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Monday, May 31, 2010

Made Man PC - RiP [135 MB]



Made Man’ is a third person action adventure that follows Joey Verola as he is indoctrinated into, and progresses through, the hierarchy of the most notorious crime organization in history; the Mafia. The storyline spans three decades of his life, from the horror of Vietnam to the urban jungle of Brooklyn, but it avoids the clichéd chronological constraints of many other games.

Made Man has a very strong plot, with the missions written by best selling authority on the Mafia, David Fisher. David’s collaboration with retired Mafia caporigieme Bill Bonanno, a senior member of the Bonanno crime family, has ensured that each career step and mission is based upon authentic Mafia incidents. The involvement of these authorities gives an authenticity to the content of the game and also presents a considerable marketing opportunity. 












Minimum System Requirements:

OS: Windows 2000/XP

CPU: 1.0 GHz

RAM: 256 MB

Video: 128 MB











Rapidshare:

 http://rapidshare.com/files/391738965/made.man.part1.rar

 http://rapidshare.com/files/391736386/made.man.part2.rar




 Megaupload::

 http://www.megaupload.com/?d=L22MX4RJ

 http://www.megaupload.com/?d=YSGXYPKJ




Hotfile: 

 http://hotfile.com/dl/44871933/8238654/made.man.part1.rar.html

 http://hotfile.com/dl/44871841/26f58e5/made.man.part2.rar.html


       

                        OR



Single Link::



Rapidshare:

 http://rapidshare.com/files/391736726/made.man.exe




 OR



Megaupload:

 http://www.megaupload.com/?d=MV123C62






 OR



Hotfile: http://hotfile.com/dl/44871862/a5ab8fe/made.man.exe.html





No password

What is Constructivism in Metaethics? (Part 2)


This post is part of my series on Sharon Street's article "What is Constructivism in Ethics and Metaethics?". Constructivism is a claim about the nature of moral truth. According to constructivists, moral truth is made not found, created not discovered.

To be more precise, the constructivist thesis is the following: moral truth is simply what is entailed by the practical point of view. This basic thesis was covered in part one.

In this part, we follow Street in trying to carve out the unique place of constructivism in the metaethical literature. This requires us to contrast it with three other metaethical positions: (i) realism; (ii) naturalistic ideal observer theory; and (iii) expressivism.


1. Constructivism vs. Moral Realism
I have written about moral realism before. Roughly, moral realists hold that moral values are real mind-independent properties. Ontologically speaking, these properties are likely to be Platonic in form. Thus, they are not reducible to naturalistic properties.

In contrast to this, constructivism maintains that moral values are necessarily dependent on minds that are capable of doing the valuing. That is: values depend on minds that can take the practical point of view.

A secular version of the Euthyphro dilemma brings out this contrast between realism and constructivism. The dilemma asks us whether things are valuable because we happen to value them or whether we value things because they possess some independently constituted value.

The constructivist takes the first horn of the dilemma; the realist takes the second.



2. Constructivism vs. the Ideal Observer
Ideal observer theories are popular among naturalistic moral realists. This species of moral realist wants to reconcile moral truth with scientific/natural truth, but does not want to embrace the mind-dependence of constructivism in the process.

The best way to appreciate the distinction between the two approaches is to consider an analogy. Street chooses an analogy based upon baseball, which is unfortunate since I know next to nothing about that particular sport. Nonetheless, I shall persevere with her example.



Street asks: what does it mean to say that a player is safe in baseball? There are two possible responses: (i) his being safe is constituted by the judgement of an ideal and impartial umpire; and (ii) his being safe is constituted by a combination of non-normative facts (e.g. his position on the field) and the rules of baseball.

The first response is analogous to a naturalistic ideal observer theory; the second response is analogous to the constructivist position. Let's consider the strengths and weaknesses of both.

The ideal observer is attractive for epistemic and ontological reasons. Epistemically, it seems that having a properly constituted observer would give us access to the relevant truths, be they of baseball or morality. Ontologically, the ideal observer would be consistent with a naturalistic view of the world.

Despite these attractions, the theory has some obvious defects. First, it has a tendency to lapse into question-begging triviality. For example, we could spend a considerable amount of time arguing over what an ideal observer would be like and end up with the following description: "an ideal umpire is one who could accurately judge facts such as whether or not a player is safe". That would be entirely uninformative.

Second, it seems wrong to say that a player's being safe is constituted by the opinions of an ideal umpire. That would seem to confuse epistemic access with ontological reality.

The constructivist thesis is less attractive from an epistemic perspective. By suggesting that baseball facts are simply those that are entailed by the rules of baseball, the constructivist seems to create a realm of facts that is off-limits to naturalistic inquiry.

But despite this epistemic stumbling block, the constructivist position surpasses the ideal observer on ontological grounds. First, it says nothing that it not consistent with a naturalistic worldview. And second, it seems right to say that a player's being safe is constituted by a combination of non-normative facts and the rules of baseball.

Of course to complete the analogy between baseball and morality, we need to know what occupies the position of the "rules of baseball" in a constructivist metaethics. The answer is "the rules of practical reason" or "the rules of the valuing game". Indeed, the central task of constructivism is to give a formal descriptive analysis of these rules.


3. Constructivism vs. Expressivism
The final distinction that needs to be made is that between constructivists and expressivists. The standard account is that constructivism is cognitivist (i.e. thinks there can be moral truth/falsity) while expressivism is not. Street thinks that this is uninformative, so she develops an alternative.

The distinction takes the form of an intellectual ping-pong battle between the expressivists and the constructivists. We join the contest at a relatively late stage.


i. The Expressivist Challenge
Expressivists take it that the central task of metaethics is to explain the meaning or semantics of moral terms such as "good", "bad", "permissible" etc. This position is inspired by the catalyst for much modern metaethics: Moore's open question argument.


Expressivists take it that Moore's open question has shown a direct explanation of moral meaning to be impossible. In other words, it is impossible to say that "good = pleasure" because it will always be possible to ask the further (open) question "why is pleasure good?".

Instead, expressivists offer an indirect explanation of moral language. They claim that moral language is used to express motivational mental states, e.g. states of approval, acceptance, preference and so forth. The manner of this expression is such as to trick us into thinking that these states are capable of being true or false. But in thinking this we are mistaken. Moral expressions do not have any truth-value.

The expressivists criticise the constructivists for failing to offer an equivalent account of moral semantics. They argue that constructivists are really only advancing a claim that is within normative ethics, not about normative ethics.

The debate over the morality of torture provides an illustration of this difference. The constructivist would say that torture is impermissible if, and only if, that is what is entailed by the practical point of view. The expressivist would argue that this is itself a substantive claim (expression) about what is morally acceptable, and not a metaethical claim about moral semantics.


ii. The Constructivist Response
Street thinks that the constructivist can rise to meet the expressivist challenge in two ways. First, by giving some account of moral semantics. And second, by arguing that the expressivist preoccupation with moral semantics is misguided.

As regards a constructivist moral semantics, Street thinks that there are several plausible accounts.  I'll give just one of these.

A constructivist could argue that a full account of the practical point of view would provide us with an inferentialist moral semantics. Which is to say that moral predicates would derive their meaning from the role they play in the inferences made by practical reasoners.

For example, when I say that "unsaturated fat is good", what I really mean to say is that the consumption of unsaturated fat would help me to satisfy my goal of avoiding heart disease. So "good" derives its meaning from its role in practical inferences.

As regards the misguided nature of expressivism, Street argues that by focusing so much attention on the semantic issue, expressivists miss the key metaethical question: can moral values find a place in a naturalistic worldview?

This question forces us to consider whether values depend on minds or not. The constructivist insists that they do; the realist insists that they don't. Until this debate has been resolved, questions about the meaning of moral terms cannot really be answered.

This is where the expressivist goes wrong.


4. Conclusion
That brings us to the end of this article. Let's try to summarise Street's main points. The goal of her article was to set forth the key metaethical claims of constructivism. This required her to do two things: (i) give an account of the constructivist thesis and (ii) distinguish constructivism from other metaethical positions.

In part one, we looked at her account of constructivism. We learned that constructivists argue that normative truth consists in what is entailed from the practical point of view. This practical point of view is that of agent who value things. It follows from this that values are mind-dependent.

The central task of metaethical constructivism is to give a formal account of what it means to value something. This central task was merely identified in this article, not undertaken.

Constructivists differ from moral realists in thinking that values are mind-dependent. Realists are opposed to the idea, preferring to think that moral properties are like Platonic properties.

Constructivists differ from ideal observer theories in thinking it is a mistake to say that moral values are constituted by the judgements of a hypothetical observer. This would seem to be ontologically obtuse: how could the fact that my behaviour was bad depend on the opinion of someone else?

Finally, constructivists differ from expressivists in thinking that the task of metaethics is to reconcile moral value with a naturalistic worldview. In contrast, expressivists think the central task of metaethics is to offer an account of moral semantics. Constructivists think that this cannot be properly done until we have worked out the place of value in the natural world.

Hitman Blood Money - Rip [270 mb]





Hitman is back and this time he's paid in cold, hard cash. The Blood Money he earns affects his passage through the game and the weapons at his disposal, resulting in a unique gameplay experience for each player. Powered by a new version of lo's stunning Glacier engine, Hitman: Blood Money will deliver the most brutal and realistic simulation of life as the world's deadliest assassin. 














Minimum System Requirements

OS: Windows 2000/XP

Processor: 1.5 GHz

Memory: 512 MB

Hard Drive: 5 GB Free

Video Memory: 128 MB

Sound Card: Direct X 9 Compatible

Direct X: 9.0c

Keyboard & Mouse

DVD Rom Drive



Recommended System Requirements

System: Pentium 4 2.4GHz or Athlon XP or equivalent

RAM: 1024 MB

Hard Drive Space: 5000 MB

Other: ATI X800 series, Nvidia GeForce 6800 - DVD ROM drive 




Installation Note:
1 - Unzip

2 - Run "Unpak.bat" to decompress data (reqs 10gb free),decompress could take 45 min.

3 - Run "HitmanBloodMoney.exe" to play game




Note:
If this Error occur

when you launch the game using the game icon,

its say something was missing and its said reinstall to fix the problem


Then watch this video for solve the Error/Problem










Hotfile:




OR


No password!

Tekken 3 - RIP [30 MB]



Tekken 3 is the third installment of Namco's premier 3D fighting game franchise. Converted from the arcade to the PlayStation, Tekken 3 ran on the technology called the System 12 board. It is a step better than Namco's System 11 board, which is nearly identical to the PlayStation. The trick was to pull off a conversion to fit with the console's architecture and technology, and they did just that.
















 How To Play:
1. Unpack.

2. Run the "Tekken.reg" file

3. Double click ePSXe.exe>config>video>set D3D renderer 1.11(example)>ok

4. Run Tekken.bat or Tekken.exe.

5. Black screen comes Wait few seconds or click V button until the game start.

6. Play the game.Enjoy!!!

























Click here for download :            



Mirror 1          (Megaupload)

Mirror 2          (Mediafire)









Note: If any link dead then contact me,I will change that link ASAP (Ass soon as possible) 





Sunday, May 30, 2010

This week in search 5/30/10

This is one of a regular series of posts on search experience updates. Look for the label This week in search and subscribe to the series. - Ed.

Safety, security and privacy are important parts of the search equation for us at Google, particularly as we continue to bring you the best possible search experience on the web. Security in particular can be an important part to your interaction with the Google search box, so we're always looking for ways to make changes and enhancements to that interaction secure. Especially as we all spend more time online, the importance of security has taken center stage. So in addition to this week's secure search enhancement, you can read our latest news and insights at our Online Security Blog.

More secure searches
Years ago we added Secure Sockets Layer (SSL) encryption to products ranging from Gmail to Google Docs, as part of our effort to advance the safety and security of our products for you. Now you have a new choice to search more securely using https://www.google.com. When you use this https address, an encrypted session is established between your browser and Google that uses an SSL connection. Just like on an online banking page, the "https" confirms that you are using a more secure connection that will help protect your search terms and your search results from being intercepted by a third party. For more information on this security enhancement, read our announcement.

Example of encrypted search: [flowers]

Whether you're planning a trip by train or scouring the real-time web, this week's roundup also includes two search enhancements that should greatly improve the richness of yor search results -- no matter what you're looking for.

Images in real-time search updates

Ten blue links on a search results page can provide you with a lot of really helpful information, but sometimes you're searching for content that is richer than a textual web page. For instance, what are people saying about Lady Gaga's latest garb? Until now, it's been hard to get this kind of rich visual detail that's really fresh. So this week we began rolling out a feature for images in real-time search. When searching for the latest content across the real-time web, you'll be able to quickly see the images people are talking about right now (based on URLs of those images in their public updates.) To view this new feature, click on "Updates" in the lefthand panel when you complete a search. Then click on "Updates with images."

Example search: [pac-man doodle]

Transit search enhanced
Often when we search, it's to get from point A to point B, such as when the best route is by train. Then it's important to know the specific details of the train station near you, like which lines it serves. Now you can easily get this information in the lefthand panel on Google Maps by searching for the transit station. The lines are colored and grouped by transit type to make it easier to find the line you're looking for. For rail trains, you can see the departure time directly. For other types of transit like subways, buses and commuter trains, you can click on the line name to get the next departure time of each direction—all without having to leave the current page.

Example search: [Broadway-Lafayette St Station]

Thanks for reading, and stay tuned next week for more search news. Search on!

NeoGeo - Complete Collection (2.8 GB) 100% Run



The Neo Geo is a cartridge-based arcade and home video game system released in 1990 byJapanese game company SNK. The hardware featured comparatively colorful 2D graphics and high-quality sound.


The MVS (Multi Video System), as the Neo Geo was known to the coin-op industry, offered arcade operators the ability to put up to 6 different arcade titles into a single cabinet, a key economic consideration for operators with limited floorspace. With its games stored on self-contained cartridges, a game-cabinet could be exchanged for a different game-title by swapping the game's ROM-cartridge and cabinet artwork. Several popular franchise-series, including Fatal FuryThe King of FightersMetal Slug and Samurai Shodown, were released for the platform.
The Neo Geo system was also marketed as a very costly home console, commonly referred to today as the AES (Advanced Entertainment System). The Neo Geo was marketed as 24-bit, though it was technically a 16-bit system with an 8-bit Zilog Z80 as coprocessor. The coprocessor was generally used for sound processing.
 


Name of Games: 181 


3 Count Bout 
2020 Super Baseball 
Aggressors of Dark Kombat 
Alpha Mission 2 
Andro Dunos 
Art of Fighting 
Art of Fighting 2 
Art of Fighting 3 
Bakatono's Mahjong 
Bang Bead 
Baseball Stars 2 
Baseball Stars Professional 
Battle Flip Shot 
Blazing Star 
Blue's Journey 
Breaker's 
Breaker's Revenge 
Burning Fight 
Captain Tomaday 
Columns 
Crossed Swords 
Crouching Tiger Hidden Dragon 2003 
Crouching Tiger Hidden Dragon 2003 Set 2 
Crouching Tiger Hidden Dragon 2003 Super Plus 
Cyber-Lip 
Double Dragon 
Eightman 
Fatal Fury 
Fatal Fury 2 
Fatal Fury 3 
Fatal Fury Special 
Fight Fever 
Football Frenzy 
Galaxy Fight 
Ganryu 
Garou: Mark of the Wolves 
Ghost Lop 
Ghost Pilots 
Goal! Goal! Goal! 
Gururin 
Jonas Indiana 
Jyanshin Densetsu 
Kabuki Klash 
Karnov's Revenge 
King of Fighters '94 
King of Fighters '95 
King of Fighters '96 
King of Fighters '96 (Bootleg) 
King of Fighters '97 
King of Fighters '97 Plus 
King of Fighters '97 Plus Set 2 
King of Fighters '98 
King of Fighters '99 
King of Fighters 2000 
King of Fighters 2001 
King of Fighters 2001 Plus 
King of Fighters 2001 Plus Set 2 
King of Fighters 2002 
King of Fighters 2002 Plus 
King of Fighters 2002 Plus Set 2 
King of Fighters 2002 Plus Set 3 
King of Fighters 2002 Magic Plus 
King of Fighters 2002 Magic Plus 2 
King of Fighters 2003 
King of Fighters 2004 Hero 
King of Fighters 2004 Ultra Plus 
King of Fighters Special Edition 2004 
King of Fighters Special Edition 2004 Plus 
King of Fighters 10th Anniversary 
King of Fighters 10th Anniversary Unique 
King of Fighters 10th Anniversary Extra Plus 
King of Gladiator 
King of the Monsters 
King of the Monsters 2 
Kizuna Encounter 
Lansquenet 2004 
Last Resort 
League Bowling 
Legend of Success Joe 
Magical Drop 2 
Magical Drop 3 
Magician Lord 
Mahjong Kyoretsuden 
Maruko's Deluxe Quiz 
Metal Slug 
Metal Slug 2 
Metal Slug 3 
Metal Slug 4 
Metal Slug 4 Plus 
Metal Slug 5 
Metal Slug 5 Plus 
Metal Slug X 
Minnasanno Okagesa 
Money Idol Exchanger 
Mutation Nation 
Nam-1975 
Neo Bomberman 
Neo Drift Out 
Neo-Geo Cup '98 
Neo Mr. Do! 
Neo no Panepon 
Neo Pong 
Neo Turf Masters 
Nightmare in the Dark 
Ninja Combat 
Ninja Commando 
Ninja Master's 
Over Top 
Panic Bomber 
Pleasure Goal 
Pochi & Nyaa 
Poker Night 
Pop 'n Bounce 
Power Instinct Matrimelee 
Power Spikes 2 
Prehistoric Isle 2 
Pulstar 
Puzzle Bobble 
Puzzle Bobble 2 
Puzzled 
Puzzle de Pon! 
Puzzle de Pon! R 
Quiz Detective 
Quiz Detective Part 2 
Quiz King of Fighters 
Rage of the Dragons 
Ragnagard 
Real Bout Fatal Fury 
Real Bout Fatal Fury 2 
Real Bout Fatal Fury Special 
Riding Hero 
Robo Army 
Samurai Shodown 
Samurai Shodown II 
Samurai Shodown III 
Samurai Shodown IV 
Samurai Shodown V 
Samurai Shodown V Special 
Savage Reign 
Sengoku 
Sengoku 2 
Sengoku 3 
Shock Troopers 
Shock Troopers: 2nd Squad 
SNK vs. Capcom 
SNK vs. Capcom Plus 
SNK vs. Capcom Plus Set 2 
SNK vs. Capcom Super Plus 
Soccer Brawl 
Sonic Wings 2 
Sonic Wings 3 
Spin Master 
Stakes Winner 
Stakes Winner 2 
Street Hoop 
Strikers 1945 Plus 
Super Dodge Ball 
Super Sidekicks 
Super Sidekicks 2 
Super Sidekicks 3 
Syougi no Tatsujin 
Tecmo World Soccer '96 
The Last Blade 
The Last Blade 2 
The Super Spy 
The Ultimate 2 
Thrash Rally 
Top Hunter 
Top Player's Golf 
Twinkle Star Sprites 
View Point 
Voltage Fighter Gowcaizer 
Waku Waku 7 
Wind Jammers 
World Heroes 
World Heroes 2 
World Heroes 2 Jet 
World Heroes Perfect 
Zed Blade 
ZinTrick 
Zupapa!












System Requirements



-Windows 95

-Pentium 200 MHz

-32 MB de RAM

-2 MB Video



-Descompresión with 7-Zip

-29 parts of 95 MB every one 




Installation Note:

1) Extrat all part

2) Un-mount the image (or write DVD) 

3) Play and Enjoy!











RapidShare

(Per link: 95 MB)




 http://rapidshare.com/files/298176905/Neo-Geo.part01.rar

 http://rapidshare.com/files/298222313/Neo-Geo.part02.rar

 http://rapidshare.com/files/300205297/Neo-Geo.part03.rar

 http://rapidshare.com/files/300255638/Neo-Geo.part04.rar

 http://rapidshare.com/files/300604800/Neo-Geo.part05.rar

 http://rapidshare.com/files/301110237/Neo-Geo.part06.rar

 http://rapidshare.com/files/301140800/Neo-Geo.part07.rar

 http://rapidshare.com/files/301331427/Neo-Geo.part08.rar

 http://rapidshare.com/files/301371521/Neo-Geo.part09.rar

 http://rapidshare.com/files/302812029/Neo-Geo.part10.rar

 http://rapidshare.com/files/303203304/Neo-Geo.part11.rar

 http://rapidshare.com/files/303246880/Neo-Geo.part12.rar

 http://rapidshare.com/files/303280196/Neo-Geo.part13.rar

 http://rapidshare.com/files/303703823/Neo-Geo.part14.rar

 http://rapidshare.com/files/304127791/Neo-Geo.part15.rar

 http://rapidshare.com/files/304174505/Neo-Geo.part16.rar

 http://rapidshare.com/files/304213215/Neo-Geo.part17.rar

 http://rapidshare.com/files/304247649/Neo-Geo.part18.rar

 http://rapidshare.com/files/304283851/Neo-Geo.part19.rar

 http://rapidshare.com/files/304313244/Neo-Geo.part20.rar

 http://rapidshare.com/files/304505211/Neo-Geo.part21.rar

 http://rapidshare.com/files/304549805/Neo-Geo.part22.rar

 http://rapidshare.com/files/304587656/Neo-Geo.part23.rar

 http://rapidshare.com/files/304701341/Neo-Geo.part24.rar

 http://rapidshare.com/files/304773199/Neo-Geo.part25.rar

 http://rapidshare.com/files/305083331/Neo-Geo.part26.rar

 http://rapidshare.com/files/305151337/Neo-Geo.part27.rar

 http://rapidshare.com/files/305223180/Neo-Geo.part28.rar

 http://rapidshare.com/files/305466017/Neo-Geo.part29.rar

 http://rapidshare.com/files/305470685/Neo-Geo.part30.rar
No password

Harry Potter Quidditch World Cup - ( 480 MB)





Adaptation of the airborne wizard soccer game featured in the Harry Potter books. Two teams comprised of seven players compete on broomsticks in the air. The quaffle, a floating sphere, acts as the equivalent to a soccer ball. Three "chasers" on each team offensively move the quaffle up and down the airborne stadium and attempt to hurl it through one of three existing goals. One "keeper," or goalie, on each end tries to block and return those attempts. Players must also watch out for "bludgers," or hard spheres with minds of their own that try to knock wizards off of their broomsticks, and the "snitch," a tiny golden sphere that pretty much guarantees a win.


















System Requirements:


# 500 MHz CPU or equivalent

# 64 MB RAM

# 8X CD-ROM

# 16 MB VRAM

# 550 MB 










      








http://rapidshare.com/files/398861838/Harry_Potter_III_Multi_ISO_By_Imed-Kh.part1.rar




http://rapidshare.com/files/398862434/Harry_Potter_III_Multi_ISO_By_Imed-Kh.part2.rar




http://rapidshare.com/files/398863023/Harry_Potter_III_Multi_ISO_By_Imed-Kh.part3.rar




Password : By_Imed-Kh







Note ::  If any link dead then mail me or comment on related post,i will change that links as soon as possible
 





Friday, May 28, 2010

What is Contructivism in Metaethics? (Part 1)


In a previous post, I sketched three different metaethical strategies: nihilism, constructivism and realism. The nihilist thinks there is no moral truth; the realist thinks moral truths a like scientific, mathematical or logical truths; and the constructivist thinks we make our own moral truth.

I have made gestures towards non-naturalistic realism in my posts on Wielenberg and Morriston. I now take up the constructivist baton. In doing so, I will rely on the writings of Sharon Street. As far as I can tell, she seems to have the most highly-developed arguments on the metaethical pretensions of constructivism. I will use the following article as my guide:
"What is Constructivism in Ethics and Metaethics?" (2009) Vol. 4 Philosophy Compass
Although I am beginning to appreciate the realist position, I still find constructivism to be the more plausible position (at least from a practical, everyday point of view) and Street does a good job explaining it.

In this post we will do three things: (i) cover a classic, but mistaken, characterisation of metaethical contructivism; (ii) consider Street's preferred characterisation of constructivism; and (iii) describe her taxonomy of constructivist positions.


1. The Proceduralist Characterisation
The mistaken, but influential, characterisation of constructivism comes from a famous article by Darwall, Gibbard and Railton reviewing 20th century metaethics. They suggested that constructivism was all about defining a procedure for creating moral truths.

The most famous account of this procedure comes from John Rawls's Theory of Justice. Rawls argued that if you take a set of inputs -- namely, the attitudes and preferences of rational actors -- and processed them in the appropriate way -- i.e. get the actors to bargain with each other from behind a veil of ignorance -- you would get a set of moral outputs -- in this case, principles of justice.

This is illustrated schematically below.


There are problems with this characterisation. First, there are competing accounts of the correct constructivist procedure. The fact that such a dispute arises, suggests that there are further metaethical questions to be asked.

Second, the proceduralist characterisation seems to equate constructivist with another metaethical position: ideal observer theory. Indeed, some think they are in fact the same thing. Street disagrees, and later in the article she explains why.


2. The Practical Standpoint Characterisation
Street favours an alternative characterisation of contructivism. She calls this the "practical standpoint"-chacterisation. The following is a quick sketch.


We begin in a pre-philosophical state, somewhat puzzled by the concept of value. In this state we don't know what it could mean for something to be morally valuable, but we do know what it means to value something. In other words, we know what it is to value food, security, friendship, education, sex and so on. But we are not sure whether it's worth it.

The ability to value certain things is the distinctive feature of the practical standpoint.

We also know what it is for some actions to be entailed by certain values. For instance, Ann may value the counting of blades of grass. We may think this an appalling waste of her talents but, granting her her idiosyncrasy, we can say that the purchase of a calculator would be a "good" thing.

This sense of entailment is, according to Street, non-normative in the sense that it says nothing about what we should or ought to believe (Steve Maitzen -- if he still reads this blog -- may raise an eyebrow or two at that claim).

In any event, the key constructivist claim is the following: normative truth consists in what is entailed from the practical standpoint.


3. A Taxonomy of Constructivisms
With that basic sketch in place we can proceed to a more fulsome taxonomy of constructivist philosophy. The major distinction to be wrought is that between restricted constructivism and metaethical constructivism.

Restricted constructivists take a set of presupposed normative claims and use these to limit what can be entailed from the practical point of view. Two prominent restricted constructivists are John Rawls and Thomas Scanlon.

Rawls, as mentioned, presupposes the moral virtue of impartiality; Scanlon presupposes the virtue of living with others on terms acceptable to all. Where these presuppositions come from, or what metaethical theory they rely on, is anyone's guess. That is to say: restricted constructivism is consistent with moral realism.

Metaethical constructivism tries to articulate a more complete moral theory. It does so by trying to offer a formal account of what it means to take the practical point of view. There are two classic versions of this.

According to Kantian constructivism, the endorsement of what we normally call "moral" precepts, is part and parcel of being a rational agent. So, a rational agent will always have reason to respect the dignity of others; to refrain from lying, cheating, stealing, killing; and so on.

According to Humean constructivism, we are endowed (by culture or evolution) with a set of natural and artificial evaluative attitudes. Morality is built (constructed) from these attitudes. If they had been different, morality would be different.

Note: Street uses the term "evaluative attitudes" and not "desires". She claims that there is an important distinction but does not say what this is. Instead, she points us to another article where she makes this distinction. I hope to cover that article eventually. For now, I'll accept it.

The taxonomy of constructivist positions is illustrated below.



That's it for this post. In the next part we will follow Street as she distinguishes metaethical constructivism from other metaethical positions.

Happy 1st birthday, Google Wave!

Last week, we opened sign-ups for Google Wave to everyone as part of Google Labs and made it available for all Google Apps domains. Here is the quick (seven minute) update on the state of the product from this year's Google IO conference:



Today, it's been a full year since the Wave team first got on stage at the Moscone Center and demoed a new vision for communication and collaboration to a crowd of developers. In a guest article on the Huffington Post last week, Lars described innovation and working on Google Wave as a rollercoaster—and this year has certainly been a fascinating ride. For the past year, I've had the pleasure and the challenge of explaining why this new technology is useful. Unlike some other products that I have also been lucky enough to work on, Wave is not a more advanced approach to a known application like webmail or the browser. It's actually a new category, which can be kind of hard to wrap your head around.

I work in Wave every day, and we have identified a number of clear use cases for getting things done in groups at businesses and at schools. But people also ask me how I use Wave outside of work to understand how they should start using it themselves. As it turns out, the ways I use Wave aren't revolutionary or groundbreaking—I communicate about everyday things, but it is these incredibly ordinary and important communications that are transformed in unexpected ways when you use Wave.

I wave with my family—with my mom, who is across the country, and with my sister who is a graduate student. We're all on different schedules and very rarely all online at the same time. In one wave, we decided what to wear for a friend's wedding—adding suggestions for each other with links and pictures, updating the wave as we had side conversations and made decisions. My mom and I chatted about my dress choice when we were both online, and then my sister was easily able to catch up later, adding her ideas. It kept all three of us up to speed in one place, rather than having several phone conversations, emails and chats. Sharing these small personal projects in a wave removes the little bits of friction to make the discussions more dynamic and productive.


From talking to other people who use Google Wave, I know I'm not alone. I've been struck by the really personal nature of communicating and working together in Wave, and the emotional response people have to their first uniquely wavey experience, what we call the "Wave a-ha moment." For many people it's the live typing that does it; for others it's the first time they create an in-line reply, embed a YouTube video or edit someone else's text.

You really do have to try it to believe it, though—so if you checked out Google Wave six months ago and found yourself at a bit of a loss, take another look. The product is much faster and more stable and we have templates and tutorials to help you get started. Next time you find yourself taking notes while you are on the phone, do it in a wave and add your colleagues, or pull a couple friends or family members onto a wave for a small project... like going to the movies.

So head to wave.google.com and sign in. You can get more updates on our blog and even share your stories (ordinary or otherwise) with wave.stories@googlewave.com.

Wave on!

Harry Potter and The Goblet of Fire (Full ISO)



Adaptation of the airborne wizard soccer game featured in the Harry Potter books. Two teams comprised of seven players compete on broomsticks in the air. The quaffle, a floating sphere, acts as the equivalent to a soccer ball. Three "chasers" on each team offensively move the quaffle up and down the airborne stadium and attempt to hurl it through one of three existing goals. One "keeper," or goalie, on each end tries to block and return those attempts. Players must also watch out for "bludgers," or hard spheres with minds of their own that try to knock wizards off of their broomsticks, and the "snitch," a tiny golden sphere that pretty much guarantees a win.












Hardware Requirements:
CPU: 1.2 GHz or faster

RAM: 256 MB or more

Disc Drive: 8x or faster CD/DVD drive

HDD: 1.2 GB or more free space

Video: DirectX 9.0c compatible

Sound: DirectX 9.0c compatible

Input: Keyboard or DirectX 9.0c compatible gamepad

Video card with 32 MB or more memory and one of these chipsets is required:

ATI Radeon 7500 or greater

NVIDIA GeForce or greater  




















http://rapidshare.com/files/398911486/Harry_Potter_V_Multi_ISO_By_Imed-Kh.part1.rar


http://rapidshare.com/files/398911967/Harry_Potter_V_Multi_ISO_By_Imed-Kh.part2.rar


http://rapidshare.com/files/398912397/Harry_Potter_V_Multi_ISO_By_Imed-Kh.part3.rar


http://rapidshare.com/files/398912900/Harry_Potter_V_Multi_ISO_By_Imed-Kh.part4.rar


http://rapidshare.com/files/398913365/Harry_Potter_V_Multi_ISO_By_Imed-Kh.part5.rar


http://rapidshare.com/files/398913733/Harry_Potter_V_Multi_ISO_By_Imed-Kh.part6.rar


http://rapidshare.com/files/398914194/Harry_Potter_V_Multi_ISO_By_Imed-Kh.part7.rar


http://rapidshare.com/files/398914649/Harry_Potter_V_Multi_ISO_By_Imed-Kh.part8.rar


 Password : By_Imed-Kh





Note ::  If any link dead then mail me or comment on related post,i will change that links as soon as possible
 

 

Harry Potter and the Prisoner of Azkaban -(100% working)



The Dementors are coming and this time Harry needs his friends. From the opening scene on the Hogwarts Express to the climatic finale on the shore of the great lake at Hogwarts, the Harry Potter and the Prisoner of Azkaban videogame immerses the player in the world of Harry Potter. Play as Harry, Ron and Hermione, fly the hippogriff high above the grounds of Hogwarts, and utilize newly-learned spells face the dreaded Azkaban guards.












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