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Saturday, October 16, 2010

Sonic 4 Episode 1 review (iOS)


Sonic, has been suffering lately. With a slew of bad titles coming out lately, it's no wonder fans are starting to doubt the ability of the blue blur. But then, Sonic 4 was announced, as a sequel to Sonic and Knuckles. People were skeptical, but now, I think the fastest thing alive has made a comeback.


GAMEPLAY

This is where recent Sonic games have failed, lackluster gameplay. Well, Sonic 4 isn't perfect, but it's damn near close. Like most iOS games, you have a digital joystick and one button. The button makes Sonic jump, and if facing an enemy, item, or spring, he'll use his homing attack from the 3D games. It's quick, easy, and responsive. Occasionally in the air, I've had Sonic stop in midleap and fall to his death, but that rarely happens and is usually no big deal. Of course, there's the regular lineup of badniks from the classic games, and items. No real new items or anything. My biggest issue with the gameplay is that all the levels are unlocked from the start, and that you have to manually select each stage, as apposed to it switching automatically.


Score 8.5/10

STORY

Nothing special, Eggman takes all the emeralds, captures woodland creatures, Sonic goes to stop him, yadda yadda yadda.

NA/10

GRAPHICS

The graphics are crisp and sharp, all the environments are beautifully rendered. Sonic can look a bit blocky sometimes though. But usually, they're beautiful.

9/10

FUN

If you love the classic Sonic games, then you're right at home. If you're not, you may still get a kick out of it.


SCORE 8.5/10

Image credit: www.Talkphone.com

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