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Tuesday, May 1, 2007

Scourge and SoulFu

Scourge 0.18 (download) has been released. :-)



If you don't know, Scourge is a 3D RPG game inspired by top-down old school isometric-ish games e.g. Exult. Scourge tries to blend classic gameplay with modern graphics. It has a light hearted plot but is designed to be easily moddable. As the game progresses, in the future I hope to see a few cool mods crop up. I personally really like Scourge because I've watched the development for several years and helped a little here and there.



Scourge 0.18 brings a revamped UI, localization and translations, and a slew of bug fixes. It is starting to shape into a nice game and really the only major task they have to really tackle to make this a very distinctive and brilliant Free game is to sort out some proper character models. The current set are just bits and pieces Gabor Torok (Scourge author) managed to find online.



It's ironic that many projects seem to have either only programmers or only artists, and struggle to find the ideal balance for development. I have contemplated setting up a site where open source games can make calls for help with programming, artwork, or modelling, since at the moment it's just a case of hoping somebody with the right skill and interest eventually finds your game project - there is no centralized resource for organizing open source game development and I think one is increasingly needed as the number of people creating free software games keeps rising.



SoulFu


Aaron Bishop, the original author of Egoboo (see Egoboo Resurrection for current versions) has finally finished his latest game after 4 years of development. SoulFu is currently only available for Windows but he is planning Linux and Mac versions of the game. The game is freeware but maybe after some time he'll open source it like he did with Egoboo.



You can see the graphical similarities between SoulFu and Egoboo, the chunky cutesy character models, but the graphics look a little more refined in SoulFu. It looks fun but my Windows machine is too pap to play it so perhaps a few readers could comment on what the gameplay is like. There are a couple of gameplay videos [1, 2] from earlier on in development just to give an idea of what how SoulFu plays.



Edit - hey, you have to pay money for the full SoulFu experience :-( that really sucks (no mention on the webpage) and I'm frustrated that I mentioned it now!



There's been some interest on the Ubuntu forums about making a Gunbound-like game. For those who don't know, Gunbound (gameplay video) is kinda like Worms only with fancier graphics and weapons. If this project goes ahead, I hope they look at working with the Wormux crew who have an engine capable of 90% of the needs of this project-in-planning.

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