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Tuesday, March 29, 2011

PES 2011 FULL

Total Control: PES has enhanced the 360 degree passing ratio, offering unprecedented levels of control over every pass, shot, throw-in, through-ball, and lofted through-balls. This allows users to pass the ball into space, and move their play with total freedom. Players must nonna precisely weight their passes and second-guess the runs of their team-mates and exploit their movement. Players can apply pressure on opponents to force them off the ball.
Shot and Stamina Gauge: In addition to the generic power gauge, the shot and stamina metre details the player's level of fitness. Constantly sprinting will affect the player's movements and will have an adverse affect on his stats, with passes going awry and a loss of pace.
New Defender AI: Defenders now hold their positions naturally, no longer chasing any ball that enters their area; preferring to close down the attacker and force them into a mistake.
Improved Goalkeepers: Players now have more control over their goalkeeper. This greater control allows for quick roll-outs, saves, improved accuracy with goal kicks, and precision ball distribution to make quicker breaks or playing down the clock easier.
Animation and Player Physics: PES has reworked every element of in-game animation. These additions will become clear before even kick-off, with the players enjoying more natural movements, with more realistic acceleration and inertia. The physicality between players is also improved, which was a priority requested in PES forums. Jostling and blocking now looks much better, while there is a larger variety of convincing tackling styles. Ambient animation also adds immensely to the in-game atmosphere, as players behave realistically when off the ball, and walk and run with a variety of individual styles. PES 2011 on the PSP has commentary and the players coming onto the pitch and real stadiums instead of none on the PSP.
Stadium Editor: The stadium editor allows the player to create his own stadiums. One will be able to edit the stands by selecting preset built structures, seat colours, the adboards and hoardings, the turf style (similar to Pro Evolution Soccer 2008 ), the architecture and roofing of the stands, whether there's a running track, plain ground, or grass around the pitch. One can also select to have fencing near the seats similar to certain stadia present in Germany and other parts of the world. Once all that has been put together, the user can now choose the setting for the stadium. The user is given the option to specify a background layout, with a variety of both urban and rural backdrops. After that, there is a possibility of adding a background image, with stock items including city scenes - and a mountain range that looks similar to the one seen in the background on the PES 3 intro. [ 7 ] With this tool it should be possible to recreate many different stadiums from all over the world with lots of variation in style. There are currently around 25 stadiums in PES 2011 (not all licensed ones). This is more than PES 2010, which had 22. There will be a total of 25 slots to create stadiums, giving a grand total of 50 possible stadiums.
Speed of Play: The new level of control means that PES 2011 enjoys a more considered pace of play, which varies dependent on situations. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. It is harder to make long runs from midfield, and successful play will depend on making quick passes to make room.
Aesthetics: Facial animation has been enhanced, but the key advances are over 1,000 all-new animations which have been recreated from the ground up using over 100 hours of motion captured footage. Every aspect of player movement has been reworked, with more organic runs, turns, throw-ins, tackles, and interaction. The way players speed up and slow down is also more natural, while replays display elements of motion blur that bring the user's saved goals to vivid life.
Tactical and Strategy: The sheer number of options available in the PES series has established it as a remarkably flexible simulation, allowing players to stamp their playing style on each match. The PES Productions team has implemented an all new "drag and drop" mechanism that can be used in every aspect of team management, not just substitutions or formation changes. These settings are also animated to promote better understanding of the plays that have been altered.
Feint settings: PES offers a wide range of subtle skills, feints and turns, but PES 2011 allows users to map their favourite move sequences to the right stick, making them more accessible than ever before.
Master League Online: Master League offers an all-new challenge, as users are invited to try their hand against other managers online. PES 2011 marks the online debut for its much-loved Master League element, with players bidding against each other for the world's best players, and attempting to build a squad that can compete with the best against online peers all over the globe.
Other Edit Features: PES 2011 does not feature a boot editor. Boots and balls will be added by Konami through updates like PES 2010 . One is be able to create teams, stadiums, and even full leagues (for use with offline game modes such as Become a Legend, League/Cup, and Master League) with qualification structures. In addition, the user will be able to edit the league emblems too. This is all on top of the current edit mode system that is present in PES 2010 .


PES 2011 (Pro Evolution Soccer 2011) MINIMUM SYSTEM REQUIREMENTS:
OS: Windows XP SP3, Vista SP2, 7
CPU: Intel Pentium IV 2.4GHz or equivalent
RAM: 1GB
HDD: 8GB free
MEDIA: 4x DVD-ROM Drive
VIDEO: DirectX 9.0c compatible video card. 128MB Pixel Shader 3.0 (NVIDIA GeForce 6600 or AMD/ATI Radeon x1300 video card)
SOUND: DirectX 9.0c compatible sound card
Pro Evolution Soccer 2011 RECOMMENDED SYSTEM:
OS: Windows XP SP3, Vista SP2, 7
CPU: Intel Core2 Duo 2.0GHz or equivalent processor
RAM: 2GB
HDD: 8GB free hard disk space
MEDIA: 8x DVD-ROM Drive
VIDEO: DirectX 9.0c compatible video card. 512MB Pixel Shader 3.0 (NVIDIA GeForce 7900 or AMD/ATI Radeon HD2400 or better)
SOUND: DirectX 9.0c compatible sound card

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