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Wednesday, November 25, 2009

Thinky stuff: A thinky blog about thinky things in games

Whilst I try to formulate the words to what I think about Modern Warfare 2, Dragon Age, and Left 4 Dead 2, here's something for you people to chew on.

Quite an interesting site if you ask me: gausswerks


A game design guy, Jack Monahan, takes games that are either already released or have become vaporware and talks about potential ways he could make them better. And boy, is he making them better. Amidst all the interesting texty text about concepts and visual design, and game-play, etc. he peppers it with concept arts of his own for the games, and he's got some ideas that I think even the game devs should take into consideration.

Particular noteworthy posts includes one where he talks architecture and space in a level, and its implications in Left 4 Dead and the other is a "What If?" post about one of the earliest designs of Half-Life starring Ivan the Biker, and "what if" that got release instead of what we all know today as the greatest game on earth (notice my references to Valve games, that's because I heart Valve like it's the schiz).

Anyhoo, the site can be found upon clickity clack of said link.

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