Free Download Games Street Fighter IV (4) Full Version
Gameplay
this game still using 2D gameplay system that was first introduced in Street Fighter EX Arika made in 1996 ago. System Parry on the Street Fighter III is removed, and replaced with a system Ultra, Super Combo, and the Focus Attack.
Anyone who has Street Fighter II, will immediately be able to play this game easily. Speed Street Fighter IV is similar to Street Fighter II Turbo earlier times, with changes here and there that make the timing is somewhat different. For instance, extra hit from a projectile fired at the enemy down, somewhat difficult to do with the timing of the previous Street Fighter games. As a result I became still like baseball taxable, because projectile speed and long attack the enemy on the ground has changed in the Street Fighter IV.
Combo and special game Street Fighter IV is not too much change compared with the Street Fighter II. I'm actually a little regret this. Street Fighter has been around since 1987, 23 years ago, it seemed quite fitting that Ryu is given a new stance, not just the Hadoken, Shoryuken, and Tatsumaki senpu kyaku only. Terry Bogard example given new tactics in King of Fighters series that came out later (Buster Wolf and Power Dunk), which provides a new color. Unfortunately Ryu et al, the power still-that's it.
The system is completely new Focus Attack system. This system is similar to a guard break on the Street Fighter EX. How to remove it is holding down the medium punch and kick. Attack on (except for projectile) can be neglected and rewarded with a short punch that led the enemy to fall limp. At the time of the enemy fell to the ground, we can proceed with another combo.
Super is a step that was not strange for Street Fighter fans. Not much has changed at this moment. For example on Ryu, down fwd fwd down + punch will issue stance Shinku Hadoken Ryu has hadoken greater damage than usual.
Ultra Combo is somewhat different. With the Ultra Combo, we can enjoy the cinematic combo that showed the 3D visuals of this game to the fullest. By Ken for example, Shin juuken will come out with some kick combo that is eye candy. Any easy way of removing it, which is similar to the Super only coupled with 3 punch buttons are pressed simultaneously. For details you check yes on your character move list. Because different backgrounds.
Three special features is considered sufficient by Capcom to quench the thirst of fans of Street Fighter world. Maybe Capcom did not want to repeat the mistakes in previous Street Fighter series is too advanced for a beginner player. Then if Street Fighter IV can be played by novice players easily? Actually not really.
I'm actually not that good at Fighting Gamer-very good. I just love attention and like to wonder what my friends in Fighting Forum VGI do with super fast on the controller, but I could easily beat gamers in general are not familiar with the Fighting Game. With my experience of playing along, I'm still hard pressed to finish the game Street Fighter IV on medium difficulty. I repeat up to ten times as against Seth. It was very difficult. Indeed I am still not used to control Street Fighter IV. But with this fact, makes this game can be labeled very difficult for the beginner player fighting.
Controller Xbox 360 also does not help. The character I want to issue a projectile often end up jumping up and down instead. I may be unfamiliar. At this writing I make, I've been reduced to jump-loncatnya, but I'm sure this game will be easier for me if it is played with a Dual Shock 3 controller pro or arcade.
So if you get this game too hard, just set difficulty on very easy, or the easiest. Very Easy it is still hard to beat the king's main Seth, well yes you are patient and do not panic. If you panic, you will surely shake the hand that will always frustrate you finally issued a stance.
In Arcade mode, you will see a continuation of the Street Fighter storyline before. Anime storyline will be presented with an interesting enough for you refer to. If you're curious about the adventures of Street Fighter characters, do not forget to see the cut scene until exhausted.
One thing that became the main attraction of this game is the visuals. Street Fighter IV Character made with high-numbered polygon is made similar to a hand drawn comic characters.
There are four new characters introduced in Street Fighter IV, among others, Crimson Viper, Abel, Rufus, and El Fuerte. C. Viper is an American spy, Abel is a "Mixed Martial Art" a French revenge with Shadoloo, Rufus is a kung fu expert (???) who want to prove themselves as the best in the USA by beating Ken Masters, and the last is El Fuerte seoarang wrestling expert and also a chef from Mexico. El Fuerte, I'm sure really taken his inspiration from the character of Jack Black in the movie Nacho Libre.
Animated characters created in accordance with environment made and highly detailed 3D. At issue Hadoken Ryu and Ken, back 2 characters dress looks slightly raised like in Street Fighter III (character design was made by Daigo Ikeno, previously also designing Street Fighter III). Capcom seems to want to make this game as realistic as possible using modern 3D engine.
Although this game is quite realistic environment, but in my opinion can still be made better. If we look at fighting games today that have multiple stages (like in Mortal Kombat can move around the stage), Capcom should be better able to make innovation more than just making a simple interaction such as airplane wings are broken if hit in Guile stage.
Opening movie in this game is also a mixture between modern art and oil painting, which is similar to the art game Okami, which is also made by Capcom.
Graphic
One very interesting thing in this game visually, is the look of the characters change according to circumstances. Dhalsim looks seriously at the time of stance, it would seem silly when hit with a wide-eyed and big cheeks. Indeed, this is not new and already existed since the Street Fighter Zero, but the Street Fighter IV, the expression on your character will change along the game. Zoom in on an ultra combo is the moment where we can see a clear expression of our character. Check if the baseball trust.
Sound
The sound in this game is nothing special. Only dual language in this game makes this game very interesting. At first I was quite with Ryu who speak English, it turns on when the game is finished once, Japanese Language features can be accessed directly, so the conversation can be more dramatic sound.
Opening music in this game makes Street Fighter IV has a more modern feel. Only when we get into the game, OST of this game back to his trademark style of classical Japanese music games, which I think it's time to be replaced. Capcom could learn from Namco that the problem of music. Music Tekken 3 in my opinion was better than Street Fighter IV. Though Tekken 3 had long, huh ga sih?
Longevity
Fighting games always does when there dead. There will always be your friend who invites you to play and forcing you to learn a lot from him. In addition many of my homework for you to finish this game 100 percent.
Once you unlock all of these characters, you can also collect video and gallery. Oh yes, and of course you can play on Xbox Live and ngadu with whiz-whiz in foreign countries. In this way, we will not run out of opponents.
Editors
At first I was disappointed with Street Fighter IV is not too much to give new features and tactics. Visual still ok, but I think there is still lacking.
My new hobby remember that Capcom is opening a new feature in the game later. Capcom will most likely issue a new series of Street Fighter IV with additional interesting features. Also, should I be satisfied with the home version of Street Fighter IV, because of the many additional characters that do not exist in the arcades.
Street Fighter IV euphoria I do not think it will better than Street Fighter II, because there are so many fighting games. But the ancient warriors I am sure will come out and train again to become the number one contender. Are you ready to accept the challenge?
Minimum:
OS: Windows XP
CPU: Intel Pentium 4 2.0GHz or higher
RAM: 1GB or higher
HDD: 10GB of free space or more
Video Card: DirectX 9.0c/Shader3.0 or higher compatible: NVIDIA GeForce 6600 series or higher; ATI Radeon X1600 with 256MB or higher VRAM
Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
Input Devices: Mouse, Keyboard
Maximum:
OS: Windows Vista
CPU: Intel Core2Duo 2.0GHz or higher
RAM: 2GB or higher
HDD: 10GB of free space or more
Video Card: DirectX 9.0c/Shader3.0 or higher compatible: NVIDIA GeForce 8600 series or higher; ATI Radeon X1900 or higher, with 512MB or higher VRAM
Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
Input Devices: Gamepad (Xbox 360 Controller for Windows recommended)
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