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Tuesday, August 31, 2010

Computer tips to make Blogging easy

                     I'd heard before that Windows 7 would be incorporating mouse gestures, but aside from the Aero Shake and Snap features, I haven't been able to unearth anything else.

Until today.

So the next time you want to access the jump list for a program in the taskbar, do this:

Click on the program's taskbar icon once, hold that click and slowly drag up.


...and there's your jumplist!


I'll keep diggin' around to see if I can find more Windows 7 mouse gestures.


Programs and Features and...

Are you familiar with the Programs and Features window in Windows Vista and 7? It's the place where you can uninstall programs and get information on stuff like the publisher, when the program was installed, its size and more.

...much more, if you use this tip.



So click Start and in the Search Box type "Programs and Features". Now either click on the icon the appears in your list or just hit Enter. The Programs and Features window will open up.



From here, look along the top of the list where Name, Publisher, Installed on, etc are.


Now right-click and select More...

Look at all those options! Just put a check next to anything you'd like to know about your installed programs like source, location, registered owner and more! Select what you want and hit OK.
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Online publishers: growing the display advertising pie

This is the latest post in our series on the future of display advertising. Today, director of product management Jonathan Bellack looks at our efforts to help online publishers generate more advertising revenue - Ed.

For millions of online publishers—from the smallest blogger to the largest entertainment, news, e-commerce and information sites—online advertising revenue is vital. When publishers can maximize their returns, everyone benefits from more vibrant online content and websites. But the pace of change in the industry can be intimidating—how can a publisher keep up with what’s new, let alone grow their business?

We believe that the new technology we’re developing to make display advertising work better will help to grow the display advertising pie for all publishers, by orders of magnitude. We shouldn’t be asking how publishers can eke another 5 or 10 percent out of display advertising in the next few years. We should be looking at how the industry can double or triple in size.

We’ve previously described our three core display ad products for publishers:
  • AdSense, which places the most valuable, relevant ads on our partners’ websites, without the publishers having to sell the ad space themselves;
  • DoubleClick for Publishers, our ad serving platform, which maximizes the value of ad space that publishers have directly sold themselves;
  • DoubleClick Ad Exchange, a real-time auction marketplace, which maximizes large publishers’ overall returns, by "dynamically allocating" the highest value ad, whether directly sold, or indirectly sold through an ad network.
I wanted to highlight the key principles guiding our future product innovations in this area, as we work to help all publishers maximize their online ad revenues.

1. Making life more efficient
For most large publishers, directly sold ads (ads sold by their own sales force) comprise the vast majority of their ad revenues. But today, selling and managing these ads is frustrating, expensive and often involves tedious manual processes.

Imagine a TV network that receives TV commercials in 100 different formats, languages, lengths and video dimensions, and then has to manually convert, translate and edit them all, then manually count the number of TV sets on which the ad appeared before sending a bill. Sounds crazy, right? Well, that scenario is far less challenging than what most large online publishers face today with display advertising. Today, across the industry, for every dollar spent on display advertising, 28 cents is eaten up in administrative costs. If we can reduce that proportion, it would mean a lot more money going to publishers.

Things like new standards for video ad serving and systems that connect buyers and sellers are helping publishers support the most engaging and creative ads across their sites. But there are quantum leaps to come in this area, for small and large publishers. Think of a political candidate who is seeking donations on his or her website—the candidate can receive money in seconds. Imagine if publishers—even the smallest website—had tools that enabled advertisers to click a button on their site to upload an ad, let them pay for it with a credit card, and then deliver this ad—through the publisher’s ad server—within minutes. This sort of “immediate ad” will become possible as ad serving technology continues to simplify the process of buying and selling ad space.

2. Total revenue management
AdSense selects the most valuable ad for publishers from a large number of ad networks, to maximize ad revenues every time a page loads.

New ad serving and “dynamic allocation” technology, like the DoubleClick Ad Exchange, is emerging that enables ad revenues to be maximized across both directly and indirectly sold ad space, ad impression by ad impression, using real-time prices. Second by second, across millions of ad impressions, this can meaningfully boost major publishers’ revenues. Using this technology, the average price that a publisher receives for ad space sold through the Ad Exchange is more than 130 percent higher than the average price of ad space sold directly to ad networks. In fact, without this type of dynamic allocation across sales channels, a publisher’s revenues can never truly be maximized.

In years to come, this true revenue maximization can get even smarter. There’s no question that delivering the right ad to the right user at the right time delivers better results. We have years of experience in doing this with search and text ads; we’re now bringing that experience to the world of display. This means investing in a smarter ad server that can automatically learn where and when a given ad will get the best response, as well as manage delivery to deliver those improved results for publishers. This new ad server can even anticipate a publisher’s future events and adjust delivery accordingly—for example, if traffic drops off every weekend, the ad server can automatically speed up during the week to keep everything moving smoothly.

3. More insight and control
Our vision is to provide all publishers the smartest possible advertising system that can give them knowledge and control of everything going on with their ad business. The vision is already becoming a reality: the upgraded DoubleClick for Publishers platform offers publishers 4,000 times more data than its predecessor. And in recent years, we’ve been constantly adding new reporting options for our AdSense partners.

By putting publishers in firm control and empowering them with more data, reports and controls (for example, over what advertisers and ad networks they allow), they’ll be able to make fully informed decisions about ad space forecasting, segmentation, targeting, allocation and pricing. This helps them to extract the maximum value from their sites and uncover new advertising opportunities—the gold that’s buried under their own sites.

4. Betting on openness
An open ecosystem drives meaningful results for publishers. When a wide range of buyers can bid for a publisher’s ad space, through an advertising exchange or network, this creates more competition for that ad space, while giving publishers choice over whose ads they want to appear. On the DoubleClick Ad Exchange, an enormous number of advertisers, belonging to over 50 ad networks, compete for publishers’ ad space. Of course, at the same time, we’re also providing publishers robust technologies and controls that can block any unwanted ads or networks.

Similarly, we believe that one of the best ways to encourage innovation is to open code to the web developer community. Look at the incredible mashups that have been created through the Google Maps API, or the range of mobile devices that have been created from our open source Android code.

This same approach can generate significant advantages for publishers. When we rolled out the upgraded DoubleClick for Publishers, we launched a new public API. This gives publishers and developers the tools to drive innovation and deliver value-adding “advertising apps” for publishers—like inventory analysis, sales workflow tools and more—without having to build an ad server from scratch. This will help drive the next generation of better, more valuable ad innovations.

5. Everything is going to be “display”
Display advertising is about much more than ads in web browsers. People are watching video, reading newspapers, magazines, books and listening to digital music at an ever-increasing rate. They’re turning to a plethora of new devices—smartphones, tablets, e-readers and even video game consoles. We’ve designed our platform, and are continuing to invest in it, to give publishers a single base that can deliver ads into this expanding world—including streaming video, mobile ad delivery and more.

Looking forward, what we call “display” today will just be “advertising”—a single platform that can coordinate an advertiser’s campaign across streaming audio ads in car stereos, interactive mobile experiences on smartphones, and HD video ads on set-top boxes. Imagine if that single platform could optimize the campaign, automatically delivering the best-performing ads, best returns and best mix, across all those platforms. That’s the future we envisage.

An exciting time ahead
We’re unapologetically optimistic about the future of display advertising for online publishers. There’s great innovation taking place in this area that will make the current landscape look primitive within a few years. We’ll keep working hard to help all publishers take advantage of these opportunities.

UnCharted 2 Among Thieves

UnCharted 2 Among Thieves : Poster . . .

UnCharted 2 Among Thieves : Screenshot 01

UnCharted 2 Among Thieves : Screenshot 02

UnCharted 2 Among Thieves : Screenshot 03

UnCharted 2 Among Thieves : Screenshot 04

Metal Gear Solid: Peace Walker


Metal Gear Solid: Screenshot 01

Metal Gear Solid: Screenshot 02

Metal Gear Solid: Screenshot 03

Metal Gear Solid: Screenshot 04
No PC Info available right now.

Super Bike Champioship

Super Bike Champioship Poster . . .

Super Bike Champioship : Screenshot 01

Super Bike Champioship : Screenshot 02

Super Bike Champioship : Screenshot 03

Super Bike Champioship : Screenshot 04
System Requirments:
OS: Windows XP/Vista
Processor: Intel Pentium 4 @ 2.4 GHz / AMD Athlon XP 2600+
Memory: 2 GB
Graphics Card: nVidia GeForce 6600 / ATI Radeon X1300
HD Space: 4GB
Direct X: 9.0c
Others: Keyboard, Mouse & DVD Rom Drive
Download Links:

Monday, August 30, 2010

Email overload? Try Priority Inbox

(Cross-posted from the Gmail Blog)

People tell us all the time that they’re getting more and more mail and often feel overwhelmed by it all. We know what you mean—here at Google we run on email. Our inboxes are slammed with hundreds, sometimes thousands of messages a day—mail from colleagues, from lists, about appointments and automated mail that’s often not important. It’s time-consuming to figure out what needs to be read and what needs a reply. Today, we’re happy to introduce Priority Inbox (in beta)—an experimental new way of taking on information overload in Gmail.

Gmail has always been pretty good at filtering junk mail into the “spam” folder. But today, in addition to spam, people get a lot of mail that isn't outright junk but isn't very important—bologna, or “bacn.” So we've evolved Gmail's filter to address this problem and extended it to not only classify outright spam, but also to help users separate this "bologna" from the important stuff. In a way, Priority Inbox is like your personal assistant, helping you focus on the messages that matter without requiring you to set up complex rules.



Priority Inbox splits your inbox into three sections: “Important and unread,” “Starred” and “Everything else”:



As messages come in, Gmail automatically flags some of them as important. Gmail uses a variety of signals to predict which messages are important, including the people you email most (if you email Bob a lot, a message from Bob is probably important) and which messages you open and reply to (these are likely more important than the ones you skip over). And as you use Gmail, it will get better at categorizing messages for you. You can help it get better by clicking the or buttons at the top of the inbox to correctly mark a conversation as important or not important. (You can even set up filters to always mark certain things important or unimportant, or rearrange and customize the three inbox sections.)

After lots of internal testing here at Google, as well as with Gmail and Google Apps users at home and at work, we’re ready for more people to try it out. Priority Inbox will be rolling out to all Gmail users, including those of you who use Google Apps, over the next week or so. Once you see the "New! Priority Inbox" link in the top right corner of your Gmail account (or the new Priority Inbox tab in Gmail Settings), take a look.

Share your story with the new Google Translate

(Cross-posted from the Google Translate blog)

Today, you may have noticed a brighter looking Google Translate. We’re currently rolling out several changes globally to our look and feel that should make translating text, webpages and documents on Google Translate even easier. These changes will be available globally within a couple of days.

Google Translate’s shiny new coat of paint

With today’s functional and visual changes we wanted to make it simpler for you to discover and make the most of Google Translate’s many features and integrations. For example, did you know that you can search across languages on Google using Google Translate? Or that you can translate incoming email in Gmail or take Google Translate with you on your phone? We’ve added all these tips on the new Do more with Google Translate page. You can also see some of these tips rotating on the new homepage.

We’ve also created an Inside Google Translate page, where you can learn how we create our translations. Is it the work of magic elves or learned linguists? Here Anton Andryeyev, an engineer on our team, gives you the inside scoop:



It’s always inspiring for us to learn how Google Translate enables people to break down communication barriers around the world. Lisa J. recently shared with us how she uses Google Translate to stay in touch with her grandparents. “I moved to the U.S. from China when I was six,” Lisa told us, “so I speak both English and Chinese fluently but I’m not very good at reading the complex Chinese alphabet.” When she gets an email from her grandparents in China, Google Translate helps her understand the sentences she can’t quite read. She also uses Google Translate when she’s writing her response. “I use Google Translate to make sure I’m using the right character in the right place,” she explained.

Do you use Google Translate to stay in touch with distant relatives? Read foreign news? Or make the most of your vacation? We’d love to hear from you, and invite you to share your story with us. Who knows, we might feature your story on the Google Translate blog!

23 walls of Googley

A couple months ago while visiting our London office, I noticed a really cool Google logo on the wall. It was a mosaic of photos of London that had been created by a product manager named Clay Bavor and a team of Googlers (in fact, Clay wrote about it). As a few of us admired the wall, we thought there must be other Googlers who could create something equally cool and fun. So we cooked up a little contest for the product management team: create your own version of a “Googley Art Wall” and the team with the best entry wins a nice dinner out and a donation to the charity of its choice.

When we announced the contest, we weren’t sure if we’d get enough entries to make it interesting. Within minutes of seeing the announcement, however, Lorraine Twohill (head of marketing) and Claire Hughes Johnson (head of online sales) both asked if it was OK for their teams to enter too. Soon Googlers from offices and teams around the world were doing their best to create beautiful, creative and Googley “art walls,” on small budgets and their own time.

Seven weeks later, 23 teams from 12 offices across eight countries submitted videos and photographs of their work. The entries were so universally good that the judges couldn’t limit themselves to picking just one winner. The grand prize went to “Rubik’s Cubes Galore!”, a giant Google doodle meticulously composed of 850 Rubik’s Cubes, created by practically the entire Taipei office. We also named four runners-up: from Mountain View, a “Periodic Table of Google Elements,” a colorful collection of facts and stats about Google and the Internet arranged as a giant periodic table; the “Google Paris Metro Station,” a Metro stop built right inside the Paris office; the “Shanghai Interactive Wall,” a magnetic wall with 63 moveable tiles; and in Dublin, the “Google FoosWall,” a super-sized foosball table with handmade players that spell Google. Watch the video to see the making of these winning walls, along with the finished products.



People sometimes ask me to define “Googley.” Now I can just tell them to walk by any of the newly decorated walls (you should too, if you happen to visit a Google office). This is what happens when you give Googlers a little space—and paint guns, a wood shop, litter scraps from micro-kitchens, stained glass, LEDs, dried beans, colorful plastic balls, antique furniture—or just about anything else they can get their hands on, apparently. They create incredible things.



Arcade Fire meets HTML5

What would a music experience designed specifically for the modern web look like? This is a question we've been playing around with for the last few months. Browsers and web technologies have advanced so rapidly in the last few years that powerful experiences tailored to each unique person in real-time are now a reality.

Today we’re excited to launch a musical experience made specifically for the browser. Called “The Wilderness Downtown”, the project was created by writer/director Chris Milk with the band Arcade Fire and Google. Building this project on the web and for the browser allowed us to craft an experience that is not only personalized, but also deeply personal for each viewer. “The Wilderness Downtown” takes you down memory lane through the streets you grew up in. It’s set to Arcade Fire’s new song “We Used to Wait” off their newly released album The Suburbs (which you may be familiar with, especially if you were one of 3.7 million viewers who live-streamed Arcade Fire's concert on YouTube earlier this month). The project was built with the latest web technologies and includes HTML5, Google Maps, an integrated drawing tool, as well as multiple browser windows that move around the screen.


“The Wilderness Downtown” was inspired by recent developments in modern browsers and was built with Google Chrome in mind. As such, it’s best experienced in Chrome or an up-to-date HTML5-compliant browser. You can launch the project and learn more about it on our Chrome Experiments site at www.chromeexperiments.com/arcadefire.

We hope you enjoy it.

James Bond 007 Quantum Of Solace

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Genre: First-Person Shooter
 Publisher: Activision 
Developer: Beenox

James Bond is back to settle the score in Quantum of Solace: The Game. Introducing a more lethal and cunningly efficient Bond, the game blends intense first-person action with a unique third-person cover combat system that allows players to truly feel what it is like to be the ultimate secret agent as they use their stealth, precision shooting and lethal combat skills to progress through missions.
Seamlessly blending the heart-pounding action and excitement of the upcoming Quantum of Solace feature film with the Casino Royale movie, the title propels players into the cinematic experience of international espionage. Based on the renowned Call of Duty 4: Modern Warfare game engine that has been specifically engineered to immerse players in the Bond universe, Quantum of Solace: The Game delivers superior high-definition graphics, reactive AI and visually stunning locations inspired by locales portrayed in the films.
Game features:
► Be the New Bond – Quantum of Solace: The Game marks the first time players can become the dangerous and cunning Bond as portrayed by Daniel Craig in Quantum of Solace and Casino Royale
► Combat Variety — From silent take downs and sneaking through confined spaces, to one-on-one shoot outs and large scale battles, players experience a variety of gameplay that challenges them to think through situations and choose how they progress, whether it’s through covert means or confronting enemies in full force
►Advanced combat and Realistic AI — Players engage in both first-person and third-person gameplay that allows gamers to be Bond in unscripted battles against the world’s most evil villains and mercenaries
► Cinematic Appeal — Filled with armed combat, massive explosions and vertigo-inducing chases, gamers are immersed in an authentic Bond universe and drawn into epic movie moments with theatrical camera angles, split screen effects, picture-in-picture sequences, and amazing environments inspired by real world locations such as Montenegro, Venice, Bolivia and Austria
► Unparalleled Bond Multiplayer Experience — Bringing James Bond to next-gen consoles for the first time, gamers now have the ability to battle online in a variety of modes.


MEDIAFIRE LINK
7.4GB

(You need Flash Get  or u Torrent software for this link to start download)

Prototype

Prototype Official Poster

Prototype : Screenshot 01


Prototype : Screenshot 02


Prototype : Screenshot 03


Prototype : Screenshot 04
System Requirements :
OS: Windows XP/Vista
Processor: Intel Core 2 DUO E4700 (2.6 GHz) / AMD Athlon 64 X2 3800
Memory: 1 GB
HD Space: 8 Gb
Video Memory: 256 MB nVidia GeForce 7800 / ATI Radeon X1800
Sound Card: DirectX Compatible
DirectX: 9.0c
Others: Keyboard, Mouse, DVD Rom Drive.
Download Links:

GTA IV

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Type of the publication: RePack
Platform: PC
Ripped: Nothing
Size of the file: 6.5 GB

Installation Note:
1. Download everything and extract..
2. Mount or burn CD1 on a empty DVD, do the same with CD2..
3. Insert CD1 in your PC normally it should start installing if it doesnt go to Computer and double click on the CD
4. When the install is at 50% a window will pop up in a strange language just insert CD2 and click ok
5. When the install is done go to you desktop and search for a GTA IV logo click on it make a account for Rockstar Games Social Club and a offline account for Windows Live Gaming.


Minimum Requirements
OS: Windows Vista SP1 / XP with SP3
Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
Memory: 1.5GB
16GB Free Hard Drive Space
Graphics/Video Card: 256MB NVIDIA 7900 / 256MB ATI X1900

Recommended  Requirements
OS: Windows Vista SP 1 or XP with SP 3
Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
Memory: 2 GB (Windows XP) 2.5 GB (Windows Vista)
18 GB Free Hard Drive Space
Graphics/Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870.


MEDIAFIRE LINK:-

6.5 GB
Pass:
www.netkingvn.com
pass unrar: 
www.oyuncehennemi.com

Sunday, August 29, 2010

18 Wheels of Steel: Extreme Trucker

18 Wheels of Steel: Extreme Trucker

18 Wheels of Steel: Extreme Trucker

18 Wheels of Steel: Extreme Trucker

18 Wheels of Steel: Extreme Trucker
System Requirements :
OS : Windows XP/Vista/Windows 7
Processor: 2.2 GHz CPU
Memory : 1 GB
HD Space : 1 GB
Video Memory : 256 MB (GeForce FX or better class, ATI 9600 class)
Others : DirectX 9.0c, Mouse, Keyboard.

Wings Of Prey

War Plane simulation game . . .

Wings Of Prey : Screenshot 01

Wings Of Prey : Screenshot 02

Wings Of Prey : Screenshot 03

Wings Of Prey : Screenshot 04
System Requirements:
Operating System: Microsoft Windows XP SP3
Processor: Intel Pentium 4 3200MHz
Memory: 1 GB RAM
Hard Drive: 10 GB of free space
Video Card: NVIDIA GeForce 7600 256 Mb or ATI Radeon X1650 256 Mb
Others: DirectX 9.0c, Sound card: DirectX compatible, Internet connection: 56 kb/s,
Keyboard, mouse

Dead Rising 2


Going to Release on 28 September 2010 . . .

Dead Rising 2 : Screenshot 01

Dead Rising 2 : Screenshot 02

Dead Rising 2 : Screenshot 03

Dead Rising 2 : Screenshot 04
Note:
Free Download this game free from this blog on 28 September.
Keep Visiting . . .
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