!



Go Ollie


An open source platformer I missed yesterday is Go Ollie. It's easy to overlook, I mean, worms are not exactly a glamorous topic. Whilst I'm not sure about the license (somebody care to check? I'm busy!) the game itself is polished and fun. The controls are different to your typical platformer, where instead of moving and jumping your character directly, you select where he moves to with the mouse. Places that can be reached are highlighted, so it's about picking the right path and having the reflexes to do it quickly enough, which can be tricky on scrolling levels.



It seems to be a gift to the Linux community from game makers Tweeler. The graphics and presentation look professional. It's a great game for kids as well as a fun time waster for adults.



<update> Actually Go Ollie is by Charlie Dog Games, but Tweeler acts as a download host for the Mac/Linux version. Also, it is definitely open source - code is GPLv3 and artwork CC-by-sa with exceptions for logos. </update>


VDrift


There's a new release of VDrift, the open source drift racing game. Version 2009-06-15 is a significant release for the project which sees it re-emerge from a massive refactor as a better game than before the refactoring began. Here's a list of the major changes since the last release, which was after the refactored code stabilized:



  • cars collide with each other in Single Race mode now

  • AI is capable of much faster driving now, so added a difficulty slider

  • off-road tire spin sound support (thanks to slowdan!)

  • support for H-gate shifters

  • improved performance

  • lots of huge bugs fixed, especially car physics bugs



TORCS


In other racing game news, the TORCS Endurance World Championship 2009 was recently held. The full report found on a participants blog. From what I can gather, it's a long distance race (500km) where people enter their own robot drivers to see how they fare.



Base Command is a fully finished OGRE mini-game. It's a straightforward 3D protect-your-base game, where you shoot down incoming planes. What is interesting is the author has provided an analysis of the game code which would help people who are learning how to program.




Scourge map


My favourite Free software game Scourge enjoys continued progress. There's now an artistic map of the large island that is the game world. There's more information to be found in the 28th "Scourge Weekly" that tracks major developers on an almost-weekly basis. They are still looking for contributors.



There's also more juicy updates on PARPG progress. That project is looking very promising and they are working their way towards their first demo release. Given the coordination and generally high activity of that project, I'm optimistic there'll be something solidly playable before the end of the year. Our own Q put together a video showing where they are currently up to:





Other interesting updates are:



  • Lips of Suna's second release, version 0.0.2, which introduces destructible voxel terrain. Lips of Suna aims to be an innovative 3D online dungeon crawl.

  • The first beta of Leges Motus, a kind of gravityless 2D multiplayer shoot-em-up.

  • A new Palomino release, a lovely looking 3D flight simulator - see this Free Gamer article for more flight sims.


There's probably more... feel free to add updates in the comments below!

Wednesday, June 17, 2009

Free webinar: Google Apps Education Edition

Around the world, schools and universities continuously face the difficult challenge of reducing costs while improving the quality of education they provide. This challenge becomes even more critical in turbulent economic times. Not to mention the fact that this next generation of students – the "millennials" – brings a different set of expectations to campus. For example, they expect the ability to work together without sitting in the same room, they want to take their data with them wherever they go, they want to chat (over voice and video) with friends and family, and they expect instantaneous and unwavering access to the Internet.

By harnessing the power of technology, we think we can offer the education community the means to meet these expectations. Google Apps Education Edition is a free suite of hosted tools including mail, calendar, document, and site creation that helps campuses save money while providing a rich set of technology tools that will enable schools to better meet the demands of savvy students. Millions of students, staff, and faculty are using Google Apps today, with more signing up every day. A big welcome to some of the schools we've recently welcomed to the Google Apps family, including:
  • Allegheny College
  • Beloit College
  • Boise State University (for faculty and staff)
  • Clemson University
  • Cornell University
  • Georgetown University
  • Pittsburgh State University
  • Southern Illinois University Carbondale
  • Temple University
  • Truman State University
  • University of Alaska
  • University of California at Davis
  • University of Minnesota
  • University of Sunderland
  • Wagner College
To share info about these latest innovations, we'd like to invite you to a free live customer webinar on Thursday, June 25 at 10:00 a.m. PDT. In this session you'll hear directly from Arizona State University, the first school to deploy Google Apps Education Edition, back in 2006. Key administrators will talk about their decision to go with Google Apps, the results they've seen so far, and their future plans for Apps. Whether you're a student, work at a school, or went to school, we hope you'll join us to hear about how Google Apps can help institutions like ASU save money and IT resources, plus make students' lives easier with a set of tools for working together.

iGoogle goes au naturel

We are excited to release a new set of iGoogle themes today. Drawing on the arrival of summer and the spectacular beauty of the world around us, our new iGoogle themes focus on nature. To create these themes, we worked with organizations and photographers who capture the world's best nature photography, including National Geographic Society, BBC and Ansel Adams Gallery.

At its core, iGoogle is about personal expression. Themes are one of many ways we invite you to personalize your homepage with things that inspire you — artists, fashion designers, musicians, video games or simply the stunning beauty of the world around us.

Here's a quick preview of some of the highlights in our new nature collection:
  • National Geographic's "Ocean Blue" takes you from shark territory in the Caribbean to ice floes on the polar caps
  • The National Audubon Society's "Birds of Prey" features winged predators depicted in the classic Audobon hand-drawn illustration style
  • Art Wolfe's "Travels to the Edge" includes views deep into the forests of North America and aerial shots of river deltas and rice paddies
  • Rodney Lough's "Deserts" presents striking images of the most desolate — and stunning — corners of our planet

So, check out the new nature themes. We hope you enjoy exploring the world's wonders from the comfort of your iGoogle page. Then get outside this summer and celebrate the real thing.

Tuesday, June 16, 2009

Pictures From Phone to Computer




We all know that cell phones are one of today's big crazes. An even bigger one is camera cell phones. Before we know it, all cell phones will probably have camera abilities, because the world today likes to see real images rather than just words. So, it may be a good idea to know what you can do with the pictures you take on your phone after the shooting is done.

Picture Messaging

A common way that people transfer photos from their cell phones to their computers (that doesn't really have any additional cost from your regular monthly bill) is picture messaging. It works pretty much the same as text messaging; you just have to have text messaging enabled on your cell phone. If you don't, this method will not work.

Note: Expect this method to be a little different for various phone models, but the following directions are pretty basic and similar for all phones.

If you would like to send a picture to another person's cell phone or if you want to e-mail a picture to a friend or even to yourself, you just need to open your phone and go to the Menu. Find your phone's Media Gallery and then choose Pictures. At this point, you can pick the photo you'd like to send. Once you have it chosen, go to Options and choose Send in Message (like you're sending a text message). This is where you choose to send it to one of the Contacts listed in your phone or if you want to e-mail it to someone or yourself. Pick the person you're sending it to and push the OK button and then Send.

You can also send text with the picture if you want to do that. If you end up e-mailing the picture to someone, you will just have to type in their e-mail address and they will get it in their Inbox. You just need to make sure the person you're sending the picture to has picture capabilities too.

Data Cable

Another way you can transfer photos to other people is to put them directly onto your computer, so you can e-mail them to your friends or save them to a disk or a CD. So, to do that, you have to have some sort of a USB data connection kit, which comes with the cable cord that plugs your phone into your computer's USB port and the software that will help you in transferring the pictures from your phone. You usually have to purchase these kits separate from your phone. The store where you buy your phone should have them available and they will be able to tell you which one will work with your type of phone.

Once you have your phone and computer connected, you can start transferring the pictures. Again, keep in mind that these kits are phone specific, so you need to make sure that you get one that will be compatible with your phone model.

Bluetooth

Another way to handle the pictures on your cell phone that is becoming more popular every day is a wireless technology called Bluetooth. Bluetooth works with short-range wireless technologies that allow you to easily send photos from your phone to a laptop or desktop computer. The computer you are sending them to just has to be equipped to accept the pictures.

The most difficult (but it can sometimes be fairly easy) part about Bluetooth is matching the phone to the computer, so they are both compatible with each other. But, once that it is done, sending the images couldn't be easier.

As long as your phone has the Bluetooth software on it, you can send the images without any extra charges billed to you. You can also send photos to other Bluetooth users' phones without any wires or additional charges. This seems to be the most versatile way to go if you're looking to maybe spend a little more money up front for the Bluetooth works, but it will save you money in the long run when you don't have to pay any extra charges when sending your pictures back and forth.

E-mail

Another way for you to send pictures between your friends and family is to e-mail them. Your cell phone has to have e-mail capabilities for this to work, but a lot of the phones these days come with that ability. You can e-mail them to other people or, as mentioned above, to yourself. You just have to type the e-mail address in the To: field just like you would if you were using Outlook Express and it will be sent.

If you see something while you're out and about that you just have to take a picture of, you can snap the photo on your phone, send yourself a quick e-mail and when you get home, the picture will be on your computer waiting for you. You can then send it off to other people or do something like set it as your desktop wallpaper.

Removable Memory Cards

Another new technology that is presenting itself with camera phones is an external memory card for your phone. The phone just comes with a slot for the card and you can transfer the shots to your computer in a snap. You will need to purchase an external memory card reader so it will all work, but it's one of the easiest ways to go if you takes several pictures with your cell phone.

When you have the card reader installed, you just remove the memory card from your phone, insert it into the reader and your computer will recognize it as another drive. You can then drag and drop the photos wherever you want them to go, e-mail them to others, etc. The options are pretty endless with this choice. You can then get rid of the existing pictures on your phone (since they're on your computer and not lost) and go out and take more. It's that easy!

Just one more reminder: all of these applications work differently with different phones, so make sure you refer to your phone's manual before doing anything you're not sure of. But, all in all, this is all really cool when you think about it. Who would have thought we could do so much with a little phone? Technology is just out of this world! Source: Tech News

Be Sure to Leave Your Comments!

Citizentube: Watching video change our world

As you might have noticed, there's a lot of fascinating stuff that happens on YouTube every day. For example, did you know that a nine-year-old recently used YouTube to successfully campaign to save his local kickball lot? Have you seen the video of a Guatemalan lawyer who predicted his own assassination on YouTube moments before it happened? Or did you know that YouTube and Google have launched a new technology platform for political debates, which allows you to submit and vote on the most important issues you want to discuss with political candidates?

These are the sorts of things you can stay on top of with Citizentube, a special YouTube blog devoted to chronicling the way that people are using video to change the world. If you've followed news and politics on YouTube, you might have noticed that we started Citizentube as a video channel on the site a few years back, but we soon realized that keeping track of all the phenomenal uses of YouTube by posting our own videos just wasn't fast enough — so now we're blogging, too. We generally focus on two types of posts: the compelling political and social uses of YouTube that we see the community bubble up every day, and our own programming initiatives and partnerships in the political, news, and nonprofit arenas.

Our team creates opportunities for you to engage with content that goes beyond the humorous or even the educational — content that changes the way you interact with your communities, institutions, and leaders. The first initiative we launched in this space was the You Choose '08 platform and the CNN/YouTube Debates in 2007. Since then we've expanded our programming to the fields of government, activism, and news & information. On the blog, we'll post an occasional series that gives a bigger picture perspective of what's happening in the worlds of news reporting, government, and social change on YouTube.

So be sure to check out www.citizentube.com and subscribe to our RSS feed (we're on Twitter, too: @citizentube). With more than 20 hours of video uploaded to YouTube every minute, our blog helps provide you with a filter that you can use to see the way that video is changing our world.

Saturday, June 13, 2009

Review: Sims 3

Sims is the greatest selling game on this planet. With its mega-accessibility, non-punishing gameplay, and user-created content, Will Wright could've retired and still be raking in the cash to this day. But no siree, he had to come back and make number 2, and then in this year, number 3.

Sims 2 was the game that many people have told me they poured endless hours into. Even if they were not hardcore gamers, it was the one game they would've played and undoubtedly enjoyed. I thought it was not possible, but Sims 3 actually takes that immensely fun experience, and makes it even more ... fun.

So first, I'll talk about the graphics.

Beautiful. Life-like. Next-gen. Are the words I would use to describe the graphics of this game. The Sims - the most important icons - have had much working over and they look so human. The animations are also top-notch, and although they are caricatures, nevertheless, their mannerisms do convince you that you are playing with little people as opposed to puppets.


The clothes, if you zoom in, or see in the character-creation screen, are extremely well detailed and have texture. There is a distinct variety of fabrics and patterns, and if that's not enough, you can even create your own designs.

The city feels vibrant and alive, from the detail and designs of the public buildings, to the actual presence of people (or Sims) that are going about their daily lives. It is the perfect suburbia.


Yes, there is an extensive amount of content, from the different wallpapers, to types of carpet, as well as sofas. But despite a huge new set of models, I can't help but think of how similar it looks to Sims 2. Apart from the graphical overhaul, the mechanics and the feel of it is exactly the same as the last one.

From all the screenshots I saw pre-release, the camera was brought down to Sim-level, instead of the usual top-down view. But playing it zoomed in is not as easy as it looks. But I guess I'm just nit-picking. For most casual gamers, the familiarity in the "look" of the game with the past ones will make it easier to get into.

But the camera manipulation can't get away with its flaws forever. It is horribly inflexible. Although there are commands on the keyboard that allow you to rotate, zoom, or pan on-screen, they weren't easy to find by default. Furthermore, having to do it on-screen, clicking the arrows with the mouse was too-rigid an experience and detracted from the smooth gameplay.

So this transitions into the next section of the review, which is gameplay. The one significant change would be that players are now able to seamlessly transition between play-house and play-city. In Sims 2, going into the city would bring up a loading screen and if you had a lot of expansions, that would take awhile to generate. But in Sims 3, just walking out of the door meant you were already in the city, and you could go anywhere without having to wait. Either your Sim would take a cab, drive their own vehicle, or run there like Superman (seriously).

It makes visiting places of interest less of a chore, and definetly emphasises the feeling of freedom and living as a person in a city as opposed to just isolated to the house. Your Sims can meet others on the street, engage in activities like gyming, swimming, barbequing, eating, or go to their jobs.

The only problem here was that, whilst most places could be visibly played around in, when you go to a job, your Sims disappear into the building and remain unseen till the end of the day's shift. I'm hoping the devs will make it possible to see inside the workplace with future released DLCs.

Probably the biggest addition to Sims 3 that will propel it to greatness, is the traits-and-aspiration system. Before, in Sims 2, playing around with the Sims was an aimless affair. You build them a house, bought furniture, got them a job, made babies... what next?

In Sims 3, in character creation, you get to choose 5 from a multitude of personality types to make a distinct and life-like Sim. From humourous to flirtatious to evil, and shy, there's enough to bring out a lot of variety.


And by determining the personality of your Sim, it translates to what kind of aspirations/jobs they might have. A creative, virtuoso Sim may become a future rockstar. A flirtatious, smart, and hard working Sim may want to become an international man/woman of mystery.

These aspirations give purpose and direction to your Sims, just as they would to you in real life (my god, what has Will Wright created?!?). Thus, during gameplay, every so often, new "wants" or "needs" appear that you can choose to fulfill or not, and in doing so, has an impact on your Sims' overall mood. It also gives you "experience" points that can be saved and spent on "abilities" such as having a bigger bladder to go to the bathroom less often or never having to eat.

The addition of these RPG-like elements makes your engagement with your Sims a lot more meaningful and feels like they are developing over time. There is also an inventory system which is convenient if you want to take a guitar out to the park to impress people with. Although, the size of this inventory is dubious as I once fit a car in it. Maybe they got a magical backpack from Lara Croft?

Other elements are also improved from its predecessors such as the interactions between Sims. These are more finely tuned, from more realistic responses to the addition of a box that tells you exactly what another Sim is thinking of your Sim. It helps make the choices of your actions a lot more strategical in getting the best out of the relationship.


The game's music is infectiously catchy and strangely is the kind you'd expect when playing these life-simulation games. Hard to describe, but feels just right. And for me, thoroughly enjoyable and complementary to the experience.

But the game isn't entirely peachy through and through. A glaring flaw is that the A.I. still has niggling pathfinding issues. You click to go here, but it occasionally goes elsewhere, or its very stubborn to your commands as it just has something else on their mind. With that said, the new "Free Will" option means that your Sims are smart enough to go to the bathroom themselves, and get on with life without your hand-holding. It leaves you to think about the bigger things for them.

There are obvious things missing though that you can't help but feel the devs will plug you for more cash with in the future. Just as the expansion list for Sims 2 was extensive and money-making, so too will it be in Sims 3, except now all through the Internet. They've built in a dedicated platform to download or upload content, and it works fairly well. Just upon release, the devs pulled out a pleasantly suprising DLC that had a chock full of new clothing, furniture, cars, and also a brand new neighborhood.

However, no pets, dynamic weather, seasons, yet but it'll come soon enough. Sims has always been known to have a very long life before you shelve it, due to the endless stream of post-release and user-generated content.


With that, I can conclude that this game will be money well spent. The original Sims had a great thing going, and Sims 2 built on that, and so does Sims 3. They don't do anything ground-breaking, but its the little bits and pieces that make it addictive. The new trait-and-aspiration system means you are continually fed "mini-quests" like "go get a guitar lesson" or "buy a new car" and it just keeps you playing, until you realize you need to feed yourself, go to the bathroom or work in real life.

For those with lower end computer specs, fret not, EA has always made Sims accessible with its immense scalability, ensuring anoyone can have the best experience possible.

The game is of course, a tad bit challenging if you don't use the money cheat or turn aging off, but if you play it the way it is meant to be played, you'll get to truly experience life as a Sim - that is, materialistically rewarding, quirky, and an ironic commentary on being human.

Platformer roundup

I thought I'd check out how Super Tux development is going. I grabbed the lastest svn, compiled, and performance was so abominable that it took me a minute just to quit. It didn't help that it was placed half-off the screen (probably because I have a dual screen setup) Super Tux used to run fine. I'll hold my hands up and say I'm using an nvidia chipset and the open source driver without any significant OpenGL Acceleration, but it's a 2D game. I hope they work on some kind of OpenGL-less fallback.





Mole Invasion


One little-known but very promising platformer is Mole Invasion. The website is mainly in French, but there is a dedicated English page. The game language defaults to English. The current release is version 0.4, and the first thing you notice is the Mario-like logo; obviously the inspiration for the gameplay. The second thing you notice is the performance - it runs great. It's really smooth, the animations are good, the characters move well, and there's plenty of variation. A lot of the levels are obviously made with testing in mind, and some of the graphics are still a bit raw, but otherwise it was a fun experience.



Mole Invasion feels like it is headed in the direction that Super Tux should have been. I can't help but feel that Super Tux development has significantly lost it's way. The first few post-GotM releases of Super Tux were very promising, and very well received. That was now several years ago, and little has changed for the better, some questionable decisions (move to OpenGL), and new milestones seem on the other end of a development void.




The Legend of Edgar


There's a new Parallel Realities game out. The Legend of Edgar is a platform game with a fantasy setting. I had a go with 0.1, which is playable with a single player storyline. For me, it suffers from the same issues I have with Blob Wars: Metal Blob Solid - the movement is just way too slow. It takes many minutes to navigate levels to the point that exploring a level is just tedious as you wait for your character to amble his way around.



Remember Frogatto is a old-style platformer starring an anthropomorphic frog, championed by the lead developer of Battle for Wesnoth? It celebrates pixels and thrives on cute blocky graphics. There are updated Frogatto builds for Windows and Mac from the weekend, although pious Linux users must compile from source. I couldn't compile it. I had previously, and it was looking promising! Anybody else managed to compile it on Fedora?




Widelands


The next version of Widelands - based on the classic RTS gameplay of Settlers II - is fast approaching. "Build 14" will come with GGZ support, making it much easier to find multiplayer opponents. Map auto-generation, lots of other small enhancements, more campaigns and a better beta testing phase should make this the Widelands release well worth playing.

Related Posts Plugin for WordPress, Blogger...