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Thursday, May 31, 2007

Shoot Me Up Shoot Em Ups

Somehow I'm missed yesterday... shit happens!



My favourite RPG project Scourge now comes with outdoor areas which look rather promising. The progress on this project has been relentless which I really enjoy seeing. All it needs is some modellers to start producing some nice character models and some better decorations and it will look beautiful. I think the somewhat light-hearted premise for the storyline might be putting off potential players though so it would also be nice to see somebody product a mod for this game with a more serious storyline. Scourge is designed to be moddable.



Zaxxon Remake is a remake of the Sega game [surprisingly called] Zaxxon. The remake runs on both Linux and Windows but does not seem to be open source. I have contacted the author to encourage him otherwise. Anyway it's an isometric shoot-em-up, something not too well represented in the Free gaming world. I can think of a handful but they are all quite shallow games, perhaps Chromium BSU and KRaptor being the main protagonists, RTTS and Rafkill are two others. Outside of those you are looking at the abstract shooters like Gunroar, Parsec47, and rRootage.



Short and sweet today. That's all. :-)

Wednesday, May 30, 2007

29 hours of code



Google Code, that is. Google Developer Day has officially kicked off in Sydney, Australia, beginning our 29-hour marathon of developer activities around the world. Approximately 5,000 developers will join us today in ten countries to talk about Google's developer products, ask questions, and share their thoughts with Google engineers. For those who can't make it, we're webcasting the sessions from London and California live, and posting recorded sessions from all locations on the website.

A deep dive into technical sessions, free food, swag -- what more could a developer ask for? Well, a few new products would be a good start, and that's what we're providing.

First up is Google Gears, an open source browser extension for enabling offline web applications. Now developers will be able to create web applications that don't need a constant Internet connection to work. Users, meanwhile, can interact with Gears-enabled websites anywhere, whether they're on the couch or on an airplane. With this early release, we hope the community will provide feedback and move towards an industry standard for offline web applications. Read more on the new Gears blog.

An experimental product debuting today is the Google Mashup Editor, an online editor that enables developers to create, test, and deploy mashups and simple web applications from within a browser. Now developers can turn out those weekend projects more quickly. We've also launched a new blog where you can learn more about the Google Mashup Editor and get the latest news.

Finally, we released Google Mapplets yesterday at the Where 2.0 conference. Mapplets are mini-applications that any developer can build on top of Google Maps so that users can easily discover the creative genius and usefulness of the mashup development community. You'll find more about Mapplets here. And we're also quite excited about the interest that has been shown in Google Web Toolkit (GWT). Since its launch last May, there have been over 1 million downloads. You can read more on the GWT blog.

Between Developer Day, the product launches, and GWT's activity, we hope to keep developers around the world busy for a while. But if you run out of things to build, you can always find more ideas on Google Code.

A picture's worth a thousand clicks



I am pleased to tell you that we've agreed to purchase Panoramio, a website based in Spain that links millions of photos with the exact geographical location where they were taken. (Our FAQ has all the details.)

Panoramio is a community photos website that enables digital photographers to geo-locate, store and organize their photographs -- and to view those photographs in Google Earth. Other users can search and browse Panoramio photos and suggest edits to the metadata associated with the photos. Panoramio also offers an API that enables web developers to embed Panoramio functionality into their websites.

Those of you already using Google Earth have no doubt noticed Panoramio's striking images documenting settings from all over the world, like moonscapes in Croatia, dramatic sunsets in Australia, and innovative architecture in the United Arab Emirates.

We've been working with Panoramio for some time -- its photos have been a default layer in Google Earth since the beginning of the year. This layer will remain in place as our teams work together toward further integrating this amazing content, generated by many, into our mapping technologies.

Working in the Windy City



Despite the fact that we have dozens of offices worldwide, whenever I tell people that I work for Google in Chicago, most of them respond "Google has an office in Chicago?" Then I proceed to tell them that yes, we have a sizeable sales office in downtown Chicago (which is now in its sixth year!), and yes, we have a few engineers camped out in one corner (near the cafe and the foosball table, of course).

Well, now we're decking out the office with binary clocks and caffeinated soap because Google is hiring engineers here.



Our Chicago engineers are currently working on Open Source and developer tools, and we're ramping up other interesting data-centric projects now. So if you're an innovative engineer who likes to launch early and often, build world-class software, and be a part of a small upstart team, then we want you.

Tuesday, May 29, 2007

Some Might Say

Want to simulate running your own college or university? You can. And it's open source. I post this purely out of amazement that somebody would program such a "game".



Perhaps a more relevant simulation game is, er, running your own game design company. GameBiz: The Magical Years and GameBiz 2 (download) provide such an experience, but only freeware and on Windows. Again, posted purely out of intrigue.



Back on to more, er, better-er things... version 0.3 of SuperTuxKart is imminent. :-)



There has been a spike in activity of late as the developers try to push out the next version, which now uses SDL instead of PLIB. There is an RC available for download (released quietly earlier in May) if you want to help test things. The main weakness of the game is now the quality of the tracks. Hopefully a new release will attract a few people interested in creating some good new tracks for the game. They also need help creating a Windows build for the next release.



CuteGod mockup


LostGarden, where the author is creating some lovely free graphics to encourage game programmers to create some free games, is issuing some challenges and outlines a basic game he wants to see somebody prototype, called CuteGod. The game design is an interesting read, drawing inspiration from Populus but having a character of it's own.



LostGarden ran a previous challenge called SpaceCute for which a few prototypes were already created. It's interesting to see an artist challenging programmers by proving both art and a game design. It's quite different to the usual approaches taken by designing open source games where usually the art is created for the game and not the other way around - here the game is created for the art. The advantages of this are clear goals and something that is tangible and looks good with only the basic code in place.

Monday, May 28, 2007

Damnation of Gods Damnation of Gods is

Haha, forgot to give the post a title so Blogger gave it this interesting one instead!



Damnation of the Gods


Damnation of the Gods is a project to make a game similar to Dungeon Master and the Eye of the Beholder series. For those not familiar with them, they are pseudo 3D RPGs - that is you have a first person view but you can only move on a grid (i.e. north, south, east, west) and the graphics are generally 2D sprites for both the environment and game characters. Unlike roguelikes the game is realtime so waiting around is not advisable. There's only a couple of screenshots but they show a fair amount of progress. You can play the latest version (0.17) on Linux or (via MingW) Windows. The author slightly confuses the term freeware with open source on the homepage but DotG is definitely open source.



Eye of the Beholder II was one of my favourite games when I was growing up. It was challenging, immersive, and had excellent graphics for it's time. It was a tough game, and I don't think me or my brother ever completed it despite buying guides with full maps and solutions to each level.



There's an update to Thunder & Lightening, the 3D air combat game. This release provides only a Linux binary although if you are desparate to play on Windows, the author may cave into a few requests. With major gameplay enhancements, a tutorial mission, a new scripting language, and bugfixes, it looks worth checking out.



Another game I want to check out is Lengendary Legions. Although it looks similar to Wesnoth (fantasy hex-based strategy) I'm sure it has a character all of it's own but without playing it and with little explicit information on the website, I really need to download it and have a crack. There is a gameplay video but there's only so much you can discern from that especially with the, er, interesting music.

At the moment there is no AI so it's player vs player only (local or networked).



Finally, you can get an unoffficial Linux binary of StarShip Troopers: Last Defense from here. YMMV.

Friday, May 25, 2007

A Bit About Me

How wonderfully ironic that on the 1st anniversary of the inception of Free Gamer, I forgot to actually post. Lack of time and focus on work robbed me of the time required to bring you the usual high quality rambling.



Another thing that seems forgotten is the Free Gamer Awards I so enthusiastically thought up a few weeks back. Fear not, as soon as I am done procrastinating planning them properly, it will all come together. Fortunately they are entitled the Free Gamer Awards 2007 which gives me another 6 months to execute them. *grin*



As you may have noticed, I called this post, "A bit about me." I won't be talking about myself - sorry to disappoint you - just a bit about this blog. (Yes, a blog can have a sense of self, y'know.) I feel that one of the reasons FG has people reading it daily is because I stay fairly on-topic. I don't talk about much else other than Free Software games (ok, throw in a few freeware titles) and the aspects surrounding the development of said games.



One of the principle reasons I created FG was because there was a lack of a similar resource at the time - the Linux Game Tome was probably the closest thing but that's dedicated to Linux games meaning some open source titles never get exposure and many commercial ones do. The thing is, commercial game publishers can afford to market themselves. And open source is open source, regardless of platform. I wanted to put to use all the otherwise-useless open source game knowledge I was accumulating each day. The end goal was to highlight the best Free games out there and give exposure to upcoming projects.



In that regard I think FG has somewhat succeeded. Up to 1000 hits daily (~950) is a decent platform for giving an open source game or two a bit of extra traffic.



On top of that, this blogging thing can become an obsession. Seeing the hit rate rise, seeing where traffic comes from, seeing how much in paltry adsense revenue you can acquire (I'm almost at $80 from something like 100,000 hits), it becomes an addiction. Now the addiction has passed, the challenge is to keep it going with interesting content without having to spend upwards of 4-5 hours a day doing research.



In that regard I have failed slightly. To get FG where I want it to be in terms of content (the lists, articles, etc) I need to spend more time on it than I can. So, sadly, it becomes a slow process of getting it there and I just hope some or most of you keep checking in whilst I grind it out. It'll be there eventually, it's just in life certain things must come first.



Anyway, time to put an end to this narcisissm.



The FIFE team are running a contest to lure in some graphics contributions. Win the contest and get a feature of your choice coded into FIFE. Please, somebody, create an awesome graphic, win the contest, then make them add in support for mighty morphing power rangers. Or take it seriously, whichever you prefer. :-)



Until next time (which will be Monday - I'm away all weekend), enjoy creating and playing those Free games.

Putting users in charge



I just wrote an opinion piece for the Financial Times on the future of search in relation to personalization. It's about what we believe to be the value of personalized search, especially when you yourself can control the level of personalization. Hope you enjoy reading it.

Thursday, May 24, 2007

Bigger attachments in Gmail



It can be frustrating to find out that the photos you're trying to share, or the presentations you're trying to send at the last minute, are too large for your email's attachment limit. Some of you have pointed out that we recently increased the allowable attachment size in Gmail from 10MB to 20MB. We think the higher limit will help make the storage in your Gmail account a little more useful. So the next time you've got to send a PDF that's a bit on the larger side, relax. You've got some more room to spare.

By the Kilo

Over on the Ubuntu forums, I came across a post looking for whelp with a new game - Project Kilo is an ambitious new project to create a commercial grade RPG.



Arkhart


Now, often I see people talk about how they want to create the next Oblivion and give up when they find out that just using just a paperclip and some bluetack only gets you a bluetacky paperclip and really creating something like an RPG take significant dedication, talent, and desire. As such, it is easy to poor water on these little fires by replying to such threads with a dose of reality - that commercial grade RPGs take a team of paid developers and artists years to create. And that previous efforts have just stagnated to the point of no hope (think Arkhart).



However I remember when Hero of Allacrost was just the dream of their lead developer Roots and he was canvasing for support and plugging away regardless of negative responses. Now look where they are - Allacrost is really shaping up nicely and turning into an excellent game. If progress keeps up, it will be one of the best FOSS games out there.



Back to Project Kilo, it could fill a fairly significant hole in the Free game scene. There are few ambitious RPGs out there - maybe Open Outcast although that's not a traditional orcs and arrows RPG. MMORPGs are not the same thing so do not count as RPGs which contain a strong single player element and do not require learning the l33t rulez and befriending level 14223 sorcerers.



The fella behind Kilo seems determined so it'll be interesting to monitor any follow up. It looks like the project may use Crystal Space. The beauty of making an open source game is that there is no deadline or nervey investors so developers can dream - the trick is finding enough people whom share that dream to the point that they will help realise it.



Speaking of MMORPGs, Iris2 - the 3D Ultima Online client - is officially out. So UO players should be celebrating in their online havens. >:-)

Teachers rock our world



Yesterday we hosted our third Google Teacher Academy, this time in sunny Santa Monica. More than 50 innovative K-12 educators from across Southern California joined us to share and learn new methods of incorporating online tools and collaborative techniques into their classroom experiences. Elementary, middle, and high school teachers spent time hearing from experts and one another about subjects like lesson-plan development, group projects, and on-demand publishing using Google and non-Google tools. Carol Anne McGuire, who teaches blind and visually impaired students in Orange Unified School District, delivered the keynote along with some of her students. She brought to life "Rock Our World," an international project in which kids across continents work together online to make movies, tell stories, and compose music.

After previous Google Teacher Academies in our Mountain View and New York City offices, we consider ourselves fortunate to have a cadre of 150+ Google Certified Teachers nationwide. These "graduates" continue to inspire their students: for instance, Jerome Burg created GoogleLitTrips, a way to journey along some of literature's most classic roadtrips via Google Earth, and Cheryl Davis engages her students in the presidential election and local history through podcasts such as "Candidate Watch" and "Postcards from the Past."

We started this education program last October to support teachers, empower students and expand the frontiers of human knowledge. To say we're inspired by what we've seen is an understatement.

Calendar for mobile devices



We realize that more people in the world have mobile phones than have computers, and people take their cell phones with them everywhere. Since one of our main goals on the Calendar team is to make planning your events and maintaining your schedule as easy as possible, starting today, you can access your Google Calendar account from your cell phone!

Just visit calendar.google.com from your phone, and you'll see your agenda of upcoming events, complete with details like date, time, location, description, and guest list.

Wednesday, May 23, 2007

Putting health into the patient's hands



I gave a speech today at the 2007 American Medical Association of Informatics (AMIA) Spring Congress. I used this opportunity to suggest a vision of what I think consumers should expect from our health care system over the next decade, including three core principles of a future health care system:
  • Discovery - Consumers should be able to discover the most relevant health information possible
  • Action - Consumers should have direct access to personalized services to help them get the best and most convenient possible health support
  • Community - Consumers should be able to learn from and educate those in similar health circumstances and from their health practitioners
Here are my notes from the speech, which include both an example of how these principles could come together to improve health care and suggestions about what core technology I believe is needed to support them.

Search without boundaries



One of our goals at Google is to provide access to all the world's information. A big obstacle for that is the language barrier. If the ideal result page to a query is written in a language that you don't understand, then up until now it would be very hard to get access to this information. Today, we launched a new feature on Google Translate that takes a big step towards addressing this problem.

Now, you can search for something in your own language (for example, English) and search the web in another language (for example, French). If you're looking for wine tasting events in Bordeaux while on vacation in France, just type "wine tasting events in Bordeaux" into the search box on the "Search results" tab on Google Translate. You'll then get French search results and a (machine) translation of these search results into English. Similarly, an Arabic speaker could look for restaurants in New York, by searching for "مطعم نيويورك"; or a Chinese speaker could look for documents on machine learning on the English web by looking for
"机器学习".

While machine translation is not perfect, it's usually good enough for you to obtain the gist of information in a language you might otherwise be unable to access. We think this feature will be particularly useful for our international users since although the majority of Internet users out there are non English speakers, a majority of the content on the internet is still in English.

Note that this feature is currently in beta, and we're very interested in getting your feedback.

Cingular BlackBerry 8800 has Google Maps and GPS



Some of us have a great sense of direction, and others find themselves, well, a little lost at times. For those in the latter camp, you can thank Cingular for launching the BlackBerry® 8800, the latest open GPS-enabled device from a major U.S. carrier. That means that when you use Google Maps for mobile, your location automatically shows up on the map.

When you download Google Maps for mobile and fire it up, you'll notice something quite unusual: a blinking blue dot showing you exactly where you are! You can use your auto-detected location to get directions and perform local searches without even entering your location -- instead of "pizza 94043", just enter "pizza" -- and we'll automatically know you want pizza in the zip code "94043."

So here's a great big hats off to Cingular -- this BlackBerry® 8800 with GPS is awesome!

Irrlamb

Woah a nice new Free game!



Irrlamb is described by it's developer(s) as "a 3D game that probably involves a lot of physics and frustrating gameplay." It looks really awesome. Check out the gameplay video. Think Marble Madness and add lots of fun extra ways to interact with objects using your spherical token. I especially liked the scene depicting the player sphere on top of a larger sphere and using cog-like mechanics to make it roll. Irrlamb looks fun and when I next get a free moment you can be sure I'll be trying it - it's available for Linux and Windows.



Irrlamb just goes to show that with a bit of thought, you can take an old concept and put an original spin on it. Pun intended. ;-)



I saw that one over on happypenguin.org and there's a few other game updates on the 'tome. I won't duplicate them here.



One not there yet is the latest Stendhal release, version 0.60 of this console-style MMORPG. Language is a funny thing, console meaning two quite different things depending on the context. Anyway, in the unlikely event that you are confused, here it means an old school Zelda-like game.



These days Stendhal, which should run on anything that supports Java, incorporates a fairly large world to meander around, since it has been in development for several years. I'm not sure how immersive a console-style MMORPG could ever be but the beauty of free will is that different people like different things and evidently people like these types of game as there is a few around.



On a more development oriented note, I came across this rather cool page with lots of resources on various engines over on devmaster.net.

Tuesday, May 22, 2007

Getting it done with Google Apps



As you might have heard recently, in addition to search and advertising, we're focused on a third key area of innovation: powerful applications that run on the web and that let you collaborate and communicate in new ways. Not only do we offer email, calendaring, and document creation and collaboration services (and more!) for individuals, but with Google Apps, businesses, schools and other organizations can customize these tools and use them as their own internal systems.

More than 100,000 organizations large and small have started using Google Apps to deliver powerful services to employees, students and members, and since there's no hardware or software to install or maintain, getting up and running is a snap. We're hearing great stories from users, and we're getting exciting feedback from journalists, analysts and other industry experts. And just this week, PC World named Google Apps Premier Edition #1 on their list of The 100 Best Products of 2007.

We're honored to be recognized by PC World this way -- and are more inspired than ever to expand what's possible for groups of people to do using the power of the web.

What's hot today?



For more than six years, we have compiled a regular list of popular searches called the Google Zeitgeist. This has been our way to highlight the sorts of queries people type into the Google search box every day. More recently, we unveiled Google Trends to show the popularity of search terms in relation to each other overtime, and how different cities or regions may care (or not) about the trends.

And today we're introducing a new toy we are calling Hot Trends. It's a new feature of Google Trends for sharing the the hottest current searches with you in very close to real time. What's on our collective mind as we search for information? What's interesting to people right now? Hot Trends will tell you. At a glance, you'll see the huge variety of topics capturing our attention, from current events to daily crossword puzzle clues to the latest celebrity gossip. Hot Trends is updated throughout the day, so check back often.

For each Hot Trend, you will see results from Google News, Google Blog Search and web search, which help explain why the search is hot. For example, the #7 item on Thursday, May 17th was the cryptic phrase [creed thoughts]. The associated news stories and blog results show that this odd term is the name of a fake website mentioned on the season finale of The Office. Mystery solved. Of course, some searches are not as easily explained. Visit the Hot Trends group to read the explanations of others and offer your own.

If you want to look further back, you can also see what queries were hot on a particular day. On Wednesday, May 16th, [melinda doolittle], [halo 3 beta], and [ge dishwasher recall] were on the Hot Trends list. If you don't know why, maybe you'll learn something.

Hot Trends aren't the search terms people look for most often -- those are pretty predictable, like [weather] or [games] or perhaps [myspace]. Yes, [sex] too. Instead, the Hot Trends algorithm analyzes millions of searches to find those that are deviating the most relative to their past traffic. And the outcome is the Hot Trends list.

In addition to Hot Trends, we've updated Google Trends so that it's easier to use and, we hope, more useful to you. In addition to viewing the top search terms by country and city, you can view the top "subregions" (e.g. states within the U.S.) across more than 70 countries. You can now compare the leading presidential candidates around the country, for instance, or find out which states have the worst mosquito problems.

With the release of Hot Trends, we're retiring the weekly Zeitgest list, but we will still compile monthly lists for each country, and will continue our annual year-end roll-ups too.

Hot Trends is currently available only in English, but we hope to release international versions in the future.

Darsana

There's a new Ultimate Stunts release, 0.7.1, which adds a few nifty features and fixes a few commonly reported bugs. This open ended driving game continues it's history of steady development, something I like to see in open source games.



Our newly incepted project Fortress continues to attract interest and we now have a wiki collecting together information on the both Castles (the game that inspires Fortress) and how we want to see Fortress evolve. Hopefully in the next few weeks a bit of prototyping will occur, but a bit of planning in the meantime should scope out the project nicely.



Fortress will also provide me an opportunity to write some articles on the issues that affect open source game development. (I was tempted to write "successfully developing an open source game" but then that's just setting myself up.)



Darsana


Somebody brings up Darsana in the Ubuntu forums. They call it beautiful, well, that's perhaps a little strong. It does look interesting though, an FPS with a medieval setting. However there seems to be some furore over the licensing of it. Whilst it uses the Dark Places engine (a highly modified version of the Q1 engine released by iD) which is licensed under the GPL, the author of Darsana believes that he is under no obligation [2] to release the source to the game. Now that's something I would need to look into deeper before I could comment properly on it (there are various nuances to the virality of the GPL so I'm not sure how it would affect mods) but it is intriguing.



To add to the Darsana soap opera, it appears that the source to version 1.0 has been lost, although work continues on version 2.0 of the game.



I came across the online gaming magazine Escapist. It's layout is beautiful, although totally image based. Whilst not open source specific, I found it quite interesting. Plus there's an article about girls in gaming. Seriously, I could barely believe it either, girls can play computer games. Next thing you'll be telling me is that they can play sports too! ;-)

Monday, May 21, 2007

Registration open for our scalability conference

Night of the Living Unofficial Builds

Unofficial builds are much like zombies, who rise out of the dirt to seek out human flesh and consume it. Only unofficial builds usually come from the community and don't always kill the black dude and the crazy but not-so-cute lady. Instead they give people access to [the latest version of] games. And don't walk with some form of broken-bone induced limp. Although they may have bugs! And zombies tend to have bugs! Maggots infested in their now-defunct brains and flies swarming around their rotten carcasses. The similarities are uncanny.



It could be worse. Anyway... now that I feel relatively normal, the point was...



SoulFu


There's a Linux build of SoulFu posted on the SoulFu forum. Some complaints about low resolutions and issues with widescreen monitors but otherwise it looks good. The main reason Aaron Bishop released SoulFu as kind of open source (i.e. not Free but free with source, we must be pedantic about such matters lest we fall afoul of the various pitfalls of not adhering to high standards) was to get SoulFu ported to Linux. To be honest I'd rather he adjusted the license to a simple attribution based license and concentrated on making money from merchandise and advertising (he could make enough to get by) instead of the rather daft limitations in place at the moment. Shareware never made anybody famous or rich. Except iD. But they rule.



It's worth noting that soulfu.com points to an older release (1.3) than aaronbishopgames.com does (1.4_devtool) although - other than source availability - I'm not sure if there's any difference. Also there is now a public SVN server (go to the forum for info, I think).



CSP


Onto other matters, specifically the [fight] Combat Simulation Project where there's an unofficial Windows binary on the CSP forums. The latest official version is a little dated so demonic slaves Windows users can check out the latest features.



I like where CSP is going. It's detailed, and development has been ongoing and steady for 5+ years. Hopefully they will make another official release soon for both Windows and Linux. :-)



Speaking of accuracy (well, detail implies accuracy) it seems the Danger from the Deep project is doing OK in that regard, getting the thumbs up from a retired (sub)mariner. Danger from the Deep is a submarine combat simulation game set in World War II for Linux & Windows. And FreeBSD, although *BSD is dying.



The second part of the Rubygame tutorial is up on the newish development blog libertygaming. Wannabe developers should check it out.



And on a similar note, I just came across the Games and Simulation wiki where somebody is attempting to gather together common algorithms to aid game developers. It's a bit sparse but you gotta start somewhere!



Y'know, my girlfriend [yes, I know, amazingly I have one] just pointed out that if I took my work as seriously as this blog I'd be a rich man already. ;-)

Sunday, May 20, 2007

Announcing Fortress

Well it seems this blog and the Free Gamer forums combination have had their first interesting side effect!



By wittering about Castles, I inspired forum member gilead to call for volunteers to forge a Castles inspired game! Currently it's in the brainstorming process - everything is up for debate - but a working title 'Fortress' has been agreed and a sourceforge project is undergoing the registration process. Anyway, join in the discussion if you are interested in contributing anything, be it ideas, graphics, code or kittens.



Currently we are looking at writing it in Java (gilead's strongest language and one I'm comfortable with) combined with intergrating Vexi for the UI (Vexi is a rich user interface platform for web apps but could easily be applied to other contexts). Watch this space! (Or join in!)



One of the Wormux devs is putting out some amusing spam. I've seen it in a few places, including the FG forums. Basically they are using a witty parody on spam emails to interest contributors to the project. Wormux is a cool game and just needs the finishing touches applying to SVN to make it really surpass the original Worms games (1 & 2). If you love Worms, help them. :-)



Thanks to SFZ developer ghoulsblade for clarifying that SFZ stands for Stress Free Zone and outlining the goals of the project in a comment on yesterdays FG post.



For me the highlight is the idea of modular ships - that is taking basic components and the player can combine them to make unique ships. In fact, I even suggested this idea to the Vega strike guys a few years back. Yeah, I'm ace. But seriously, I hope to see SFZ make progress because they are combining some really nice concepts that should create a really original game. :-D

Saturday, May 19, 2007

Spacetastic

There's an interview with Ryan Gordon - more well known as icculus - over at Linux Games. I spotted the link over on Linux Gaming World. Whilst he is more associated with commercial "open source" titles [quoted because they usually are not free games, more free engines] it still makes for an interesting read although I'm not too sure I agree with all his assessments on how relevant (or irrelevant) some technologies are to the future of Linux gaming.



Continuing on my spate of reporting on the progress of FreeTrain SE (well, I did campaign for nearly a year to get it ported to English) there's now a tools package up for download to assist in the creation of plugins - almost all the game's features are implemented as plugins.



I heard from a rather good source that the next release of Privateer Gemini Gold is pretty close. They may do one more beta before the final release. Still, with better graphics, refined gameplay, and lots of play testing, this version will really shine and be a standout game for the open source world. :-)



Speaking of space games, I just came across a new one! SFZ (I have no idea what that stands for) looks to be ambitious but, aside from the screenshots/devblog, there's not that much information on the key goals of the game. It will run on Linux and Windows and seems to contain a lot of Privateer-ish gameplay elements, but I get the impression it's designed to be multiplayer i.e. online. Anyway, the game is downloadable but I'm not sure how playable it is.



The SFZ link came from a post in the Free Gamer forums, where one of the SFZ developers [ghoulsblade] is starting a discussion on the concept of applying casual games to open source game developers. Anyway, I thought I'd give others a chance to voice an opinion before weighing in with my rather weighty weighed weighable, er, onion. I mean opinion. :-D



Looking for cutesy spacey graphics for a game? Well, over at lostgarden.com (another game development blog) there's efforts to produce a set of free reusable flexible cute spacish [random adjective] graphics called SpaceCute! Kudos to Ben for pointing it out.



These days I blog so much I sometimes struggle to remember if I have already mentioned something or not. So apologies for any repeats... I got hit in the head a few times today.

Friday, May 18, 2007

Massage interviews?



Life at the Googleplex is often full of fun surprises. One day, I was asked if I could do a massage interview. I was already a big fan of our massage program, and I was familiar with doing interviews at Google, but I didn't know about massage interviews. Regardless, it sounded Googley, and I decided to help.

Getting a massage at work is a favorite perk among Googlers. As with anyone we hire, our massage therapists have to go through an interview process...but the actual interviews are a little unique. We ask the therapists to do what they do best -- give massages. And as Googlers, it is our duty to help with the hard task of receiving table or chair massages as part of the interviews. Though we do have to write detailed feedback about the massage, just like any other interview, in this interview, all I had to do was close my eyes and relax. Who knew interviewing could be so easy!

Google Apps Partner Edition



From the beginning, we envisioned making Google Apps available to any organization that might want to offer this innovative set of services to its employees, customers, students, members, or any other associates of the organization. Today, we're excited to take another step in that direction by releasing a version of Google Apps specifically designed for ISPs, portals, and other service providers, whether you have a few thousand subscribers or over a million. This new version, which we're calling the Partner Edition, makes it easy for large and small service providers to offer your subscribers the latest versions of powerful tools, like Gmail, Google Calendar, and Google Docs & Spreadsheets, without having to worry about hosting, updating, or maintaining any of the services yourself. All you have to do is point and click in the easy admin control panel and figure out what branding you'd like to layer on top of the products in order to create a customized look and feel. You can quit spending your resources and time on applications like webmail -- and leave the work to our busy bees at the Googleplex.

SoulFu now open source

The author of SoulFu now provides the source with the installer. Download the latest version (Windows only) and install it and there is the source code contained in the installation. That gives me hope of a future version of the game for Linux. :-)



The license is a little funny though - it is not a standard open source license and basically forbids a few things that you should read about if you are interested in modifying the source.



There's an interesting article on "What makes a good Civ game" (pages 1 2 3 4). Most of it is just common sense but it would be interesting to analyse what parts of it are applicable to FreeCiv. The article is nothing new (circa 2003) but I enjoyed reading it anyway.



I've been searching for more information on a 3D version of Exult. It exists, but in terms of the source and/or a relevant project page (with something more than a description). The only decent information I can find is in a 2 year old locked forum thread, which is a shame because it looks like a really interesting addition to the Exult scene and could attract a whole new generation of players. Sadly now it seems inactive.



There are many game ideas that never get realised, but given the hobbyist nature of open source [i.e. not bottom line driven] we are blessed with a blank canvas from which to start with and you can paint it however you like.



I would love to see a game inspired by Castles. In this old classic you got to build up a castle, selecting the height of the walls, and periodically you would get attacked by invading forces so you would place your defenders and watch the battle unfold. The end goal, of course, was to prevent your castle being conquered. For those with a good memory, this is the second time I've mentioned it.



So, what other games are missing from the scene? What ideas - new or old - are realistic enough to be tackled yet original enough to stand out? Comment here or in the forums with any ideas. :-)

Thursday, May 17, 2007

Google Book Search becomes more comprehensive



Google Book Search
allows you to instantly search the full text of over a million digitized books, but we thought that wasn't quite enough. Now when you search you'll get both digitized book results as well as records for millions of other books that still just exist in the analog world.

When you view these new added book records, you can often read reviews, a summary, or see what other people had to say about the book around the web. Since these books haven't been digitally indexed yet, you can't preview the text online, but if you've discovered something great, we offer links to buy the book or find it in a library near you.

We're doing this because we want to offer users the most comprehensive book search in the world - whether it's a book you can read online now, preview samples, see a few snippets, or just read what others have written about the book. We're still very busy digitizing millions more books, but want to make as much discoverable as possible today.

To find out more, check out our post on Inside Google Book Search.

Oh, the places you'll go....



If all you ever wanted to do is direct, now's your chance. You can use our free photo sharing service, Picasa Web Albums, to create nifty portable Flash slideshows that you can easily embed in any blog or web page. Check out this slideshow of our new Hollywood-themed office in Santa Monica.



The playback controls are built right in -- just roll over the slideshow to reveal them -- and it just takes a quick click for friends to get started on creating their own masterpiece.

More Mojo!

I feel my Free Gamer mojo returning. Awesome! :-)



These days some Free games are really, really impressive. For any disbelievers were have youtube to help showcase some of the best the Free Software gaming community has to offer.



TA:Spring is increasingly impressive these days. Some of the scenes in this video are amazing. And another. There's a large number of TA:Spring mods these days too, which I've been meaning to do a post about when I have the time to finish researching (or even play) them.



Or how about this video which was made using the The Babylon Project - a total conversion of Freespace 2 set in the Babylon 5 universe. That looks like it could have been taken straight out the series.



UFO:AI is snowballing - picking up more artists and contributors. Some of the contributed work is incredibly high quality. This game is going to really challenge the commercial competition in the coming years to actually innovate a little.



The translation efforts on the FreeTrain SE project continue. The contributed plugins have now undergone translation for all but the [rather length] train descriptions, and can now be downloaded. This introduces all kinds of fun features including a soccer management game - showing just how flexible FreeTrain is.

Wednesday, May 16, 2007

Behind the scenes with universal search



So when we were asked to make the vision Marissa describes about universal search into a reality, we admit we were a little daunted. Googlers had tried before to do this without success -- several times. Finding the best answer across multiple content types is a well-known hard problem in the search field. Besides that, we wondered if we had become too big a company to pull off a project this complex.

Here's the challenge in a nutshell: Until now, we've only been able to show news, books, local and other such results at the top of the page, like this example for [trends in education]. But it's a tall order to earn placement at the top of our search results, so plenty often we end up not showing these kinds of results even when they might be useful. If only we could smartly place such results elsewhere on the page when they don't quite deserve the top, we could share the benefits of these great Google features with people much more often.

One challenge was being able to regularly search through all of the additional content types to find relevant results. After all, you don't know if there might be a minor news story or an obscure book relevant to your query unless you go and check. But Google's massive compute cluster -- and much effort by our infrastructure experts -- gave us a leg up on that one, and we can now search these disparate types of information about as efficiently as we search our massive index of web pages. We may have melted down a data center or two along the way, but then bugs are part of life in this business!

The next challenge was deciding when and where such results should blend in. Fortunately we have some of the world's experts on ranking, and have been able to apply the lessons learned on web search to ensure that we show news only for newsworthy queries, scanned books only when there aren't better web results, etc. It can be tricky. As we learned the hard way, just because everyone under the sun is writing about Anna Nicole Smith doesn't mean news about her should show up for the search [baby names].

Lastly, we faced the challenge of the user interface you see on the screen -- the UI. The new UI for these results is subtle, but this is one reason why the project is fun for our designers and usability experts: they get to focus on creating a simple experience for you. For example, with news results they designed a compact look for the result that includes helpful items like an image and a date, but is limited to just the most salient information. Or take our book search results, which call out the author and number of pages in the book. (Of course, we learned that sometimes you don't even need to design a user interface. In one early usability study, shortly after Barry Bonds broke Babe Ruth's home run record, we asked people "how many home runs has Barry Bonds hit?" hoping they would type [barry bonds] into the search box. Instead, each and every one simply blurted out "715".)

We also called on experts from each of our feature areas such as News and Local, and were delighted to find our startup mindset is alive and well. Folks from all over found spare time and pitched in to get us to the finish line. There were many nights when we went to bed knowing that plenty of the team's IM status still reported they were online.

And after all this elbow grease, finally we have something that works. What does it mean for you?

Although it's just a beginning, this first pass of universal search focuses on video, news, local and books. Now you'll be able to get more information Google knows about directly from within the search results. You won't have to know about specialized areas of content. If you're looking for the [atkins southwestern pork fajitas] recipe, we can now link you right to that page in the book. Or if, like me, you've been busy these past few days and have not caught up with your Tivo, don't type [sopranos] into Google, because our news result will be a giant spoiler. The search for [rachmaninoff concerto 3] includes a video of Vladimir Horowitz performing this piece (scroll down to see it), and [Animator vs. Animation 2] is pretty cool as well. (And as Johanna notes: I was delighted to see that when querying for my son's name a video showed up too.)

This is just the tip of the iceberg in making Google results more comprehensive and useful. It has involved launching a number of new systems that will make it much easier for us to continue making improvements so you get the most relevant information from our varied content areas. We hope you like it. And finally, we're especially happy to know that Google is still very much a place where we can get big things done!

Universal search: The best answer is still the best answer



Back in 2001, Eric asked for a brainstorm of a few "splashy" ideas in search. A designer and product manager at the time, I made a few mockups -- one of which was for 'universal search.' It was a sample search results page for Britney Spears that, in addition to web results, also had news, images, and groups results right on the same page. Even then, we could see that people could easily become overwhelmed with the number of different search tools available on Google -- let alone those that would be created over the next few years. This proliferation of tools, while useful, has outgrown the old model of search. We want to help you find the very best answer, even if you don't know where to look.

That mockup and early observations were the motivation behind the universal search effort we announced earlier today. And while that Britney Spears mockup was the start of Google's universal search vision, it was instantly obvious that this would be one of the biggest architectural, ranking, and interface challenges we would face at Google. Over several years, with the help of more than 100 people, we've built the infrastructure, search algorithms, and presentation mechanisms to provide what we see as just the first step in the evolution toward universal search. Today, we're making that first step available on google.com by launching the new architecture and using it to blend content from Images, Maps, Books, Video, and News into our web results.

With universal search, we're attempting to break down the walls that traditionally separated our various search properties and integrate the vast amounts of information available into one simple set of search results.

Here are a few of my favorite searches that show off the power of universal search:
In addition, we've rolled out a few new navigation elements and experimental features to help our users better navigate our site and find the information they're looking for. These include contextual navigation links above the search results that help users "drill down" to specific types of information. For instance, developers who search for [python] will see links for "web," "blogs," "books," "groups," and "code," whereas [downtown los angeles] will show a different set of links. Also, in terms of integration and navigation, today we introduced a new universal navigation bar at the top of all Google web pages to provide easier navigation to your favorite Google products, such as Gmail.

While today's releases are big steps in making the world's information more easily accessible, these are just the beginning steps toward the universal search vision. Stay tuned!

Warsow 0.3

Just when I feared I was losing my blogging Mojo, a few tips from readers has put me back on the path to righteousness.



First tip - Warsow 0.3 is now ready! The team behind this acrobatic FPS deathmatch game had a few problems getting it out of the door with some difficult-to-nail crashes but those problems have been addressed.



There's new maps and models, a new gametype, gameplay tweaks, it would seem there's plenty for both new and current players. One of the issues veteran players have identified with Warsow is that it's a bit of an experts game. You have to be quite skillful to pull off some of the maneuvers. There was a detailed article on this matter but I can't seem to track it down right now.



Also StarShip Troopers: Last Defense saw it's first beta release. It's Windows only, but since Glest is cross-platform I am optimistic this is a short term thing.



Anyway, back to musing over the awards setup for moi...

Monday, May 14, 2007

Normal Service Resumed

Oh dear... lack of sleep, sobriety, and no Internet at a foreign location stole away my plans for Free Gamer blogging over the weekend. Anyway, normal service is now being resumed. :-)



The Outer Space client got an update. I always knew about this free-to-play online space strategy game but only recently found out that [at least] the client is open source.



There's a new FOSS game development blog going - Libery Gaming. The author seems to be focusing more on programming and development content.



Not much else to talk about today, however I'm going to address the awards tonight.

Friday, May 11, 2007

Why does Google remember information about searches?



We recently announced a new policy to anonymize our server logs after 18–24 months. We’re the only leading search company to have taken this step publicly. We believe it’s an important part of our commitment to respect user privacy while balancing a number of important factors.

In developing this policy, we spoke with various privacy advocates, regulators and others about how long they think the period should be. There is a wide spectrum of views on this – some think data should be preserved for longer, others think it should be anonymized almost immediately. We spent a great deal of time sorting this out and thought we’d explain some of the things that prompted us to decide on 18-24 months.

Three factors were critical. One was maintaining our ability to continue to improve the quality of our search services. Another was to protect our systems and our users from fraud and abuse. The third was complying—and anticipating compliance—with possible data retention requirements. Here’s a bit more about each of these:
  • Improve our services: Search companies like Google are constantly trying to improve the quality of their search services. Analyzing logs data is an important tool to help our engineers refine search quality and build helpful new services. Take the example of Google Spell Checker. Google’s spell checking software automatically looks at your query and checks to see if you are using the most common version of a word’s spelling. If it calculates that you’re likely to generate more relevant search results with an alternative spelling, it will ask “Did you mean: (more common spelling)?” We can offer this service by looking at spelling corrections that people do or do not click on. Similarly, with logs, we can improve our search results: if we know that people are clicking on the #1 result we’re doing something right, and if they’re hitting next page or reformulating their query, we’re doing something wrong. The ability of a search company to continue to improve its services is essential, and represents a normal and expected use of such data.
  • Maintain security and prevent fraud and abuse: It is standard among Internet companies to retain server logs with IP addresses as one of an array of tools to protect the system from security attacks. For example, our computers can analyze logging patterns in order to identify, investigate and defend against malicious access and exploitation attempts. Data protection laws around the world require Internet companies to maintain adequate security measures to protect the personal data of their users. Immediate deletion of IP addresses from our logs would make our systems more vulnerable to security attacks, putting the personal data of our users at greater risk. Historical logs information can also be a useful tool to help us detect and prevent phishing, scripting attacks, and spam, including query click spam and ads click spam.
  • Comply with legal obligations to retain data: Search companies like Google are also subject to laws that sometimes conflict with data protection regulations, like data retention for law enforcement purposes. For example, Google may be subject to the EU Data Retention Directive, which was passed last year, in the wake of the Madrid and London terrorist bombings, to help law enforcement in the investigation and prosecution of “serious crime”. The Directive requires all EU Member States to pass data retention laws by 2009 with retention for periods between 6 and 24 months. Since these laws do not yet exist, and are only now being proposed and debated, it is too early to know the final retention time periods, the jurisdictional impact, and the scope of applicability. It's therefore too early to state whether such laws would apply to particular Google services, and if so, which ones. In the U.S., the Department of Justice and others have similarly called for 24-month data retention laws.
At the same time, regulators in other parts of governments have argued for shorter retention periods, reflecting the conflicts in every country between privacy and data protection objectives on the one hand, and law enforcement objectives on the other. Companies like Google are trying to be responsible corporate citizens, and sometimes we are told to do different things by different government entities, or to follow conflicting legal obligations. It's hard enough to get different government entities to talk to each other inside one country. When you multiply this by all the countries where Google must comply with the laws, the potential conflicts are enormous. Nonetheless, Google is committed to providing its users around the world with one consistent high level of data protection.

It’s also worth reiterating that we do not ask our users for their names, address, or phone numbers to use most of our services. For those who want to see what their logs history looks like, we offer transparent access via a Google Account to their own personal Web History.

Finally, we maintain rigorous internal controls of our logs database. We look forward to an ongoing discussion with privacy stakeholders around the world as we pursue a common goal of improving privacy protections for everyone on the Internet.

Thursday, May 10, 2007

Naked, Male, and Loving It

I sit here with a smile on my face, not because I'm really really good looking [although I am] and not because I have to leave for a 5 day trip in 30 minutes and have yet to pack [although I do] but because I reckon this is the most amusing bug I've heard in a while: "Naked, female, and hating it in Second Life."

Runesword II


Speaking of role playing games, I remember back in the old days when my brother and I used to create our own RPGs using a few models and pen and paper. Well, there's an open source modern equivalent - Runesword II is designed to help people create their own role playing games. It looks pretty, is mature, and was recently open sourced, but I have kinda grown out of writing my own RPGs so I probably won't ever try it. But you could. :-)



The latest version of Snowballz was causing would-be players a few headaches. The author has fixed most of the issues and re-uploaded version 0.9 - tsk tsk, naughty. New release should mean new version number (0.9.1?) but at least he's trying. ;-)



Some people on the Free Gamer forum are trying to talk me into starting a player-centric wiki. Even if I don't do it, that thread is worth a look as they note some good resources [that I'm too lazy to repeat here].



Now I have 15 minutes to pack. And just spilt tea down my was-fresh-now-stained-with-tea t-shirt. Did you really think I was posting naked?

Wednesday, May 9, 2007

The Post With No Name

The other day I came across Battleship 88. Assuming it was freeware, being Windows only, I didn't mention it but did download it. Given the lack of a source code download on the website, I was a bit surprised at being forced to agree to the GPL before installing it. Despite what the word Battleship imbues - some form of strategy - the game is much more arcade in it's nature. You steer your battleship around blowing the <expletive> out of anything that gets near you. The game is complete - the graphics and sound are polished and it even contains an introduction to the gameplay (which is topical).



Anyway, those who followed the link might have noticed it's to an organisation called www.gamecreation.org and they have completed a few games. I wonder if they all are available under the GPL and, if so, where the sources are?



One game they list, which I've been looking for since forgetting it's name, is Shotgun Debugger. It's a top down shoot 'em up, cross platform, the sources definitely are available, and the gameplay looks crisp and fun.



The Gunbound inspired game that is being "brainstormed at the moment now has a website and a name - i-team.



FreeTrain


And an interesting little debate cropped up on the tt-forums when somebody labelled FreeTrain's graphics as "awful". Some people can be very judgemental without ever actually investigating things. The reality is that FreeTrain's graphics are good but a different style to (Open)TTD's, and as such appeal to a different audience. I personally prefer the really varied cityscapes that you can generate in FreeTrain vs the somewhat repetitive towns that litter an OpenTTD landscape.



Other than all that I have not yet gotten around to working on the previously talked about award categories, but I will try and work on that for tomorrow's blog entry.



The Free Gamer forums really should be more stable now after the freeforums.org guys eventually resolved all the problems afflicting their service. Pffft, free services, eh? ;-)

Tuesday, May 8, 2007

A whole new experience for Google Analytics



A year and a half ago, we released Google Analytics as a free service to help people measure the success of their Web sites. In that time, the response has been fantastic - hundreds of thousands of sites across the Web have access to this powerful analysis previously only available to the enterprise.

Now, we're taking the next step: making that analysis even more accessible and easy to use. Today we're announcing a complete redesign of Google Analytics.

We started over a year ago with dozens of interviews with power users, those new to analytics, and everyone in between. They told us they needed their data organized in a more intuitive way. They wanted to be able to see traffic trends in context with more explanation of what the numbers mean. And they needed tools to help them communicate what they'd found with others. This research fed months of development and design iteration to create a totally new user experience.

We've been working on this since I blogged about the Measure Map acquisition. Since then, we've collaborated with the combined team from Google and Urchin Software to bring user-centered design to their strong development skills. I couldn't be more pleased with the results.

You can find out more at the Google Analytics Blog and be sure to check out this demo for more details.

Lies, Damned Lies, and Artificial Intelligence

I was tempted, out of laziness, to say I had nothing to talk about... but that's just not true. :-D



Daimonin


The guys over at the Daimonin project have been making noises with another pre-release. Daimonin is an open source isometric 2D MMORPG. I got quite addicted to it at one point before my addiction to this blog kicked in, it can be quite an absorbing little game despite the lack of amazing 3D superficial sexy graphics. I'm not sure that the next version brings any graphical improvements but it's obvious they have been working hard on tweaking the gameplay.



Meanwhile the Battle for Antargis lead developer has been investigating probably one of the bigger challenges to face open source game developers - artificial intelligence. (Cue joke about lack of intelligence of the decision to create open source games.) It is very hard to create an AI that is not simple, let alone ultimately predictable. I remember so many games of yester-year that ended up being played in a way that took advantage of glaring AI weaknesses. Or even games that let the AI cheat to make it seem better (Civilization anyone!?) which I always felt was a major cop out by the developers. It's great to see the BoA guys taking it seriously.



Simutrans 0.99.11 is available for download. These days lots of little pedestrians and cars frequent the towns in Simutrans which looks cool IMO. If you transport lots of passengers with trains, fewer cars are on the roads. You can do the artificial environment a favour! ;-)



In the next few days I might do a piece on TA Spring mods or on open source development tips, or do both...

Monday, May 7, 2007

Presidential campaign trail winds through the Googleplex



Though the first votes won't be cast in the presidential election for another eight months, the 2008 campaign is already in full swing. There are lots of important issues at stake in this election, including a host of thorny policy issues surrounding the Internet and the continued growth of the U.S. technology industry. Since all of us -- consumers, businesses, and political leaders -- will have to address those issues in the coming years, we've invited all the presidential candidates to come visit our headquarters in California and share their ideas in town hall-style meetings with our employees.

In February we were honored to host Sen. Hillary Clinton on campus for the first candidate visit, and last Friday we welcomed Sen. John McCain as our second visitor. We're flattered that the other candidates have responded positively to our invitations, and we're working to schedule their visits over the next few months.

Just as the Internet poses interesting policy questions, it also helps empower citizens with more information. So, to help potential voters learn more about the candidates and their views on the issues, we've posted the complete, unedited videos of these candidate talks on YouTube. Take some time to check out Sen. Clinton's talk and Sen. McCain's (as well as a special interview that Sen. McCain did with YouTube's CitizenTube).

Some updates from Google Finance



Earnings season is one of the busiest times in the world of finance. There's barely enough time to join an earnings call if you are combing through all the latest news and quarterly statements. Today, we're adding content on these events content so you never have to miss an earnings call again. You can view earnings calls, analyst meetings, and any other material event on your company and portfolio pages. Further, you can download these events directly to your Google Calendar.

And in response to many of your requests, we've also added a few smaller features to Google Finance, including:
  • Historical prices: View and download historical end-of-day prices for any U.S. or Canadian company
  • Portfolios: You can now download the latest portfolio performance and transaction details from your portfolio
  • News feeds: Stay on top of the news using your feed client such as Google Reader, Bloglines, or as part of your iGoogle
  • Last week, you may have read that there are now ticker symbols on news results for public companies on Google News. Click on the symbol and you'll go to the corresponding page on Google Finance.
We hope that you find these features useful. As always, please let us know what else we can to to help you manage your finances using Google Finance.

Tutorials

It is commonly known that one of the major problems with volunteer game projects is lack of man power, which usually means that a few aspects that you come to expect in commercial titles tend to be neglected in Free games.



One such aspect is tutorials. Many Free games are clones inspired by older commercial games, and as such assume familiararity with those games. This makes them incredibly difficult for a new player to get into without having to ask lots of seemingly obvious questions and that turns people off.



Examples...



I saw FreeLords 0.3.8 had a Windows binary so I thought I'd check it out. I know, I know, there's a manual [which incidently took about 7 clicks to get to from the frontpage - scandalous web design!] but reading that isn't fun. Playing is fun. Tutorials are teaching-whilst-playing. No tutorial, unsure of what to do, my interest quickly waned and I was back surfing brain sewage the Internet.



Another example - FreeCol. Just what the hell are hammers? I can't assign them, they're not a resource, and I was unable to build anything. The game looks great but if I can't play it I'm not having fun, so I quit and move on.



The message? No, I'm not griping about the games, the message is a constructive one; tutorials mean much higher player retention rates. People, generally, play games for fun. That means if they are not having fun from the outset, interest is quickly lost and there are many other games to play. Don't expect too much too soon from your players if you want to keep their interest in the game. Tutorials are probably one of the better investments of your limited resources and I believe should be part of any open source game development process.



I love monitoring forums like Vega Strike's. Why? Because every now and again somebody posts a model like this. Georgeous. I've seen that guy, Oblivion, start as somebody producing very amateur images and through motivation and desire become somebody who produces jaw dropping models and renders. He also contributes to the Angels Fall First project.



After an extended outage the forums are back up. They should be more reliable from now onwards.

Saturday, May 5, 2007

Day of the 0.9x

Blob Wars: Blob and Conquer 0.90 is out! A 3D follow up to the 2D platformer Blob Wars: Metal Blob Solid, Blob and Conquer looks like it is shaping up nicely from the gameplay videos on the website.



It makes me happy to see Snowballz 0.9 released. This RTS now has an OpenGL backend so should run a bit better on faster systems. What I like about Snowballz is it's not just another RTS clone, with the generic C&C style gameplay traits. It has lots of character and original gameplay ideas and I can't wait to play it. I would now but I just finished watching De La Hoya lose to Mayweather and it's 5am or something silly.



FreeTrain will see another release soon as work continues at a frantic pace. The translation to English has gotten quite a bit of interest in the game and there are now 3 developers working on it with hopefully more joining in over the next few weeks, there should be regular improvements and subsequent updates.



With that in mind, it is time for Free Gamer to push for another community effort. So far a revival of Emilia Pinball is the leading contender. If anybody can think of another game they would like to see development rekindled, please comment here or on the Free Gamer forums.

Another option might be to push for a new game idea. I'd love to see an open source game inspired by the DOS game Castles. I loved that game and the gameplay concept is nice and simple meaning it shouldn't be too hard to implement and improve - you design and build a castle and then defend it from invaders! It's really cool to design the perfect castle and watch it build and there is a lot of scope for gameplay extensions.



Hmm... Pinball or Castles... or do you have a better idea? :-)

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